Reverie World Studios Forums

Reverie World Studios Forums (http://www.reverieworld.com/forums/index.php)
-   New Player Help (http://www.reverieworld.com/forums/forumdisplay.php?f=38)
-   -   Cool, first pvp but some problems (http://www.reverieworld.com/forums/showthread.php?t=5049)

LordBloodflyte 12-04-2011 05:17 PM

Cool, first pvp but some problems
 
Heya.
Ok, I had an attack on my stronghold while 50% of my forces were out in the normal campaign (attacking the 3 rebellion towns).

The attacker marched his forces in... I tried to gather my peasants using the war-bell...

Which sorta worked however, for some reason the gates were allowed to open for the invading orcs...

Nice...

So being thumped... the war ended and btw... the forces reported to be invading... well something was amiss because there were absolutely MORE forces than reported... he had a force at least 3x mine.

So with the town re-couping... some of my peasants are "glued" to my outer houses, just outside of my gates. The wont respond to my move-directions but they can be selected.... they just refuse to move. As there seems to be no "disband" I guess I could try creating an army using those units to free them correct? and dump them back into the town... but that is annoying.

So I guess I should ask since there is no written info on this...
What is the proper proceedure to getting your peasants called into the town and locking the gates?
Well hope things work out with the bugs and patches, despite this pain its a fun game, so far... glad to help support fellow Canadians.

andreicde 12-04-2011 06:48 PM

all I can say is that the 3x army is because orcs have huge numbers,but they are still weaker they fight against a prepared army.

Konstantin Fomenko 12-05-2011 11:41 AM

Thanks for the kind words, and sorry your first battle didn`t go that well:)

Quote:

What is the proper procedure to getting your peasants called into the town and locking the gates?
Town Bell is the proper way to call in the peasants, however - it also automatically opens the gates (so that peasants could run in). After this you can either manually select every gatehouse and close the gates, or use Close All Gates button on the Tonnhall.

Note if you are playing at Rollingplain region there is a rare bug where your gate will open on it`s own.

Quote:

Well something was amiss because there were absolutely MORE forces than reported... he had a force at least 3x mine.
Orcs usually outnumber human players 2 to 1, since their troops are much weaker. But in addition attacker is allowed to bring more forces as you have your walls and various other defenses. Make sure to have a strong archer garrison on your town - to shoot at the attacker while they try to break through your walls, in addition invest in Spike Traps, Mounted boling Oil for your gatehouse, mounted trebuchets for your towers e.t.c


All times are GMT -6. The time now is 05:38 AM.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 2001-2011 Reverie World Studios INC. All Rights Reserved.