Dawn of Fantasy Goes Indie
Reverie World Studios and their MMORTS Dawn of Fantasy are taking another turn this week with some recent developments in the studio's business model, but at the same time, Reverie, the game's developers, is incredibly excited about the road ahead as Dawn of Fantasy returns to its roots and its community! Reverie World Studios and publisher 505 Games have decided that a split is in the best interest of both parties (and the fans!), allowing 505 to reevaluate the market and Reverie to better assure the game's quality and focus on community relations.
This news is accompanied by three developments in Dawn of Fantasy's availability and gameplay:
To recap, we feel that this move will only benefit Dawn of Fantasy and its players. It will take a while to start up our own marketing campaign and to produce new content with limited resources, but we have already begun work on both of these to become a completely self-sufficient studio, and we are in current negotiations with other publishers should we decide that that route is best for Dawn of Fantasy.
The only foreseen possible loss to the fan is that, at the current time, we have no plans to produce more physical copies of Dawn of Fantasy. The game will still be available via digital download through a number of vendors including ourselves, but if you fancy a box copy, I recommend picking one up as soon as possible as store shelves will not be replenished.
Wow big changes but I forsee a step in the right direction. Best of luck in the future RWS.
But this seriously surprised me (the news, I mean). But, hey; if the split works out for the better, then I can't really be sorry, can I?
When I think about it now, it does make sense that this split happened; after all, DOF isn't really a finished game right now, and even the most understanding publishers will get a bit annoyed when the devs take forever (as they see it) to make a game market-worthy.
Looking forward to that dwarf promo, too!
I'm not going to get into the exact reasons, but the split had nothing to do with 505 feeling dissatisfied with Reverie's performance.
...Well, looking forward to the dwarf promo anyway, lol. And the new pathfinding, too.
Well in the first place most Publishers demand the Game to and other stuff to be put out ASAP without regard for Quality
So in most cases the Deadlines are Impossible to Keep
(actually I know not even one Game which were released within Deadline demanded from Publisher)
Seeing at which Speed the Dev Team here is Working with Patches and other Stuff I also dont think thats the Reason
If I see a Problem it would be that Publishers will usually only get Money by Publishing
means a Game with a One Time Fee and no Immediate need to Spend any more Money
is most likely not in the interest of a larger scale Publisher as the Income is more Stable in long term as new Free Users get the taste to buy Something in the Store even long after release
but its also much less in the short term as most users wont spend large sums immediatly
If I had to Guess I would say one of the Following
1. Income of the Game Selling is not enough to Support a Publisher
2. The Publisher demanded something along the lines of Paid Addons or Monthly Fees or some other sort of Money Income from the Game aside from just selling it.
3. The Contract was Designed to only last for actual Publishing and not beyond that and thus was lifted now (not a rare case escpecially smaller Games tend to Publish their Game Official and then part with the Publisher after building a small userbase which will ensure advertising)
Well of course all of that are just hunches on my part ^^
the True Reason wont come into light unless someone tells us :P
I look forward to the Patch
Especially to Promo for Dwarfes
With Mercenarys from the Dwarfes my Army will be Completed
What I look forward to as well is that Dragonkin
as it would be something new :P
Well we will see what the time brings
I wouldn't look into it that much. ;) The issue is more regarding 505's own approach and some mistakes they made on their end with DOF - such as the many delays to the marketing campaign and the North American retail shipments. Their marketing campaign still never came and they weren't prepared to deliver it, so they decided to just back out and focus on their unreleased games. So it's not that DOF is unpublishable by any means (we've been pitching it again for the last two weeks and received very positive comments) but 505 is taking some time to evaluate the PC and RTS markets and how to target those audiences - they're more of a console game publisher, and unfortunately both parties noticed that a little too late.
"more of a console game publisher" "505 is taking some time to evaluate the PC and RTS markets and how to target those audiences" HAHAHA WHAT!? no offense but maybe it's you that needs to do your research or is that just the excuse 505 gave you, opf, arma, arma QG, arma 2,
all on pc, men of war too a very popular fanbase/modding community rts game........
"Dawn of Fantasy is truly blessed to have the most amazing fans in the world"
Oh wow i love this game to bits but its hard to sometimes with the army eating, game crashing, crown losing, server disconnecting bug fest the plagues all us "amazing fans" if only your bug fixing was as good as your arse kissing, we get it! you are a small company trying to make your way...... sure, fine but you don't even offer players any form of compensation for the loss of all their hard work after your mistakes eat our heroes, army, towns and quests :(
At the moment DOF is great but totally unplayable to all reasonable sense or with any hope of long term progress/achievement, especially to those new players who sit there pleading for help in game as to why their entire army just vanished along with all their resources to which we explain over and over that's how it is and the devs are not bug fixing because they said it is thanks F**king giving and they are not going to do (and I quote) "much"!
edit: and no copycat, we already got a Valkyrie, a nice one too
I appreciate your opinion, but I believe you might be misinformed. We've been more than sufficiently compensating those who have reported losses due to game bugs or crashes and have released 20 patches to fix reported bugs (what other studio can say that?). As for taking Thanksgiving off... I'm not sure where you're getting this from either. Reverie is a Canadian studio - Canadian Thanksgiving is in October, not November. Yet, we still wanted all of our American fans to have a fun Thanksgiving so we all put in extra hours to offer a free promo event. As for the split, you can take it however you want. It did set us back, I'm not going to lie but we hope to sign with a more reliable publisher in the near future.
As for claims of ignoring the community, know this - the devs are not getting paid any time soon. We're doing this because it's our passion and we've come to really like this studio. But for our actual profits, the bulk is going to paying for the server and third party advertising. The average employer's probably gotten paid 1/3 of what they're owed for several years of work. We're all struggling and most of us have second jobs just to make ends meet, which is why we haven't been able to be quite as active and are really hoping that our work will began to pay off shortly, but we're still dedicated to providing a very affordable experience. If you don't like the game, so be it, but please do not take it out on the studio.
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