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-   -   Fantasy Friday XIV - Human Archers (http://www.reverieworld.com/forums/showthread.php?t=1288)

Alex Walz 02-19-2010 12:45 PM

Fantasy Friday XIV - Human Archers
 
FANTASY FRIDAY XIV
Human Archers

Welcome back to another Fantasy Friday! This week we'll be looking at the human archer units: the Archer and the Crossbowman. These units are fundamental for a balanced attack and detrimental for a defense.

Enjoy!

The Human Archer

Description:
A basic, ranged unit essential for stronghold defense. Great against distant monsters, archers, and light infantry. Weak against cavalry and melee combat. Archers are trained in battalions from the Archery Range and follow your infantry into battle, defending from a distance.

Initial Statistics:
Health: 120
Stamina: 100
Damage: 55
Accuracy: 300
Defense: 20
Armor: -
View/LOS: 660
Range: 650
Speed: 49
Charge: 80
Unique Abilities:
Flaming Arrows – When toggled, the archers' arrows will become enflamed, causing increased damage and a chance at starting a fire, but will cause decreased accuracy and fire rate.
The Human Crossbowman

Description:
A dual ranged and melee unit. Crossbowmen can switch between crossbows and swords, allowing them to play either card depending on what the battle calls for. Crossbowmen are capable of wielding great damage to enemy beasts, and come second only to the great Elven archers. Great in both ranged and melee situations. Mediocre against archers and infantry, weak against cavalry. Crossbowmen have less overall range and accuracy than archers, but wield greater damage.

Initial Statistics:
Health: 225
Stamina: 200
Damage: 65
Accuracy: 200
Defense: 20
Armor: -
View/LOS: 525
Range: 525
Speed: 49
Charge: 72
Unique Abilities:
Toggle Weapon – Toggle your weapon choice for ranged crossbowmen, using crossbows, or melee crossbowmen, using swords.
The Archery Range
Description: A building that can be built over a specified human land plot, and can be used to train archers and crossbowmen, as well as to research upgrades.

Initial Statistics:
Health: 22000
view: 256
Unique Abilities:
Train Archers – Trains a battalion of Archers for 126 food and 110 wood.
Train Crossbowmen – Trains a battalion of Crossbowmen for 105 food, 75 wood, and 75 gold.
Archer Veterancy – Researches a tech that increases the hitpoints of your Archers for 200 gold.
Crossbowmen Veterancy – Researches a tech that increases the hitpoints of your Crossbowmen for 250 gold.


metman 02-19-2010 01:07 PM

Thanks for all the information and amazing pictures. :D

nickson104 02-19-2010 01:38 PM

Great information, archers usually form the basis of my armies so its nice to know :) however i think this game will need a more balanced approach from me :) (hopefully)

I love the 3rd pic as well! it looks like an awesome castle to defend!! :)

And if i remember rightly, the wooden defences on walls can be built on any walls yes?

metman 02-19-2010 02:07 PM

I like picture 3 too. Any attackers by the gate can be dealt with using a quick barrage of arrows. :D

blackfang 02-19-2010 03:15 PM

i prefer melee but ranged is the way i play on sieges (defending) attacking i play all melee:D

Kire 02-19-2010 03:16 PM

Nice gates there at castle =). Just something ...... with crossbowman. Since they have less range, is it possible that the best range unit in this game can shoot them from a far when they are on the walls, but they cant shoot back cuz of the range? And the crossbowman on the picture have sword on back right ?=) So when you said about that they are great in melee situations that means they swap to sword?
But still ... i know i am already annoying with it and maybe rude =P, ... they could have some better/unique looking armor/gear since it is fantasy ..... =) (tho for classic real time medieval that armor looks good).

zach12wqasxz 02-19-2010 03:28 PM

very nice, and props to pictures 1 and 3, pic #1 the city itslef looks realistic to how biuldings would be placed and #3 just a great shot of archers defending a caste, also some good previews of castle defenses

GPS51 02-19-2010 04:27 PM

Will there be further upgrades beyond veterancy? such as elite, etc? Looking good.

Generation 02-19-2010 04:53 PM

mmmm sexy pictures too bad they're gonna die to the elves!

DarkMaster 02-19-2010 04:53 PM

Yay, another Men showcase! Keep 'em coming!:D

Will archers be able to deliver volleys to distant areas? I really picture humans as really organised and using lots of diverse tactics, such as this.

Crossbowmen, meh. Probablyl won't build any. They're a great unit, I just don't like crossbows (toooo long to reload, I like filling the sky with arrows).

BTW, nice gatehouse on that last castle. Looks really hard to attack :)


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