Reverie World Studios Forums

Reverie World Studios Forums (http://www.reverieworld.com/forums/index.php)
-   Public Suggestions and Proposals (http://www.reverieworld.com/forums/forumdisplay.php?f=6)
-   -   Bridge ! (http://www.reverieworld.com/forums/showthread.php?t=2176)

Staufftw 01-26-2011 03:04 PM

Bridge !
 
I don't know how it work at this moment in game, but it will be realy nice to see buildable/destroyable bridges ! I think about spot where you can build/repair it.
(Some bridges need to be unbreakable, like the one at castle door).

Bamboocha 01-26-2011 03:20 PM

yeah, would be an good idea, and if the soldiers came to an river, and couldn't pass, they should be able to build a weak bridge for a certain (high) price of wood. would add a little more strategic thinking if you for example are going to ambush someone :P

Desthin 01-26-2011 03:29 PM

by the same point shouldnt you be able to destroy "useless" bridges for a bonus?

Carnifexrex 01-26-2011 04:06 PM

this would be awesome. Not only does t open up tactical options, but c'mon, who doesnt love a good bridge burning?

Rhino 01-26-2011 05:35 PM

Would be pretty cool if you built a bridge and that was the only way in and out of your castle. So pretty much the battle would be for control of the bridge. This would make the game more tactical as you would have to decide to defend your castle or meet the enemy at the bridge.

Paffp 01-26-2011 05:49 PM

Well fist you would have to find a ridge or an area to build the castle, that's if you get to choose where to build it, but then your enimies would be able to build bridges themselves.

Rhino 01-26-2011 06:25 PM

Quote:

Originally Posted by Paffp (Post 41351)
Well fist you would have to find a ridge or an area to build the castle, that's if you get to choose where to build it, but then your enimies would be able to build bridges themselves.

Does that not make the game more diverse and interesting? Isn't that what you want a game to be like? In my opinion if a game is not original and just some copy of another then 99% of the time it is just complete rubbish. Adding features that will make the game more original attracts more customers. Bridges are a great idea as they can create many different tactical scenarios.

Staufftw 01-27-2011 03:29 AM

I agree with Bamboocha about the weak bridge.

Something like this :


Quote:

Originally Posted by Paffp (Post 41351)
Well fist you would have to find a ridge or an area to build the castle, that's if you get to choose where to build it, but then your enimies would be able to build bridges themselves.

Castles bridges is part of the map I think (or part of the castle layout).
Quote:

Originally Posted by Rhino (Post 41357)
Does that not make the game more diverse and interesting? Isn't that what you want a game to be like? In my opinion if a game is not original and just some copy of another then 99% of the time it is just complete rubbish. Adding features that will make the game more original attracts more customers. Bridges are a great idea as they can create many different tactical scenarios.

It just need to be nerfed a bit (don't want bridge spam). But i agree, more freedom = more strategy ;)

Rhino 01-27-2011 03:34 AM

just wondering if there was some sort of siege tower device but used to get across rivers. Like a portable bridge. Instead of the top just coming down to go on a wall, the whole front lowers itself so men can cross a bridge. I think that would be something really cool.:D

Negthareas 01-27-2011 07:33 AM

A couple considerations:

First, no castle is completely surround by water [aka - a moat]. The few exceptions or close situations to this are cities like Dagbor which has very strong looking stone bridges. Thus, players will never be in a situation where they can build and then hold or destroy the only bridge into their cities.

Second, rivers and streams and creeks vary in depth and width with every map, since no concept like this was put into production - meaning that it would either be way too long on some rivers or way too short on others, also, I am not sure how it would work into the whole pathfinding of units. However, in the scenario editor, I know that there is a capability to turn any object into a bridge, whether it be a fallen tree, or a vine, or a lengthy twig, or a real bridge! So, I guess there are many options for versitality, though I am not sure how this would help in the implementation of such an, er, ambitious unit [as a river crossing siege weapon].

Here is a link to a thread in which moats were discussed [keep in mind it is an older string of posts]:

http://www.reverieworld.com/forums/s...ead.php?t=1202


All times are GMT -6. The time now is 06:21 AM.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 2001-2011 Reverie World Studios INC. All Rights Reserved.