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-   -   city hung in online kingdom (http://www.reverieworld.com/forums/showthread.php?t=4359)

SurfNinja 10-03-2011 08:39 PM

city hung in online kingdom
 
My city is hung again
Human city, sanguine, slot 1, username: SurfNinja

can't log in and play
need resetting again, or whatever it is you do.
Same visual C++ error message

SurfNinja 10-03-2011 08:40 PM

Could not find animation "art/models/men/units/peasant_female/pitchfork/idle0" with model "art/models/men/units/peasant_female/peasant_female_axe" by name
Calced bounds for "art/models/men/units/peasant_female/peasant_female_axe" 129590620560000000and "art/models/men/units/peasant_female/pitchfork/idle0 129590620580000000"
Could not find animation "art/models/men/units/peasant_male/pitchfork/idle1" with model "art/models/men/units/peasant_male/peasant_male_axe" by name
Calced bounds for "art/models/men/units/peasant_male/peasant_male_axe" 129590620440000000and "art/models/men/units/peasant_male/pitchfork/idle1 129590620420000000"
PortalCount=3737
LOGONLY: SCN CallBack.ToggleCinematicOn(IsOn=true)
PortalCount=3569
LOGONLY: WorldMap Initialized!
RegisterArmyForPvP(2,1,1,122,22)
RegisterArmyForPvP(3,1,3,406,32)
RegisterArmyForPvP(4,1,0,220,-1)
LOGONLY: GetGameParameter(1) returned -1! Using 1 as NextArmyID.
LOGONLY: Scn CallBack.SetResourceCap(playerID=1, resourceCap=7000)
LOGONLY: Scn CallBack.SetResourceCap(playerID=1, resourceCap=7000)
LOGONLY: Homecity Reload: Minutes Away = 0.8
LOGONLY: GetHomeCityGatherRates(): f=93.951, w=16.39, g=32.957, s=4
LOGONLY: Gathered While Away Without Decay: f=75.161, w=13.112, g=26.366, s=3.2
LOGONLY: --> Gathered While Away With Decay: f=74.017, w=12.912, g=25.964, s=3.1513
LOGONLY: Old Resources: f=1557, w=688.53, g=654.02, s=135.44
LOGONLY: --> New Resources: f=1631, w=701.44, g=679.99, s=138.59
LOGONLY: SCN CallBack.AddScenarioPlayer(playerID=1, race=men, fortification=nil, techDBString=nil)
LOGONLY: Researched techs for Player 1: [54|56|60|61|64|66|71|72|73|76|78|79|80|81|82|84|86 |87|88|91|94|97|98|99|100|102|103|104|108|110|114| 118|119]
Can not do arithimetic on type Nil on line 1908 in Resource\Unit\!statistics\!ftechs\men.fus
in unknown function Unknown defined on line 49 in script "Resource\Unit\!statistics\!aconfigurations\tech.fu s"
in method function AddObjectTypeModifier a c function
called on line 57 by method function Research defined on line 30 in script "Resource\Unit\!statistics\!aconfigurations\tech.fu s"
called on line 66 by unknown function Unknown defined on line 54 in script "Resource/Scripts/Map/SetupMap.fus"
called on line 465 by field function AddScenarioPlayer defined on line 439 in script "Resource/Scripts/Map/SetupMap.fus"
called on line 83 by unknown function Unknown defined on line 73 in script "Resource/Scripts/Map/SetupMap.fus"
called on line 91 by unknown function Unknown defined on line 86 in script "Resource/Scripts/Map/SetupMap.fus"

LOGONLY: Setting Default Player Data
PortalCount=3569
AutoSaving (timed) HomeCity at 6
writing 119 generic_units @20867
writing 260 workers @25155
send_save_home_city_inner 39314
LOGONLY: Peasants and Livestock: State 4
LOGONLY: War Without Kings Men: State 2
LOGONLY: Return To Dagbor: State 5
LOGONLY: Wolfbeast Raiders: State 6
LOGONLY: Summoned By The King: State 5
LOGONLY: Mercenaries: State 4
LOGONLY: TradeTutorial Quest Orcs: State 0
LOGONLY: Neighborly Favor: State 4
LOGONLY: Revolt News: State 2
LOGONLY: Dangerous Neighbours Target 3: State 2
LOGONLY: Expansion: State 4
LOGONLY: Royal Law: State 4
LOGONLY: Goblins and Outlaws: State 4
LOGONLY: To Dagbor: State 6
LOGONLY: TradeTutorial Quest Men: State 4
LOGONLY: Kill Thy Neighbour: State 2
LOGONLY: Rumour Begets Rebel Target 2: State 2
LOGONLY: Expunging The Canker Target 2: State 1
LOGONLY: More About Wizards Men: State 2
LOGONLY: Noble Traitor: State 7
LOGONLY: Ale Hunt: State 4
LOGONLY: Expunging The Canker Target 1: State 1
LOGONLY: Await Orders: State 3
LOGONLY: Dangerous Neighbours Target 1: State 2
LOGONLY: Looting Advice Men: State 2
LOGONLY: WMTutorial Quest1 Men: State 4
LOGONLY: WMTutorial Tip1 Men: State 2
LOGONLY: A Knight Is Born: State 4
LOGONLY: Rumour Begets Rebel: State 4
LOGONLY: Rumour Begets Rebel Target 1: State 2
LOGONLY: Cleaning House: State 3
LOGONLY: Slaying the Beast: State 4
LOGONLY: Expunging The Canker: State 2
LOGONLY: Stone Mine: State 2
LOGONLY: Healing Well: State 2
LOGONLY: WMTutorial Tip2 Men: State 2
LOGONLY: Dangerous Neighbours: State 7
LOGONLY: TradeTutorial Advice Men: State 2
LOGONLY: Village Economy: State 4
LOGONLY: Dangerous Neighbours Target 2: State 2
LOGONLY: TradeTutorial Quest Elves: State 0
LOGONLY: Peasant Uprising: State 3
LOGONLY: Archer Advice: State 2
LOGONLY: Pursuit Of The Wizard: State 1
LOGONLY: Defending Thy Home: State 1
LOGONLY: Preparations: State 5
LOGONLY: Visit Royal Agent: State 5
AutoSaving (timed) HomeCity at 7
writing 119 generic_units @20867
writing 260 workers @25155
send_save_home_city_inner 39314

Konstantin Fomenko 10-03-2011 09:19 PM

We expect to have a fix for all of these hung/frozen/crash on load screen/ towns tomorrow evening.

SurfNinja 10-04-2011 05:22 PM

Guys,

I don't wish to be a whining baby, but the fun is being sucked out of this game for me. I'm spending more time working around bugs than I am playing the game.

My patience is starting to wear a little thin.

I spent time working on a city and now it is unplayable.
Inclined to come back in a month when you got a more stable platform.

Morteunious 10-04-2011 07:59 PM

similar incident has happened to me as well:
When attempting to log into online kingdom the process stops and I get a "C++ visual library runtime error"

the city in question is human. Was in the process of constructing the second stone wall (the first/inner stone wall was already completed), a few sections had finished being built and then no further sections were being constructed despite having more then sufficient resources. Attempted to re-log to see if that would solve the issue/finish the construction and that was when DoF.exe started crashing. Now unable to log into said city at all.

Konstantin Fomenko 10-04-2011 08:06 PM

Sorry:( I know it can be frustrating and really hope things will get much better with-in a week. As you can see we are fixing dozen+ bugs each day, so it`s only a matter of time.

We are still working on a fix for that crash - unfortunately it`s taking much longer than expecting. We DO expect solution towards tomorrow`s eve.

Morteunious 10-04-2011 08:38 PM

in-game user name: Morteunious

city is in slot 1, city is named "MorTress"

was able to log into twice, however - construction on outer stone wall had stopped and the game is building the inner palisade wall underneath my inner stone wall. The halt construction button was none-responsive and set to "on".

after 2 "successful" log-ins I'm now back to game crashing as soon as the city loading screen finishes.


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