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-   -   So your telling me my army carries over online?... (http://www.reverieworld.com/forums/showthread.php?t=240)

GreyWizard 04-13-2008 05:24 PM

So your telling me my army carries over online?...
 
Every single online battle, our armies will carry-over into the next battle, matching strength vs strength in a sort of world wide gameplay mode where we chose sides according to race possibly in an eternal struggle?

How do you plan to store the data, and keep it secure from corruption or outside programs? I mean this is a pretty big concept for a small company.

Feweh 04-13-2008 05:30 PM

For the xbox i don't see it being a problem at all.


For the PC... who knows what people will invent!

Ryan Zelazny 04-13-2008 06:57 PM

Keeping track of your army is actually very easy, it doesn't take much space to have a text file of what race you are, what units and buildings you have and what upgrades you have. The space it would take up is very minimal, one persons file would be under 2 Kb. All we have to worry about is our server security, which we will make sure is taken care of.

†TYRANICK†™ 04-13-2008 07:03 PM

Quote:

Originally Posted by Ryan Zelazny (Post 4987)
Keeping track of your army is actually very easy, it doesn't take much space to have a text file of what race you are, what units and buildings you have and what upgrades you have. The space it would take up is very minimal, one persons file would be under 2 Kb. All we have to worry about is our server security, which we will make sure is taken care of.

Good to hear :D.

Yeah log files are usually always just text documents, so nothing to worry about space wize :).

crex719 04-14-2008 04:13 AM

Keep in mind...even If you win by sending your army on a suicide mission, next game won't be as easy without an army. Conserve!

antpocas 04-14-2008 07:50 AM

Quote:

Originally Posted by †TYRANICK†™ (Post 4988)
Good to hear :D.

Yeah log files are usually always just text documents, so nothing to worry about space wize :).

Log files quickly balloon to enormous sizes if left uncompressed though. I'd say a column-oriented database (similar to Google's BigTable) or an object database would be the best way to store user data in this case, because flat files are ugly and a relational database is way more than what this needs.

†TYRANICK†™ 04-14-2008 10:58 AM

Quote:

Originally Posted by antpocas (Post 4997)
Log files quickly balloon to enormous sizes if left uncompressed though. I'd say a column-oriented database (similar to Google's BigTable) or an object database would be the best way to store user data in this case, because flat files are ugly and a relational database is way more than what this needs.

True...but a relational database isn't really needed, a flat file will do fine for a good while.

I have several projects with 50000+ lines of code in them, they only come to to about 200 KB's...you would have to buy 100's or 1000's of things and play even more games till it would become a hassle.

Anyway we wont have, i should think reveries have specialised servers ready to take out data and keep it safe :D

The Witch King of Angmar 04-14-2008 01:39 PM

I have a question, say your playing against noobs and have the game in the bag, could you just sit there and build up a huge army for the next game or will there be some kind of limit?

Thanks

Puppeteer 04-14-2008 02:16 PM

That's a good point, which otherwise would be exploited severly

LordSlayer 04-16-2008 02:47 PM

I hope there will be some sort of thing stopping you from exploiting making uber strongholds when playing noobs (damm turtlers would like that so much) like some kind of max upgrades in one game?


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