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-   -   Man the Walls (http://www.reverieworld.com/forums/showthread.php?t=5037)

Sunleader 12-03-2011 01:24 PM

Man the Walls
 
Actually you see that every NPC City has single Units which are lined on the Walls

However you yourself cant do that as your Squads stick together and will only be lumped on a single spot of the Wall



Now the Suggestion is pretty simple


Give Units a "Man the Wall" Button

This Button will work as follows



If its Activatet the Unit will Man the Structure Clicked on Next

If that Structure is a Wall Segment the Unit will Spread out on the Segment as well as on the Adjacent Segments (means it will Position itself on 3 Segments of the Wall)
.... This will allow Archery Units to Defend Walls ..........


If that Structure is a Staircase Segment the Unit will Spread out on the Staircase and on the Wall Segment the Staircase Leads to.
..... This will allow Melee units to Defend a Staircase leading up a Wall ..........


If that Structure is a Gatehouse the Unit will Spread on top of the Gatehouse and on the Adjacent Wall Segments (means 2 Wall Segments and the Gate Itself will be Manned)
...... Allowing Archery Units to Man a Gate............


If that Structure is the Gatelever the Unit will Spread below the Gatehouse behind the Gate itself (means it will block the Gate)
...... Allowing Melee Units to Defend the Gate ..............


If that Structure is a Tower the Unit will Spread out on the Tower and on the Adjacent Wall Segments (means on the Tower and on 2 Wall Segments)
....... Allowing them to Man the Tower......



Pls note that depending on Race this might differ
but I think you get the Overall point




Of course If a Unit has Manned a Wall, Tower, Staircase or Gate
it will get Bonusses which will Replace the Formations Bonus and will Work as Bonus for their Positional Advantage

Means that

Units on the Tower will get 30% Increased Range and 50% Increased Armor against Piercing Attacks

Units on a Wall will get 10% Increased Range and 30% Increased Armor against piercing
(special Bonus for the Rooftop Upgrade)

Units on a Staircase will get 50% Increased Armor against Slashing and Crushing as well as 20% Damage Bonus to their Weapon

Units on a Gatehouse will get 20% Increased Range and 60% Increased Armor against Piercing Damage

Units inside a Gatehouse will get 30% Increased Damage Bonus to their Weapon and 30% Bonus to their Health and all Armors



Of course those are just hyphotetical values
Advanced Gatehouses should get extra bonus and so on

means the values must be adaptet at the stuff of course



Greetz

Dreamwalker 12-03-2011 01:45 PM

I like this; there's not much worse than blobs of soldiers clustered on the walls. Having a way to fix this sounds good.

Sunleader 12-03-2011 02:15 PM

Just now I noticed......

I seriosly need to stop working with SPS Units
this Suggestion looks like a Programm

I made a Call on Variables and an Execution depending on Conditions
I even seperated a comment line from the actual command and added a description.....

this is totally becoming a habit lately

White935 12-03-2011 02:33 PM

Quote:

Originally Posted by Sunleader (Post 66852)
Just now I noticed......

I seriosly need to stop working with SPS Units
this Suggestion looks like a Programm

I made a Call on Variables and an Execution depending on Conditions
I even seperated a comment line from the actual command and added a description.....

this is totally becoming a habit lately

:P your only missing having this system in a activity diagram (UML) :P

szebus 12-03-2011 11:54 PM

Just have to say that this is a great idea and really should be implemented later on.

andreicde 12-04-2011 08:30 AM

seems like an amazing idea

Konstantin Fomenko 12-04-2011 04:04 PM

Lovely idea - although we might not push it as far, I`ll run this by Joseph. We`ll probably look into getting something like that in as part of the pathfinding update.

Joseph Visscher 12-04-2011 04:17 PM

I've already invented forms and start tibbits of this technology a year ago, but it never really took off as I wanted the game better optimized first and I was doing just that a year ago. But I do see this coming in in the near future. Perhaps even units just automatically find their place on the walls if they are a battalion. although it may not be a instantaneous thing it will take a few mins before they fully align. If we are to do it it must be lagless and not add more lagspikes into the game. Such as a town hall war bell or building walls; and it will be after any sort of pathfinding update and melee combat AI update as well as unit tasking update.


Now as to reply your post

Quote:


Of course If a Unit has Manned a Wall, Tower, Staircase or Gate
it will get Bonusses which will Replace the Formations Bonus and will Work as Bonus for their Positional Advantage

Means that

Units on the Tower will get 30% Increased Range and 50% Increased Armor against Piercing Attacks

Units on a Wall will get 10% Increased Range and 30% Increased Armor against piercing
(special Bonus for the Rooftop Upgrade)

Units on a Staircase will get 50% Increased Armor against Slashing and Crushing as well as 20% Damage Bonus to their Weapon

Units on a Gatehouse will get 20% Increased Range and 60% Increased Armor against Piercing Damage

Units inside a Gatehouse will get 30% Increased Damage Bonus to their Weapon and 30% Bonus to their Health and all Armors
The defender already has a major bonus which is defending, walls always give a massive bonus, so i completely disagree with all bonuses except i like the idea of removing formation bonus. Attacking walls in real life in midevil times normal requires 3 times asmany soldiers than to defend. The same issue can apply here, we got bottle necks at gatehouses and stairwell aswell as boiling oil and other stronghold upgrades, archers' range already does increase with height so archers on a tower do already shoot further, the attacker is going to have some major problems if he is equal in forces as the defenders.
Why do you think Kon beats GPS so much? Cus he forces GPS to siege him! :p hahah.

GPS51 12-04-2011 05:51 PM

Hmm :p the old "i've got my picked uber troops, go get some lvl 1 orcs to siege my full city with" hehehehe true story!

andreicde 12-04-2011 09:38 PM

Quote:

Originally Posted by GPS51 (Post 66931)
Hmm :p the old "i've got my picked uber troops, go get some lvl 1 orcs to siege my full city with" hehehehe true story!

lol GPS I know the tactic you'll use next to make sure you win :D. Axemen eh?


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