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-   -   Running Knights (http://www.reverieworld.com/forums/showthread.php?t=4442)

Vish_Virtus 10-05-2011 01:30 PM

Running Knights
 
when my knights start running, they go into this slow mode, it is far better for them walk than run.... has anyone else seen this?

BrandungsFels 10-05-2011 01:38 PM

ja though iam wondering if they can dodge javelins and arrows matrix style while in this mode :)

in a small army its not too annoying, but as your army grows i usually give at least some knight squads the "run" command by accident until i realise there are some units behind

xeovy 10-05-2011 01:42 PM

It happened to me the same.
It happens when you try to run.
not always happens.
the knights running very slow.

White935 10-05-2011 02:10 PM

am actually happy for this bug as it gives me a fighting chance, those knights slaugther my berserkers and slayers without fail <.< but atleast due to their speed i cam use archers to counter em. <-< but yeah its obiously a bug, they look sorta hillarious while in full charge speed while moving like a snail.

Konstantin Fomenko 10-05-2011 02:23 PM

This will be fixed tonight:p Now they won`t be able to run at all - just walk (try running in 80 pound metal plate armour:p)

Vish_Virtus 10-05-2011 02:50 PM

Quote:

Originally Posted by Konstantin Fomenko (Post 62206)
This will be fixed tonight:p Now they won`t be able to run at all - just walk (try running in 80 pound metal plate armour:p)

I am cool with that, I guess you won't be able to speed them up some......... I think the Knights are a little under powered..... but I think WHITE will disagree hehehe. All I know is no matter what Knights should be able to kill Unicorns.


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