Man the Walls
Actually you see that every NPC City has single Units which are lined on the Walls
However you yourself cant do that as your Squads stick together and will only be lumped on a single spot of the Wall
Now the Suggestion is pretty simple
Give Units a "Man the Wall" Button
This Button will work as follows
If its Activatet the Unit will Man the Structure Clicked on Next
If that Structure is a Wall Segment the Unit will Spread out on the Segment as well as on the Adjacent Segments (means it will Position itself on 3 Segments of the Wall)
.... This will allow Archery Units to Defend Walls ..........
If that Structure is a Staircase Segment the Unit will Spread out on the Staircase and on the Wall Segment the Staircase Leads to.
..... This will allow Melee units to Defend a Staircase leading up a Wall ..........
If that Structure is a Gatehouse the Unit will Spread on top of the Gatehouse and on the Adjacent Wall Segments (means 2 Wall Segments and the Gate Itself will be Manned)
...... Allowing Archery Units to Man a Gate............
If that Structure is the Gatelever the Unit will Spread below the Gatehouse behind the Gate itself (means it will block the Gate)
...... Allowing Melee Units to Defend the Gate ..............
If that Structure is a Tower the Unit will Spread out on the Tower and on the Adjacent Wall Segments (means on the Tower and on 2 Wall Segments)
....... Allowing them to Man the Tower......
Pls note that depending on Race this might differ
but I think you get the Overall point
Of course If a Unit has Manned a Wall, Tower, Staircase or Gate
it will get Bonusses which will Replace the Formations Bonus and will Work as Bonus for their Positional Advantage
Units on the Tower will get 30% Increased Range and 50% Increased Armor against Piercing Attacks
Units on a Wall will get 10% Increased Range and 30% Increased Armor against piercing
(special Bonus for the Rooftop Upgrade)
Units on a Staircase will get 50% Increased Armor against Slashing and Crushing as well as 20% Damage Bonus to their Weapon
Units on a Gatehouse will get 20% Increased Range and 60% Increased Armor against Piercing Damage
Units inside a Gatehouse will get 30% Increased Damage Bonus to their Weapon and 30% Bonus to their Health and all Armors
Of course those are just hyphotetical values
Advanced Gatehouses should get extra bonus and so on
means the values must be adaptet at the stuff of course
I like this; there's not much worse than blobs of soldiers clustered on the walls. Having a way to fix this sounds good.
Just now I noticed......
I seriosly need to stop working with SPS Units
this Suggestion looks like a Programm
I made a Call on Variables and an Execution depending on Conditions
I even seperated a comment line from the actual command and added a description.....
this is totally becoming a habit lately
Just have to say that this is a great idea and really should be implemented later on.
seems like an amazing idea
Lovely idea - although we might not push it as far, I`ll run this by Joseph. We`ll probably look into getting something like that in as part of the pathfinding update.
I've already invented forms and start tibbits of this technology a year ago, but it never really took off as I wanted the game better optimized first and I was doing just that a year ago. But I do see this coming in in the near future. Perhaps even units just automatically find their place on the walls if they are a battalion. although it may not be a instantaneous thing it will take a few mins before they fully align. If we are to do it it must be lagless and not add more lagspikes into the game. Such as a town hall war bell or building walls; and it will be after any sort of pathfinding update and melee combat AI update as well as unit tasking update.
Now as to reply your post
Why do you think Kon beats GPS so much? Cus he forces GPS to siege him! :p hahah.
Hmm :p the old "i've got my picked uber troops, go get some lvl 1 orcs to siege my full city with" hehehehe true story!
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