Reverie World Studios Forums

Reverie World Studios Forums (http://www.reverieworld.com/forums/index.php)
-   Main Square (http://www.reverieworld.com/forums/forumdisplay.php?f=2)
-   -   Patch # 1.3.2 - First Event Patch! (http://www.reverieworld.com/forums/showthread.php?t=6250)

Konstantin Fomenko 11-21-2012 03:54 PM

Patch # 1.3.2 - First Event Patch!
 
Quote:

We are really glad to see The End of the World expansion was so well received. As we continue the event today`s patch addresses couple of expansion issues as well as greatly improved the visual appearance of player towns and some NPC towns. In addition we wanted to mention that we are very close to fixing the server stability issue once and for all, and expect a final solution later this week. Thank you for your continuing support - now lets team up and put an end to this Dragon invasion!
Patch is Live!

Patch # 1.3.2

:::::Major Fixes and Additions:::::
-Visually Enhanced Orcish Homelands
-Visually Enhanced Orcish Homelands
-Visually Enhanced Orcish Homelands
-Visually Enhanced Darssen Stronghold in Siege mode
-CoOp Sieges now liberate the town for both players on victory

:::::Minor Fixes and Additions:::::
-Dragons in Siege maps will only start attacking after 30 seconds
-CoOp Sieges Dragon AI is now enabled
-Fixed resources storage issue - dropping resources over 9300
-Fixed the bug with Heroes gaining 100% resistance
-Old Heroes with 100% resistance will remain active until next patch

Konstantin Fomenko 11-21-2012 04:03 PM

4 Attachment(s)
To show the difference with the homelands, here`s couple of before and after screens

Commander 11-22-2012 01:08 AM

I don't see the differences .

Vind 11-22-2012 05:33 AM

pay attention to big boulders and stones

Onomas 11-24-2012 10:36 PM

Quote:

Originally Posted by Konstantin Fomenko (Post 74163)
Patch is Live!

Patch # 1.3.2

:::::Major Fixes and Additions:::::
-Visually Enhanced Orcish Homelands
-Visually Enhanced Orcish Homelands
-Visually Enhanced Orcish Homelands
-Visually Enhanced Darssen Stronghold in Siege mode
-CoOp Sieges now liberate the town for both players on victory

:::::Minor Fixes and Additions:::::
-Dragons in Siege maps will only start attacking after 30 seconds
-CoOp Sieges Dragon AI is now enabled
-Fixed resources storage issue - dropping resources over 9300
-Fixed the bug with Heroes gaining 100% resistance
-Old Heroes with 100% resistance will remain active until next patch

Not working. I have 2 quests i am doing. Soon as i enter the quest a dragon is right on top of my army spawning and sets them on fire. I lose half the army before i can even move them. Have to exit as fast as i can. Happened 3 times, after paying healing costs, losing lvl 7+ troops, and buying new ones i said screw it. I personaly can not wait until this is over.

I know dragons are tough, but 3-4 per map? Right on top of your spawning army? Im not asking for an easy route, but you cant fight off a dragon if half your army dies from fire balls within first 15 seconds and no time to move them lol.

And resources still not saving, and with 3 armies getting trahed in 10 seconds or less by a roque dragon, hard to keep my armies at full strength with no economy rolling lol. And my gold mines are not regrowing, but my stone mines are..... odd.

Konstantin Fomenko 11-28-2012 08:59 AM

Onomas,

We are investigating the gold mines issue, should work.

And can you confirm on what NPC town siege levels are Dragons land right on top of your army right away - we fixed majority of the levels where we found this issue. But we`ll investigate again.


All times are GMT -6. The time now is 04:13 AM.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 2001-2011 Reverie World Studios INC. All Rights Reserved.