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-   -   Fantasy Friday XXXIX - Skirmish Updates (http://www.reverieworld.com/forums/showthread.php?t=1683)

Alex Walz 08-13-2010 05:45 PM

Fantasy Friday XXXIX - Skirmish Updates
 
FANTASY FRIDAY XXXIX
Skirmish Updates

Hey guys! I apologize for the late FF, but I think you'll enjoy this one. ;)

If you remember back in January, we took a look at Dawn of Fantasy's Lay Siege and Castle Defense skirmish modes. And well, a lot has changed since then. ;) Some of these updates were implemented back in February, but many have been implemented or fixed thanks to our fantastic beta testers.

So while our testers won't see anything new here, we hope to give the rest of you an idea of what we've been working on recently and what to expect in a skirmish map! Later on, we'll do a progress report on some of the updates we're currently implementing for Kingdom Wars, World Map, and Unit GUI!

Major Updates:

Waves - Fight off enemy armies separated into up to four different waves. When an enemy wave foresees defeat, the remaining attackers will retreat, allowing them to regroup and plan a new attack with increased numbers. The next wave will take off right where the previous wave stopped. Fighting multiple waves gives the defender a few minutes in between waves to rebuild his or her defenses, loot the fallen soldiers for additional resources, train more units, set up battalion formations (mostly for elven players), and spend skill points.

Cavalry Reinforcement - Toggle Cavalry Reinforcement to call in reinforcements in the heat of battle. These reinforcements are a great asset and can quickly trample an enemy force pressing your stronghold. Reinforcements will appear at a fixed interval and options include off, small, and large reinforcement sizes.

New Visual and Audio Options for Optimal Performance - Crank down or up the game's setting to achieve optimal performance. Adjust several factors including water detail, shadows, grass rendering, and resolution to best match your computer's capabilities.







Minor Updates:

-More intelligent AI
-AI kings toughened and are now able to knock down attacking units
-Improved camera controls
-New cinematics for cavalry reinforcement
-Countdown timers for approaching waves and cavalry reinforcement
-Additional locations on skirmish maps - healing ruins, mines, etc.
-All new GUI visuals for menu backgrounds, resource bar, world map, etc.
-Improved pathfinding
-Tips and Town Descriptions on loading screens
-Increased visibility for arrow and siege projectiles
-All cinematics sped up and easier to skip
-New and Improved Intro and Victory/Defeat Cinematics
-New 'Hold Fire' and 'Attack Ground' abilities for ranged siege weapons
-Optimized battalion formations with smoother transitions
-Larger battalion sizes
-Increased LOS for all melee and mounted units
-Optimized units spacing and starting positions
-Optimized Day and Night Cycle
-LOTS of balance fixes - both for units and economies






Coming Soon:

-New and improved unit animations for more variety and more realistic
unit movement
-Fix to cavalry on walls






Alex Walz 08-13-2010 05:47 PM

Haha, I had to google out to write 39 in Roman numerals. I thought it was IXL. :p

And that orc onslaught at Darssen was BRUTAL. They were really fixated on getting my whole town up in flames. They pretty much succeeded but caught half their army on fire in the process. :p

Darathor 08-13-2010 06:19 PM

Nice showcase! I can't wait to try out all the new defense mode! Those screenshots really look cool too. I eagerly look forward to me slaughtering any orcs or humans foolish enough to attack my city!:D

Khan kreiger 08-13-2010 06:41 PM

Every fantasy just makes me mad now, i just want the game lmao:(

Wolfb 08-14-2010 09:42 AM

Wow! Those pictures are great!
Really looking forward to the game!

LoveToKill 08-14-2010 05:37 PM

Really nice updates really lookin foward to when i can finaly get into the game and start testin out with the rest of you :)

wou129 08-16-2010 10:38 AM

nice screenshots :D

blackfang 08-17-2010 01:00 AM

I cant wait to make my own blood-bath:D

GPS51 08-17-2010 08:33 AM

You should see what happens when you have a countercharge to the charge through the front gate! Takes me forever to loot and pillage afterwards :)

blackfang 08-17-2010 11:27 PM

wait, its a viable tactic to charge through the front gates when they are blasted open from the defenders side. In lord of the rings it works wonders, in the ancient times like the roman time lines there are a multitude of times they use it. It normally costs heavy amounts of cavalry but its just for the sake of a good sport:) And total victory ofcourse and also, you got a second beta:( I want in soon!!!!!


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