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MrBlack103 12-21-2008 02:53 AM

Tutorial
 
I was wondering what form the tutorial would take? Would it be seperate from the campaigns, or integrated into each campaign as you come to a new concept? I'm asking this because IMO, a tutorial can make or break a game. Take Settlers III, for example. It only explained the basic concepts (not naval combat, priests etc). I lost interest because I was so unfamiliar with the game. Please, explain everything you can in the tutorial (You do have one, don't you?:( ). I don't care if it explains every single thing and takes forever.

Puppeteer 12-21-2008 05:23 AM

It would be nice to split it into chapters, say:
  1. Simple Commands
  2. Advanced Unit Abilities
  3. Base Building
  4. Magic
  5. Naval Combat
  6. Siege
  7. Race Specifics & General Tactics

Jean=A=Luc 12-22-2008 06:22 AM

Tutorials are for the weak, we're hard kooohrrrrrrr! :mad:

Mrdash 12-22-2008 11:18 AM

SCREW DIRECTIONS!!!! Just fling it...ok not really I like tutorials, just please...not a long boring one with cinimatics you can't skip....

Generation 12-22-2008 12:10 PM

i agree with mrdash but plz arent we all too pro to have tutorials and if ur pro u wuld just learn to play, i mean it not fun if u know how to play being unfamiliar is good because u learn while playing for the win!!!!!!!!!!!!!!!!!!!!!!!

The Witch King of Angmar 12-22-2008 01:44 PM

I'd love a tutorial but without all the basic click on the unit to select them incredibly basic commands, I'd just include those commands in the instructions.

Andy Joslin 12-22-2008 02:20 PM

The tutorial is 'packed in' with the beginning of the campaign.

cherbui 12-22-2008 02:55 PM

#1 thing i think everyone should learn from a tutorial:

how not to die w/n the first 30mins lol:D

MrBlack103 12-22-2008 03:01 PM

You've got a point there.

kronlc 12-22-2008 03:55 PM

Of coarse you needs a tutorial imagine how many RTS nubs
will be playing DoF
ffs


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