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†TYRANICK†™ 04-07-2008 02:23 PM

More questions and suggestions :D
 
WARNING massive post...you have been warned hehe (+ sorry for such length)

Well ive been away for a while :( work and life and other odd things (like bloody Wow which im done with) have diverted me from this game...but now I'm back!

After again since my last visit, having played through around 15 more RTS and RPG games, here i present yee all with some questions and suggestions ^^

1) Naval combat, Game effects, particles more info? What can we expect?

I absolutely LOVE the AOE3 naval "combat" (sure the ships can be jittery and move sideways half the time lol) but the effects from when you blow your cannon balls ( a bit dirty, sry :P) into other ships, and chunks come flying off and wood and bricks on buildings all scatter and fly and flutter across the maps...its my fav thing about the game, how good it looks just blows me away. Love the effects. So i was just wondering what we can expect from DOF?

Since the game is largely around big ass castles and walls and buildings, im guessing huge emphasis is taken into account for there destruction, like blasting a hole in a gate or wall and seeing the bricks fly about and remain persistent (for a while, to avoid lag) would be brilliant! Not forgetting the particle effects of dust and soot and fire n flames =]

2) Environments, maps sizes, weather? (if any)

Ive seen deserts, forests, canyons and a bit of both here and there, but what else can we expect to see? Can we expect Terran deformation/land scorching/maybe even forest fires? hehe that would be chaotic.

And how big can we expect to see maps or areas/environments? Are we talking between a range of...2-3 minutes from corner to corner with the fastest unit all the way up to 10-20 minute jobs? Such as maps like...well i dunno what dimensions you measure in, 1-5 real life miles or more?

Also weather, affect on game play? Or generic eye candy? What ranges can we expect to see? Sun-rain-snow-sleet-winds-storms etc. Or maybe acts of God? (in the generic sense) I.E. earthquakes, tsunamis, tornado's...meteors? Maybe im going a bit far heh.

3) Skirmish modes, mod making, map making and general flexibility of the engine. (I here you have an editor which claims to be "powerful" but just how powerful :P

I would hopefully assume...being an RTS and all that there is a single player/against AI skirmish mode planned? *crosses fingers until they snap* lol. Because there just has to be! Combining the best of both and all worlds, Single player, skirmish, online/LAN etc, + how many maps estimated to be at launch? moving on...(underground areas? Mountainous areas? etc).

How will your bases/cities or w/e work? Will it have such a system where...we could have some kind of blueprint which we could choose to save or use for skirmish modes? For example here's some different modes i could see that i reckon would be sweet:

-Normal skirmish/Team play etc

Normal game play as such, build a base, rack up armies, waste opponents etc...cap special resources (if any) are there minor civs we can use to aid us at all? Well a/w yeah, normal play. This is generically speaking, i know there probably trade and diplomacy as well etc but, you guys get me :P just "normal" mode.

-Survival, Stand and destroy *usage of a base blueprint here maybe or w/e?*

You start out with a small base maybe w/ a few troops or w/e. You have a large perimeter wall surround your base, maybe with slightly buffed hit points. (similar to the mode in AOE3 which i cant remember the name of). A "Defend your castle/base" kind of game mode. And you must build up a mighty defense and survive every increasing numbers of enemy units attacking you, coming in greater and greater waves with powerful and destructive units and magic later on, maybe with some super units every 5 or 10 waves etc...have a choice...stand and defend, or push back and destroy. Maybe deathmatch style starting resources...reduced diplomacy (if any) for teams members...ability to merge bases or whatever (large maps only maybe...unless your feeling lucky)

-Unit Haven

No castles or defensive structures at all and limited military buildings, some what a different style to add to battles, using only units at your disposal, you must use the map/environment it self...as your defense. (maybe a good mode to incorporate minor civs or neutral units to claim etc). Stronger emphasis on hero units maybe...move around the large maps making little forward camps or something, then pushing further and driving your enemy back under the grips of your massive armies, before crushing them under your might! Maybe increased unit production values, cheaper for units to be built, no siege, purely unit warfare. For those who would like a little more gameplay focused on the units them selves or something.

Well that's my breakdown of skirmish anyway :P.

Moving on...

Map making and mod tools, hopefully we can expect to see some kind of tools for both creating our content/importing/exporting and making our own mods and maps? Maybe even with some form of in game mod manager and/or custom folder to stick in (A launcher would be better IMHO, since you would be able to enable multiple ones at once...unless strict warning from authors advises of conflicts etc). How flexible will the engine be? Will we only be able to do simple things like edit stats etc...

Or...will we have the ability to (if so desired), to rip everything out and stick our own stuff in it from scratch (be it maybe a modern day mod or....simply our own models or w/e)? The engine looks fantastic ATM, but how far can it go?

+ How easy will it be? Will we need skilled C++'s or can any old noob have a tinker?

Since im a modder by heart...I'd love to have a go at modding this game as well as mapping!

4) Units/buildings/magic/technology ranges and extensiveness

We already know that your planning on 100's to maybe 1000's of on screen units at once...but how many different types of units will be have? I'm guessing, purely from the scale of this game...that we could expect around 40-70+ and maybe around 100+ upgrades and 40-60+ buildings per side/faction? Maybe that's to many but seems about right to me for something of this scale, hero units? XP gaining? RPG ish elements such as...armor and health and damage etc to other units/buildings?

Also range of technology/magics? The game is dawn of "fantasy"...but how "fantastical" are we speaking here? Are we in for some kind of shock surprises like...floating castles and lands masses on maps or...surreal out of this world units and buildings or...divine interventions from...things etc? Or like mutants or chimera type things or...is it just the "mighty magic" feature that implies the fantasy part?

5) The future, after sales support, community attention.

Will you guys continue to patch up (not implying you'll need loads to sort the game out after release lol, just as feature updates and tweaking etc, like all games need and stuff :)) and improve the game after release? Will you work with the community and support it with any means necessary? As you should know by now...we are your driving force, your heart and soul, your fuel to prosper and expand! (Sorry if I sound arrogant and egotistical, but strictly speaking it is true, otherwise you wouldn't have a forum here already)

And hopefully more people will be drawn into this game...as from what ive seen so far...its combining a HELL of a lot of awesome elements from other RTS games.

I wish you guys all the best of luck w/ this game (no im not leaving you, just rounding up my thread/post) and hope I can get more people over here to this game, any help or clarification on my questions is greatly appreciated, then again I'm aware of the current development status so, feel free to hold back on us hehe

Sorry for such a long post and so many questions...many which you maybe cant disclose on yet but, im just very excited about this game, and I just hope to heck that you can deliver such a great game practically on release, as well as in our imaginations :D ^^

PS: Estimated public beta or demo time? hehe :p

The Witch King of Angmar 04-07-2008 04:43 PM

Quote:

Originally Posted by †TYRANICK†™ (Post 4739)
[b]


1) Naval combat, Game effects, particles more info? What can we expect?

So i was just wondering what we can expect from DOF?

2) Environments, maps sizes, weather? (if any)

Ive seen deserts, forests, canyons and a bit of both here and there, but what else can we expect to see? Can we expect Terran deformation/land scorching/maybe even forest fires? hehe that would be chaotic.

And how big can we expect to see maps or areas/environments? Are we talking between a range of...2-3 minutes from corner to corner with the fastest unit all the way up to 10-20 minute jobs? Such as maps like...well i dunno what dimensions you measure in, 1-5 real life miles or more?

Also weather, affect on game play? Or generic eye candy? What ranges can we expect to see? Sun-rain-snow-sleet-winds-storms etc. Or maybe acts of God? (in the generic sense) I.E. earthquakes, tsunamis, tornado's...meteors? Maybe im going a bit far heh.

3) Skirmish modes, mod making, map making and general flexibility of the engine. (I here you have an editor which claims to be "powerful" but just how powerful :P

How will your bases/cities or w/e work? Will it have such a system where...we could have some kind of blueprint which we could choose to save or use for skirmish modes? For example here's some different modes i could see that i reckon would be sweet:

-Normal skirmish/Team play etc

Normal game play as such, build a base, rack up armies, waste opponents etc...cap special resources (if any) are there minor civs we can use to aid us at all? Well a/w yeah, normal play. This is generically speaking, i know there probably trade and diplomacy as well etc but, you guys get me :P just "normal" mode.

-Survival, Stand and destroy *usage of a base blueprint here maybe or w/e?*

-Unit Haven

Moving on...

Map making and mod tools, hopefully we can expect to see some kind of tools for both creating our content/importing/exporting and making our own mods and maps? Maybe even with some form of in game mod manager and/or custom folder to stick in (A launcher would be better IMHO, since you would be able to enable multiple ones at once...unless strict warning from authors advises of conflicts etc). How flexible will the engine be? Will we only be able to do simple things like edit stats etc...

Or...will we have the ability to (if so desired), to rip everything out and stick our own stuff in it from scratch (be it maybe a modern day mod or....simply our own models or w/e)? The engine looks fantastic ATM, but how far can it go?

+ How easy will it be? Will we need skilled C++'s or can any old noob have a tinker?

4) Units/buildings/magic/technology ranges and extensiveness

We already know that your planning on 100's to maybe 1000's of on screen units at once...but how many different types of units will be have? I'm guessing, purely from the scale of this game...that we could expect around 40-70+ and maybe around 100+ upgrades and 40-60+ buildings per side/faction? Maybe that's to many but seems about right to me for something of this scale, hero units? XP gaining? RPG ish elements such as...armor and health and damage etc to other units/buildings?

Also range of technology/magics? The game is dawn of "fantasy"...but how "fantastical" are we speaking here? Are we in for some kind of shock surprises like...floating castles and lands masses on maps or...surreal out of this world units and buildings or...divine interventions from...things etc? Or like mutants or chimera type things or...is it just the "mighty magic" feature that implies the fantasy part?

5) The future, after sales support, community attention.

Will you guys continue to patch up (not implying you'll need loads to sort the game out after release lol, just as feature updates and tweaking etc, like all games need and stuff :)) and improve the game after release? Will you work with the community and support it with any means necessary?

PS: Estimated public beta or demo time? hehe :p

Ok here goes my best shot at this.

1. From what I've seen I can say the graphics rock and look great. As far as the actual system goes you'll be able to garrison units inside the ships as well as siege possibilities possibly.

2. Some maps will be massive and may take 5-8 minutes to cross. Weather will affect gameplay. As far as the erosion of land I'm not sure about that.

3. I'd say yes to your blueprints. As far as the difficulty of the editor goes it will be able to use more complex systems for pros but will be user friendly to people like me. :)

4. Yes there will be heroes and there will be xp gain. The magic will be unique and mythical-like but no floating castle kind of things I'm afraid. :p

5. I'd say yes to the patches and they are already planning a DoF 2.

6. Maybe somewhere around late spring.

Again this is mostly from my observations so anyone from Reverie feel free to correct any wrong information of mine. PS Good to have you back.

†TYRANICK†™ 04-07-2008 05:01 PM

Thanks for your quick some up :) and time for reading my post lol, raised my hopes now a bit more :D.

I am indeed interested in the more detailed parts of my post mainly of part 2 and 4. Anyone from reverie...much obliged ^^!

Anyone else help me with more detail?

†TYRANICK†™ 04-09-2008 05:42 PM

Bump

Anyone from reverie?

Konstantin Fomenko 04-09-2008 10:24 PM

Very busy month here at Reverie, as we are putting together and polishing our 2nd alpha build. Looks like I`m the only one with any time left to check the boards:) Should take us another week or two to wrap that up.

I`d expect someone from design department to answer all your questions and a new video from PR dep around that time. I apologize for the slow welcome to our forums:S

One of our longest fan – Witch King, was mostly dead-on with his answers though.:p

Darvin 04-09-2008 11:21 PM

Keep up the good work. It's a shame that you're the only one who can drop by the occasional word, but I can certainly understand being under a tight schedule. It's that time of year for students like me, too.

†TYRANICK†™ 04-10-2008 02:37 AM

Quote:

Originally Posted by Konstantin Fomenko (Post 4800)
Very busy month here at Reverie, as we are putting together and polishing our 2nd alpha build. Looks like I`m the only one with any time left to check the boards:) Should take us another week or two to wrap that up.

I`d expect someone from design department to answer all your questions and a new video from PR dep around that time. I apologize for the slow welcome to our forums:S

One of our longest fan – Witch King, was mostly dead-on with his answers though.:p

Good to here, dont worry though ill keep you busy here on the forums, ill have plenty more questions to come soon :p. Glad to here the team is keeping busy too. Heh Alpha 2 eh? cool...keep up the goodwork :D

The Witch King of Angmar 04-10-2008 11:06 AM

I can't wait until the beta. Keep up the great work.

†TYRANICK†™ 04-10-2008 04:07 PM

Rawr I have more questions :D:

Question 117: (lol joking =P). Anywho:

1) Others ways of winning?

I just began to wonder, like with skirmish mode/ Single player and/ or maybe MP, will there be other ways of winning besides destroying the enemy? Such as maybe...diplomatic victory, resource victory, or maybe like some kind of "structure specific" win, for example like a Wonder from AOE? That would be cool, or maybe any of the following "win conditions"?

-Regicide: One must protect a monarch or hero at all costs and kill the enemies king or monarch or something.

-Hold the area: Maybe some kind of "cover this much land or areas" and you win, sorta like a king of the hill kinda mode.

Or things like that lol.

2) Amount of units/buildings/upgrades?

Estimated, can you give us some idea yet?

3) Single player day/night cycle?

I here there isn't going to be one in SP, any ideas as to why this is? Will there be maps/levels set at different times of day? I reckon that would be a better idea, just as a suggestion :).

4) Approximate time period?

I was just wondering, what approximate time period are we talking here? For example would guard towers or what ever scale from arrows to cannon balls or rocks or what?

5) Hero/Army wargear!!

Dam i cant believe i forgot this question...but will your hero/hero's units be customizable or gain wargear or usable items? For example better armor, weapons, gain new abilities a bit like dawn of war: dark crusade? For example...either by maybe...artifacts or items scattered about a map (similar to Age of Empires 3) which benefit your hero or your army in general? Or maybe items rewarded as you progress through single player? As it would be cool to see your hero's slowly evolve and become stronger as time goes on :D.

6) Diversity on single player races stories.

For example...are you planning completely different scripted stories for each of the 4 races? Or are you some how blending it together into 1 big "From your races point of view" style of gameplay?

And err yeah that's all i got for now. Thank you in advance :)

The Witch King of Angmar 04-10-2008 05:16 PM

Quote:

Originally Posted by †TYRANICK†™ (Post 4833)
Rawr I have more questions :D:

Question 117: (lol joking =P). Anywho:

1) Others ways of winning?

I just began to wonder, like with skirmish mode/ Single player and/ or maybe MP, will there be other ways of winning besides destroying the enemy? Such as maybe...diplomatic victory, resource victory, or maybe like some kind of "structure specific" win, for example like a Wonder from AOE? That would be cool, or maybe any of the following "win conditions"?

-Regicide: One must protect a monarch or hero at all costs and kill the enemies king or monarch or something.

-Hold the area: Maybe some kind of "cover this much land or areas" and you win, sorta like a king of the hill kinda mode.

Or things like that lol.

2) Amount of units/buildings/upgrades?

Estimated, can you give us some idea yet?

3) Single player day/night cycle?

I here there isn't going to be one in SP, any ideas as to why this is? Will there be maps/levels set at different times of day? I reckon that would be a better idea, just as a suggestion :).

4) Approximate time period?

I was just wondering, what approximate time period are we talking here? For example would guard towers or what ever scale from arrows to cannon balls or rocks or what?

5) Hero/Army wargear!!

Dam i cant believe i forgot this question...but will your hero/hero's units be customizable or gain wargear or usable items? For example better armor, weapons, gain new abilities a bit like dawn of war: dark crusade? For example...either by maybe...artifacts or items scattered about a map (similar to Age of Empires 3) which benefit your hero or your army in general? Or maybe items rewarded as you progress through single player? As it would be cool to see your hero's slowly evolve and become stronger as time goes on :D.

6) Diversity on single player races stories.

For example...are you planning completely different scripted stories for each of the 4 races? Or are you some how blending it together into 1 big "From your races point of view" style of gameplay?

And err yeah that's all i got for now. Thank you in advance :)

Ok here we go.

1. I'd say maybe to other ways mainly through diplomacy.

2. Alot. There will be alot of customization in this game as far as castle and units are concerned.

3. Yes there is a day/night cycle.

4. I'm not quite sure what your asking.

5. Maybe, you will be able to get xp for them as well as your units which will have new appearances once upgraded.

6. All have seperate stories.

Again feel free to correct me, Reverie, if I'm wrong on anything.

Thanks


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