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Konstantin Fomenko 02-18-2012 06:34 PM

Patch # 1.2.0 - The New Patch - welcome to 1.2.X!

In preparation for our biggest DoF event yet - starting on Tuesday next week (which for now shall remain a secret!) - we are releasing a milestone patch 1.2.0 that takes us into the new era. While there are still a number of bugs remaining in-game, from this point on, we can confidently concentrate on generating awesome new content - from pathfinding updates and 6 player PvP battles to alliances and a magic system. Today's patch introduces long overdue interactive tutorials and fixes a large number of issues across the board. In addition, we have streamlined the PvP and Co-Op player search system. In a few days time, the problem of not finding a player for a PvP game will be a thing of the past! And once again, we would like to thank our players for continuing support and all the suggestions and bug reports that we do our best to incorporate into these patches!
Patch is live!

Patch # 1.2.0

:::::Major Fixes and Additions:::::
-Added 4 interactive tutorials on Commanding, Building, Economy and Siege - more to come soon
-Major change to PvP and Co-Op search. It`ll now search up to 5 players in a row
-Fixed several issues with PvP match not starting or showing Connection Timed Out
-Fixed common random crash issue - due to client running out of memory
-Lay Siege Co-Op - added AI for enemy troops, as well as Cavalry reinforcement

:::::Minor Fixes and Additions:::::
-Defend Thy Homeland type of quest is now removed after first PvP battle
-Fixed the bug with homeland not saving damage/losses during PvP
-Fixed Lay Siege Co-Op victory condition
-Fixed Lay Siege Co-Op giving white screen on one of the players disconnecting
-Fixed Lay Siege Co-Op also generating human camp for Elven and Orc armies
-Fixed Social window showing human background for Orcish and Elven players
-Resources GUI bar art changed making resources display more clearly
-Added additional Walkthrough articles to Help menu via Wiki
-Fixed minor bug with World Map army icons not disappearing on army disband
-Moved Credits menu to the Options menu
-Fixed Castle Defend and Lay Siege on human towns removing all the palisade walls
-Fixed quest location bug with Target Erthee L'Bala quest
-Lay Siege Cavalry reinforcement is now stronger - level 10
-Armies can now be created without military units
-Fixed problem with World Map banners disappearing after PvP search fails

::::::::::::Balance Changes:::::::::::::
-Price to train units in NPC towns reduced by 65%
-Dragons are much more powerful now with increase to attack and hit-points
-Dragons take less population space, and add 50% less strength to army strength
-All high level unit now add less strength to army strength
-Slightly increased price of Wealth for buildings walls
-Added Wealth price for buildings towers for all races

rekab 02-18-2012 11:41 PM

Tutorials a great help
I found them a great help, well done guys, hands on is always better than a read :D

Sunleader 02-19-2012 06:43 AM

Dragons are Stronger and cost less pop as well as giving less str to Army ?
and that much to boot ???

Thats heavy
Till next patch we will see alot of Dragon Armys running around xD

GPS51 02-19-2012 11:34 AM

Thankfully they should be dying off now in large numbers :)

Nimiria 02-19-2012 01:15 PM

Reads very nice and its good that the work continues :)

Still, when I choose much tropps, I get heavy visual lag. So the game is still unplayable for me :(

Konstantin Fomenko 02-19-2012 03:04 PM

Small addition to the patch:

Patch # 1.2.0 B
:::::Minor Fixes and Additions:::::
-Fixed Lay Siege Co Op victory not giving reward to the second player
::::::::::::Balance Changes:::::::::::::
-Ranged units rebalanced to deliver significantly higher damage
-Unit Level gain rebalanced - units gain XP significantly faster
-Noble Traitor and two Elven and Orcish early quests made significantly easier

Gongora 02-19-2012 03:26 PM

Love this game more and more every week! You guys are doing great work, and its nice to know the game we play has a solid future ahead of it.

buddhist23 02-19-2012 07:22 PM

i smell pathfinding

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