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Patch # 1.1.6 - Back to Work!
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Patch # 1.1.6 :::::Major Fixes and Additions::::: -Removed Xmas Event -Added extensive Wiki page with walkthrough - available from the Help menu. -Adding work in progress player profile window - will be completed in the next patch -Units with too many skill points will reset on login or entering new area -Units much easier to select - even selecting moving units is now simple and easy. -Tasking units to attack is much easier - go ahead and attack those running little goblins -Easier to task workers to small targets such as Chickens or livestock bodies. -Fixed issues with keycodes with haunter dragon not redeeming, reuse your keycode now. -Fixed issue with Orc Wargpen not allowing players to train Beastriding units. -Fixes to wall walkmeshes on repairing and rebuilding destroyed walls in mid battle. -Shift Left Click on a unit's selection icon now properly removes the unit from the selection. :::::Minor Fixes and Additions::::: -Fixed town icon and picture showing wrong level of walls completed -Fixed Shop window not closing on small resolution -Fixed exploit with enchanters' mass heal healing 16 times more than intended -Polished up Knight's Prey ability, plays proper animation. -Main menu plays a selection of 6 random music tracks -Localization for Ice Dragon and Haunter Dragon in world map and Dragon`s Ice Wall ability -Chat window type in slot expanded and added borders for easier recognition for new players. -Fixed map corruption issue with cave region where some objects in caves would not load. -New Gameplay Option - Chat Filter - Turns on the chat profanity filter. -New Gameplay Option - Center Unit Portrait - Places the unit portrait behind the stats. -New Gameplay Option - Auto Scroll Chat - Controls whether chat scrolls to the bottom. -New Gameplay Option - Show First Selected Unit - Shows the first selected unit. ::::Balance Adjustments::::: -Walls wealth price increased -Towers do not cost wealth - but tower prices increased. -Rush repair ability for walls - 1 wealth for 5 walls to repair at 50 times the normal rate, does not stack. -Enchanters' Mass Heal radius increased to 600. Heal rate is same, +300 health in total per unit. -Enchanters' attack damage reduced to 80 from 120. -Knights' Prey heals +15/s instead of +50/s but runs for 30s from 6s, Stamina cost increased, Spell does not overlap -Garviola will stay underground for 30s from 50s after eating a victim. -Garviola Crushing and slashing resistance reduced by 20 each - more vulnerable against melee -Orc Player's Hero now has Mass heal ability like the other 2 races' Heroes. -Elven Ranger's Range increased to 700 from 650, arrow damage increased to 115 from 110. -All Unicorns and Wargs now add to army strength. Harmless livestock will not have any. -Non combat siege weapons add very little to army strength. -Long range siege weapons now add less to army strength. -Orc Labourers are slightly more tougher in combat. |
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Patch sounds nice though,looking forward to it.And take your time with it,better to have it done right than rushing it :> While I can see this sort of thing possibly annoying you devs,but just general updates about whats going on,helps a huge ammount with the player base.Like this post :> Tells us,"hey may be later than we expect,but we are on top of it",the players know your people,and while we(players in general) expect alot from you,we wont hassle you to much if we know your doing stuff :> Except for me,I have no life. |
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updated the list. |
Awesome patch, guys. I know I say that every time, but still.
Can't wait to see what you guys will add next! :D |
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also- is this the legendary pathfinding patch? |
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You`ll need to re-enter the code again.
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Too many dragons- i've got like 5 now...and they eat up so much army space. When i started playing, dragons felt ultra rare to me - now they feel like another slayer unit to me.... ( also someone can easily abuse these codes and obtain more than 1..) |
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