Reverie World Studios Forums

Reverie World Studios Forums (http://www.reverieworld.com/forums/index.php)
-   Main Square (http://www.reverieworld.com/forums/forumdisplay.php?f=2)
-   -   Monday Patch (http://www.reverieworld.com/forums/showthread.php?t=5436)

buddhist23 01-30-2012 01:36 PM

Monday Patch
 
So it's monday and uhhhh patch yet?

rollando 01-30-2012 01:44 PM

you know the music, wait and see ;)

Joseph Visscher 01-30-2012 03:30 PM

patch list keeps growing, we are behind with co-op due to focusing on new pathfinding and socal chat features. and get rid of some really nasty bugs and bad game balancing.

bgardner104 01-30-2012 03:52 PM

sounds like fun

buddhist23 01-30-2012 03:53 PM

I'm dying here.

Joseph Visscher 01-30-2012 05:29 PM

Fine, here is the patch list preview, still adding to it.

This is my listing of patch notes, does not include work from other people working in co-op or chat features. Just what I've done so fair.


Patch # 1.1.9

:::::Major Fixes and Additions:::::
-All Dragons are now killable on level 8. (inc event dragons)
-Dragons that are under level 8 do not reset skills or level when they respawn.
-All Player Dragons that are killable and die become lootable in Wealth at 25% their cost.
-Fixed issue with game getting stuck while trying to connect if your defending in PvP.
-Balanced npc town resource trading, it will not be profitable until we add dynamic markets.
-Fixed issue with Cannon Grape Shot where it used wrong weapon damage.
-Fixed issues and polished Homeland Resource Storage Cap.
-Fixed issue in quests where npcs sometimes play idle animation while moving.
-Fixed gamebreaking errors to do with Area Point Buttons such as Trebuchet's Attack Area.



:::::Minor Fixes and Additions:::::
-Improved world map cloud effects. May flicker very rarely.
-Fixed visual glitch in graphics options with 'Extras' text overlapping.
-Fixed issue with Dwarf Formations needing human tech. Unlocked right from start.
-Fixed issue with stamina displaying incorrect amount.
-Fixed issues with worker voice overs playing wrong ones on different tasks.
-Fixed issue with Dwarf Miners income not displaying correctly.
-Health stat changed to average health of current members living.
-Added health stat of a percent of battalion's overall health.
-Fixed issue with Elves not having first 10 buildings build faster as other races do.
-Fixed issue where destroyed palisade walls where still impassible.
-Viewing npc towns will properly remove fog, as before it would build up from last scenes.
-1 Wolf Pack will now respawn in all homelands randomly.
-Numerous very tiny fixes.

:::::Balance Changes:::::
-Dragons start out with slightly higher health. Event Dragons have quite a bit more health.
-Red Dragon now costs 80 Wealth from 86.
-Green Dragons now costs 40 Wealth from 52.
-Dwarven Axemen now cost 8 Wealth from 6.
-NPC Black Dragon loot changed to 4000 gold.
-NPC Red Dragon loot changed to 2000 gold.
-NPC Green Dragon loot changed to 400 gold.
-Ice Dragon loot set to 80 Wealth
-Haunter Dragon loot set to 80 Wealth
-Dragon fireball ability range reduced to 1000 from 1500
-Dragon abilities' cost in Stamina increased.
-Storage Cap default is now 5000.
-Maximum Storage with Population and Techs is 12000 resources.
-Storage Techs prices greatly increased.
-Healing Potions on elite units changed to 100 stamina, heals 300 health over 1 minute.
-Healing potion removed from Human Cavaliers and Elven Mounted Rangers
-Goblin Strength value increased, as high leveled goblins can do a lot of damage.
-Trample ability damage reduced for mounted units.
-Charging and Trampling Pike Infantry now does x5 damage than before.
-Mounted units cause x3 damage to ranged units and x4 to goblins.
-Foot Knights health is now 500 from 600, damage 100 from 150.
-Dwarf Miner mining rate increased 200%.
-Cannon's resistance to arrows increased greatly.
-Each pellet from Cannon Grape Shot now damages 400 piecing instead of 2000 crushing.
-Fully upgraded Gatehouses now have +5000 health from +2000 than default Gateways.
-Workers and Livestock in world map Army Camps now generate a lot less resources.
-Recruiting Mercenaries from npc towns now costs x2.
-Recruiting Mercenaries from npc towns can not be bought at levels above 5.
-Training troops to higher level in npc towns now costs x5 or greater.
-Heros can be trained at npc towns upto level 30 for extremely high costs.
-Dwarves can be trained at npc towns upto level 5 for a large cost.
-Cost of healing units at npc towns: 1 gold per 10hp, 10 gold per member revived.

buddhist23 01-30-2012 05:59 PM

Quote:

Originally Posted by Joseph Visscher (Post 69690)
Fine, here is the patch list preview, still adding to it.

This is my listing of patch notes, does not include work from other people working in co-op or chat features. Just what I've done so fair.


Patch # 1.1.9

:::::Major Fixes and Additions:::::
-All Dragons are now killable on level 8. (inc event dragons)
-Dragons that are under level 8 do not reset skills or level when they respawn.
-All Player Dragons that are killable and die become lootable in Wealth at 25% their cost.
-Fixed issue with game getting stuck while trying to connect if your defending in PvP.
-Balanced npc town resource trading, it will not be profitable until we add dynamic markets.
-Fixed issue with Cannon Grape Shot where it used wrong weapon damage.
-Fixed issues and polished Homeland Resource Storage Cap.
-Fixed issue in quests where npcs sometimes play idle animation while moving.
-Fixed gamebreaking errors to do with Area Point Buttons such as Trebuchet's Attack Area.
-Undead Race Added



:::::Minor Fixes and Additions:::::
-Improved world map cloud effects. May flicker very rarely.
-Fixed visual glitch in graphics options with 'Extras' text overlapping.
-Fixed issue with Dwarf Formations needing human tech. Unlocked right from start.
-Fixed issue with stamina displaying incorrect amount.
-Fixed issues with worker voice overs playing wrong ones on different tasks.
-Fixed issue with Dwarf Miners income not displaying correctly.
-Health stat changed to average health of current members living.
-Added health stat of a percent of battalion's overall health.
-Fixed issue with Elves not having first 10 buildings build faster as other races do.
-Fixed issue where destroyed palisade walls where still impassible.
-Viewing npc towns will properly remove fog, as before it would build up from last scenes.
-1 Wolf Pack will now respawn in all homelands randomly.
-Numerous very tiny fixes.

:::::Balance Changes:::::
-Dragons start out with slightly higher health. Event Dragons have quite a bit more health.
-Red Dragon now costs 80 Wealth from 86.
-Green Dragons now costs 40 Wealth from 52.
-Dwarven Axemen now cost 8 Wealth from 6.
-NPC Black Dragon loot changed to 4000 gold.
-NPC Red Dragon loot changed to 2000 gold.
-NPC Green Dragon loot changed to 400 gold.
-Ice Dragon loot set to 80 Wealth
-Haunter Dragon loot set to 80 Wealth
-Dragon fireball ability range reduced to 1000 from 1500
-Dragon abilities' cost in Stamina increased.
-Storage Cap default is now 5000.
-Maximum Storage with Population and Techs is 12000 resources.
-Storage Techs prices greatly increased.
-Healing Potions on elite units changed to 100 stamina, heals 300 health over 1 minute.
-Healing potion removed from Human Cavaliers and Elven Mounted Rangers
-Goblin Strength value increased, as high leveled goblins can do a lot of damage.
-Trample ability damage reduced for mounted units.
-Charging and Trampling Pike Infantry now does x5 damage than before.
-Mounted units cause x3 damage to ranged units and x4 to goblins.
-Foot Knights health is now 500 from 600, damage 100 from 150.
-Dwarf Miner mining rate increased 200%.
-Cannon's resistance to arrows increased greatly.
-Each pellet from Cannon Grape Shot now damages 400 piecing instead of 2000 crushing.
-Fully upgraded Gatehouses now have +5000 health from +2000 than default Gateways.
-Workers and Livestock in world map Army Camps now generate a lot less resources.
-Recruiting Mercenaries from npc towns now costs x2.
-Recruiting Mercenaries from npc towns can not be bought at levels above 5.
-Training troops to higher level in npc towns now costs x5 or greater.
-Heros can be trained at npc towns upto level 30 for extremely high costs.
-Dwarves can be trained at npc towns upto level 5 for a large cost.
-Cost of healing units at npc towns: 1 gold per 10hp, 10 gold per member revived.

yay the undead are here

Sunleader 01-30-2012 09:19 PM

I am seriosly botheres by the Question if I should actually comment this pretty poor try on faking something ......

knightl 01-31-2012 12:59 AM

espically when the real thing is right above and stop spreading rumours Buddhist please

buddhist23 01-31-2012 02:22 PM

Get a joke.


All times are GMT -6. The time now is 12:44 AM.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 2001-2011 Reverie World Studios INC. All Rights Reserved.