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andreicde 12-02-2011 09:44 PM

Heroes information
 
So, as first lvl 60 hero, I decided I'll share a few information about heroes to help people decide how they will do heroes in case exp gets changed.

-Stamina is capped at 500
-resistances are capped at 80/80/80
-regeneration is capped at +40
-hp might not have a cap
-attack might not have a cap

Ok so basically a hero lvl 60 has an army str of 157 and it's not recommended to use in pvp since he's kind of weak atm. Also I have the exp rates for the last 5 levels,when it gets really boring

55-56 1600 exp
56-57 2000 exp
57-58 2500 exp
58-59 3200 exp
59-60 4000 exp

If if you have any more questions just ask, I'll gladly answer the questions.

Konstantin Fomenko 12-03-2011 01:26 PM

Quote:

Ok so basically a hero lvl 60 has an army str of 157 and it's not recommended to use in pvp since he's kind of weak atm.
We are fixing this bug in tomorrows patch. Basically if he would get swarmed by a lot of units he would play his wound animation that would interrupt his attack, this will not happen again. This should dramatically increase his strength in massive PvP battles.

Joseph Visscher 12-03-2011 11:10 PM

157 str sounds about right to me as i updated how heros react to playing wound and defence animations. your lvl 60 in next patch will almost never play wound or defense animations while getting attacked by swarms of enemies, before swarms of them would cause heroes to play wound animations endlessly without giving him time to attack back!

A full lvl 60 hero for me afterwards took on 6 battalions of human archers and about 10 swordsman battlaions and won with a few health potions to spare. how much str would 16 lvl1 battlaions have? 200?

andreicde 12-04-2011 08:50 AM

Quote:

Originally Posted by Joseph Visscher (Post 66885)
157 str sounds about right to me as i updated how heros react to playing wound and defence animations. your lvl 60 in next patch will almost never play wound or defense animations while getting attacked by swarms of enemies, before swarms of them would cause heroes to play wound animations endlessly without giving him time to attack back!

A full lvl 60 hero for me afterwards took on 6 battalions of human archers and about 10 swordsman battlaions and won with a few health potions to spare. how much str would 16 lvl1 battlaions have? 200?

if I remember well I think lvl 1 have 4 army str, so about 64.I might be wrong though

edit : yep,it's around 4. it takes me 16 lvl 9 rangers to get to about 200 army str. It's why I'm wondering for the hero. if he can take on lvl 1,amazing, but if he can't hold his ground against lvl 9 units,then worthless


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