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-   -   Suggestion for Map Transfer System for custom maps (http://www.reverieworld.com/forums/showthread.php?t=13)

Joseph Visscher 05-15-2007 05:28 PM

Suggestion for Map Transfer System for custom maps
 
Suggestion for Map Transfer System for custom maps

Hello, I would like to suggest a way to transfer custom maps over the online part of DOF, that people will make after the game is released. For most RTS games the custom map is transferred just before the loading screen.
I believe the map should be transferred inside the game room where the players choose their side, color, team, etc.
This system is used by the game: Age of Mythology, I believe DOF choose use this and improve it. Allow the players to talk during the transfer; allow the host to be able to kick people if the transfer is taking to slow; allow the host to transfer to certain people when ever he wishes; the joiners have to accept and or request the transfer; This will also allow players to get the transfer individually between the host, and or just join a game to get a really cool map and host your own game.

I believe this system is way better then the current RTS games such as bfme2 and cnc3, where everyone’s transfer is at 99% and the transfer times out after the 2 minutes...:rolleyes:

Darvin 05-15-2007 08:24 PM

Definitely starting download after the game launches is the wrong way to do it.

There actually isn't a good reason for restricting downloads from the host, either. Why not allow others who joined the game who already have the map to send it to others who don't?

Joseph Visscher 05-15-2007 09:24 PM

Quote:

Originally Posted by Darvin (Post 103)
There actually isn't a good reason for restricting downloads from the host, either. Why not allow others who joined the game who already have the map to send it to others who don't?

Awsome idea! totally agree.

SPARROW94 05-28-2007 03:52 PM

please correct me if im wrong,

so you upload any map by yourself and if people dont have it they get kicked,

what i like better is that make use of the world wide map in pics and you can choose of aa wide range of battle fiealds

Joseph Visscher 06-06-2007 11:10 AM

Quote:

Originally Posted by SPARROW94 (Post 152)
please correct me if im wrong,

so you upload any map by yourself and if people dont have it they get kicked,

what i like better is that make use of the world wide map in pics and you can choose of aa wide range of battle fiealds

no you got it wrong, when people come into your game room where your waiting for players to begin the game, you have will a custom map up, you trasfer give the players that dont have the map inside the gameroom rather before the game. if the trasfer is to lagy and slow to one player you still have an option to kick that slow connection players and wait for a new player.

SPARROW94 06-06-2007 02:37 PM

oh ok thanks

antpocas 06-19-2007 08:05 PM

Honestly, I would do something based on the BitTorrent protocol to distribute the maps.

Darvin 06-19-2007 09:47 PM

My experience with bittorrent is that it's WAY too slow when there are fewer than half a dozen other people, and that describes too many map transfer situations. Of course, I know nothing of the technical side of that. Certainly it merits a fair evaluation, as in any lobby there is at least one seed and several other potential peers.

The Witch King of Angmar 06-20-2007 08:04 AM

Quote:

Originally Posted by Joseph Visscher (Post 100)
Suggestion for Map Transfer System for custom maps Allow the players to talk during the transfer; allow the host to be able to kick people if the transfer is taking to slow; allow the host to transfer to certain people when ever he wishes; the joiners have to accept and or request the transfer; This will also allow players to get the transfer individually between the host, and or just join a game to get a really cool map and host your own game.

I like the idea of letting players go in a game for the map only.

Konstantin Fomenko 06-20-2007 08:59 AM

Actually, I don`t think there is need for anything tricky, other than peer-to-server, server-to-peer. Most maps will be 200k in size max, not a big deal even on a dial-up. And we plan do upload maps before the game starts - inside the lobby.


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