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Alex Walz 06-03-2011 07:35 PM

Fantasy Friday - Army Camps & Exploration
Fantasy Friday
Army Camps & Exploration

Hello Mythadorians! We're back with a whopping 15 new screenshots while we await the final release date!

Today we will be looking at Army Camps and Explorable Regions, an important aspect of both Online Kingdom and Kingdom Wars gameplay. Please note that today we will only be exploring the three playable realms, as a subset of army camps, but we will show off some new dwarf units next week before we make our way into the Dragon Realm of Sssilistra and Bal Rattha!

We have discussed camps and exploration, but have previously only skimmed the surface. To recap, an Army Camp is something that you can build anywhere within the nine playable regions with an army traveling the world map. These camps serve as forward bases for armies away from their homeland, and can be built with a variable amount of defenses - in direct proportion to the cost of setting up the camp. Once built, army camps allow players to construct siege weapons, recruit units, and establish a small economy if they brought worker units along. In Kingdom Wars, these functions can be used from either the World Map or from the actual camp, while in the Online Kingdom, all management is done in the RTS View mode, as seen in the majority of the screenshots below. In addition, units will heal within the perimeter of an army camp, which, in the long run, can provide much cheaper healing than visiting a nearby NPC town. Army Camps can also be built near enemy strongholds for prolonged battles, enabling battalions to recover in the camp between waves.

Army camps can be attacked by both AI and player armies, so you'll still want to bring along enough military units to protect trade convoys or pay more for a camp with greater defenses. Units can also venture out of their camp once the player has used the "View" function to zoom-in on the army camp. The surrounding area is a randomized instance of that region - complete with rogue camps, wolf packs, enemy armies, and villages the player can interact with. Many of these units will attack the player on sight, but some villages have representatives you can talk to with any of your units, meaning you don't have to bring your Hero along for interaction. Like the NPC stronghold merchants, these units will often seek to trade with you - and players often find that they get the best deals when they trade with villages off the beaten path.

But take heed when you venture out of the camp as the region is alive when enemy armies circling your camp and great ogres awaiting their next meal. Your palisade walls can only protect you from so much.

adsy100 06-07-2011 06:11 AM

Can walls be built anywhere or are they more like walls in BFME?

lcremers1 06-07-2011 09:23 AM

Can you build as many camps as you like?

Sicarius 06-10-2011 11:50 AM

Looks amazing

chris.bims 06-15-2011 07:19 AM

not being funny:( but why do the graphics look quite poor:confused: as opposed too say bfme2.

aiastelmon 06-15-2011 10:24 AM

After having played the beta for a bit, I think the graphics are quite good, actually. But the constant focus on screenshots by gamers is one thing that went a long way towards producing a lot of games that looked pretty, and played awful.

The game plays really well, and looks great to me!

Alex Walz 06-17-2011 03:13 PM

BFME2/EA has no budget to stick to, while that's not the case with Reverie. ;) DOF is also a little bigger in scale than BFME, meaning that the graphics have to be reduced a bit for performance. But we've been doing a lot of graphic updates and you can see the improvements with each new showcase!

chris.bims 06-18-2011 10:33 AM

thanks for the reply alex:)

Kyprian 06-26-2011 12:20 PM

nice one! :)

Brotolemaeus 06-26-2011 01:44 PM

Honestly, compared to others in this genre, it already has better scale and looks much better. I can't wait to see it at launch.

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