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Monday Patch
So it's monday and uhhhh patch yet?
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you know the music, wait and see ;)
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patch list keeps growing, we are behind with co-op due to focusing on new pathfinding and socal chat features. and get rid of some really nasty bugs and bad game balancing.
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sounds like fun
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I'm dying here.
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Fine, here is the patch list preview, still adding to it.
This is my listing of patch notes, does not include work from other people working in co-op or chat features. Just what I've done so fair. Patch # 1.1.9 :::::Major Fixes and Additions::::: -All Dragons are now killable on level 8. (inc event dragons) -Dragons that are under level 8 do not reset skills or level when they respawn. -All Player Dragons that are killable and die become lootable in Wealth at 25% their cost. -Fixed issue with game getting stuck while trying to connect if your defending in PvP. -Balanced npc town resource trading, it will not be profitable until we add dynamic markets. -Fixed issue with Cannon Grape Shot where it used wrong weapon damage. -Fixed issues and polished Homeland Resource Storage Cap. -Fixed issue in quests where npcs sometimes play idle animation while moving. -Fixed gamebreaking errors to do with Area Point Buttons such as Trebuchet's Attack Area. :::::Minor Fixes and Additions::::: -Improved world map cloud effects. May flicker very rarely. -Fixed visual glitch in graphics options with 'Extras' text overlapping. -Fixed issue with Dwarf Formations needing human tech. Unlocked right from start. -Fixed issue with stamina displaying incorrect amount. -Fixed issues with worker voice overs playing wrong ones on different tasks. -Fixed issue with Dwarf Miners income not displaying correctly. -Health stat changed to average health of current members living. -Added health stat of a percent of battalion's overall health. -Fixed issue with Elves not having first 10 buildings build faster as other races do. -Fixed issue where destroyed palisade walls where still impassible. -Viewing npc towns will properly remove fog, as before it would build up from last scenes. -1 Wolf Pack will now respawn in all homelands randomly. -Numerous very tiny fixes. :::::Balance Changes::::: -Dragons start out with slightly higher health. Event Dragons have quite a bit more health. -Red Dragon now costs 80 Wealth from 86. -Green Dragons now costs 40 Wealth from 52. -Dwarven Axemen now cost 8 Wealth from 6. -NPC Black Dragon loot changed to 4000 gold. -NPC Red Dragon loot changed to 2000 gold. -NPC Green Dragon loot changed to 400 gold. -Ice Dragon loot set to 80 Wealth -Haunter Dragon loot set to 80 Wealth -Dragon fireball ability range reduced to 1000 from 1500 -Dragon abilities' cost in Stamina increased. -Storage Cap default is now 5000. -Maximum Storage with Population and Techs is 12000 resources. -Storage Techs prices greatly increased. -Healing Potions on elite units changed to 100 stamina, heals 300 health over 1 minute. -Healing potion removed from Human Cavaliers and Elven Mounted Rangers -Goblin Strength value increased, as high leveled goblins can do a lot of damage. -Trample ability damage reduced for mounted units. -Charging and Trampling Pike Infantry now does x5 damage than before. -Mounted units cause x3 damage to ranged units and x4 to goblins. -Foot Knights health is now 500 from 600, damage 100 from 150. -Dwarf Miner mining rate increased 200%. -Cannon's resistance to arrows increased greatly. -Each pellet from Cannon Grape Shot now damages 400 piecing instead of 2000 crushing. -Fully upgraded Gatehouses now have +5000 health from +2000 than default Gateways. -Workers and Livestock in world map Army Camps now generate a lot less resources. -Recruiting Mercenaries from npc towns now costs x2. -Recruiting Mercenaries from npc towns can not be bought at levels above 5. -Training troops to higher level in npc towns now costs x5 or greater. -Heros can be trained at npc towns upto level 30 for extremely high costs. -Dwarves can be trained at npc towns upto level 5 for a large cost. -Cost of healing units at npc towns: 1 gold per 10hp, 10 gold per member revived. |
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I am seriosly botheres by the Question if I should actually comment this pretty poor try on faking something ......
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espically when the real thing is right above and stop spreading rumours Buddhist please
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Get a joke.
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