Impossible to PvP appeal to the Devs
Well after another 5 Battles my Statistic has not become better
So Far I have 5 Victorys, 3 Defeats, 41 Out of Sync and maybe about 20 or 30 tries were the Searching for Battle Screen did not stop anymore and I forced me to crash the game
Just now I tried 5 times to PvP
well over 50 Influence should have been awarded yet I got 0 Influence since every single Battle went out of sync
and every single battle went out of Sync AFTER I already engaged into the Battle
so I lost Units for nothing
I once more try to Appeal to the Devs
pls either fix those Issues
or at least make some workaround till you fix it
by simply awarding Influence at the Beginning of a Battle or for Kills during the Battle
or by deciding the Victor by most kills when it goes out of sync
or anything like that
ps I am sorry for those whose Armys I partly crushed today without even awarding Influence for it
Yeah I'm out syncing in 90% of fights now too. Seems to be my first attack causes it to happen. It sucks because now I have 5 full 60 battalion armies and my town also being full so theres not much to do but PvP and I LOVE the PvP in this game. I'll keep lvling troops till they work out the syncing issue.
Bumping this in hope the Devs notice
this is a very annoying thing after all
Hey, obviously this is a very high priority issue but there are a lot of reasons why OOS can happen. One being attempts to cheat by either player. Now, we are not aware of any cases and don't believe that this is really the reason. Anyway, we'll do our best to get the numbers of OOSs down asap.
Actually as I said
since this is a Big Issue with alot of work involved (yes I know what I am talking about)
I would still ask to make a walkaround for this
by at least having the Server decide a Victor upon losses and award the Influence so its not a total waste to pvp
as for the matter itself
Out of Sync most basic reason is lag
If Processing of Unit Damage and Movement is done by several Mashines it can go different ways depending on the ping
One guy is Giving an Order to his Units on his own Mashine while the other Mashine still is informed about the Unit going without orders
now Mashine one has been retreating Units for about 2 seconds
and Mashine two has been fighting with those Units for about 2 seconds
Health and Position of the Unit will be different on Both Mashines now
causing a Syncronization fault
Strategy Games on Lan usually give Priority to the Server in that case
means the Server Player will give the status to the other Mashines and will override the Data
Online based Strategy Games however cant work by this
as there is no Player as Server
so usually its done by processing only graphical data on the Client and leave all Gameplay Procession to the Server
However in this Game the Client seems to be Processing the complete Gameplay himself
So to stop Syncronization Errors there are two possible ways
1. Allow the Mashines to Override each others Data
which would bring up the question which Mashine will be prioritized
2. Let all Data run over the Server to have the Server create a syncronization lag for both Mashines causing both Mashines to receive the Processing Data with a syncronized delay and those be able to process the data without syncronization errors
What Sun said xD. Theres no way this can be cheating. If you play with an army over about 300 strength you will get OOS. It is happening to EVERYONE so unless everyone is cheating I'm gonna say thats not the issue.
I wouldn't know. As far as I do know, every battle i had that was less than 100 strengh didn't oos.. which is why i never have a huge army.
The main enemy right now behind out of sync is extremely rare coding errors, which are being fixed asap, but logs of these are welcome. There should be reward if it goes out of sync but it should also close the game fully afterwards as this will reduce the number of out of syncs as these errors will no longer influence the game.
If both players fully exit the game and go back in then start a pvp match the odds of the game going out of sync will be greatly reduced.
Either way, it will be fixed in time and I am very sorry we did not have the time to fix it before release, But please remember Bugs aren't the problem, figuring out how to fix them is.
Hmm well if OOSing is because of very rare things why does every battle that I use my full army in go OOS. I'm talking literally over 30 games in a row on different days. Well hopefully you guys do work it out :D does distance (around the world) from the other player or server contribute to OOSing?
Edit: I actually think it could be either my dragon or my bugged archers that are causing me to OOS. I just did a PvP with 54 battalions of brand new archers and I didn't OOS. Everytime I shoot a fireball with my dragon I OOS just after it hits the ground.
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