![]() |
Suggestion for Map Transfer System for custom maps
Suggestion for Map Transfer System for custom maps
Hello, I would like to suggest a way to transfer custom maps over the online part of DOF, that people will make after the game is released. For most RTS games the custom map is transferred just before the loading screen. I believe the map should be transferred inside the game room where the players choose their side, color, team, etc. This system is used by the game: Age of Mythology, I believe DOF choose use this and improve it. Allow the players to talk during the transfer; allow the host to be able to kick people if the transfer is taking to slow; allow the host to transfer to certain people when ever he wishes; the joiners have to accept and or request the transfer; This will also allow players to get the transfer individually between the host, and or just join a game to get a really cool map and host your own game. I believe this system is way better then the current RTS games such as bfme2 and cnc3, where everyone’s transfer is at 99% and the transfer times out after the 2 minutes...:rolleyes: |
Definitely starting download after the game launches is the wrong way to do it.
There actually isn't a good reason for restricting downloads from the host, either. Why not allow others who joined the game who already have the map to send it to others who don't? |
Quote:
|
please correct me if im wrong,
so you upload any map by yourself and if people dont have it they get kicked, what i like better is that make use of the world wide map in pics and you can choose of aa wide range of battle fiealds |
Quote:
|
oh ok thanks
|
Honestly, I would do something based on the BitTorrent protocol to distribute the maps.
|
My experience with bittorrent is that it's WAY too slow when there are fewer than half a dozen other people, and that describes too many map transfer situations. Of course, I know nothing of the technical side of that. Certainly it merits a fair evaluation, as in any lobby there is at least one seed and several other potential peers.
|
Quote:
|
Actually, I don`t think there is need for anything tricky, other than peer-to-server, server-to-peer. Most maps will be 200k in size max, not a big deal even on a dial-up. And we plan do upload maps before the game starts - inside the lobby.
|
| All times are GMT -6. The time now is 12:46 AM. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright 2001-2011 Reverie World Studios INC. All Rights Reserved.