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-   -   Disease (http://www.reverieworld.com/forums/showthread.php?t=1283)

zach12wqasxz 02-16-2010 09:42 AM

Disease
 
i was wondering if maybe in an expansion of the game or a patch or update or something if u guys could incorporate a sort of disease warfare

like if u have a small army and your trying to take a heavily defended castle why not use some dead cows, toss em in ur catapults and throw them over the walls and spread disease and havoc in there city? unless the other player could burn the cow bodies ( or any animal really ) there city would slowly become infested with disease.
i do beleive this strategy was used in a lot of lengthy seiges in real life. also its been incorporated into other games like strongold pretty succesfully. i think that if DOF players could use disease as a weapon instead of just swords it would be a sweet addition to the game

any other opinions? criticism?

blackfang 02-16-2010 02:11 PM

diseases would be awesome, however it should be possible to burn/bury them all. Tough sometime the oil and earth gotta take to an end... Or the manpower needed to move it so... Its a good idea:D

DarkMaster 02-16-2010 02:24 PM

I think one of the devs said that the orcs can already do this. I could be wrong, though.

Kire 02-16-2010 02:26 PM

And if they die of that disease they rise as zombeys !!=)

nickson104 02-16-2010 03:44 PM

Quote:

Originally Posted by DarkMaster (Post 24532)
I think one of the devs said that the orcs can already do this. I could be wrong, though.

Im not too sure if it was the devs, but I DO remember such a topic coming up before, and i think it was that you could launch cattle at the enemy, of course this wouldnt have the same effect as throwing a big lump of rock, i think buildings would experience little change whereas infantry would have the collision damage and the damage-over-time...

Negthareas 02-16-2010 07:28 PM

Yes, but disease was always a long-term siege factor. As demonstrated with the siege weapons, the last thing we want is a long term siege. However, if disease worked fast, why waste troops? Every siege would become a black plague trap unless there were very strict limitations.

zach12wqasxz 02-16-2010 07:29 PM

Quote:

Originally Posted by nickson104 (Post 24534)
Im not too sure if it was the devs, but I DO remember such a topic coming up before, and i think it was that you could launch cattle at the enemy, of course this wouldnt have the same effect as throwing a big lump of rock, i think buildings would experience little change whereas infantry would have the collision damage and the damage-over-time...

i used the search bar looking for that exact thing cuz i couldnt remember if this had been discussed before or not, i treid and failed, thus another example of its uselessness. and a boulder and a cow weigh about the same so i htink the damage to a wood biulding would be about the same, but walls the cow would just bounce right off lol
and ya burning the bodies, or burying them ect. this would be a good strategy to distract ur enemies manpower into fighting disease then siege there caslte, much content and strategy to be added

Darathor 02-16-2010 08:02 PM

Could be cool but seems too weird to incorporate into a fantasy setting, then there's the problem of implementing it. While possibly quite fun and interesting, as well as unique, as it would be, I don't think it would make the cut as new features in an expansion or sequel, mostly due to the uniqueness of it, especially in a medieval type fantasy game.

SvN 02-17-2010 01:27 AM

Quote:

Originally Posted by Darathor (Post 24549)
Could be cool but seems too weird to incorporate into a fantasy setting.

I see nothing weird with this strategy. Poisoning water by throwing dead animals in wells and launching dead rotting bodies over city walls is a strategy that really has existed. The people under siege could do nothing but burn them, and burning a body requires alot of oil wich is expensive for a city with limited supplies. Altough it's hard to imagine a siege battle with cows instead of stones raining down on the castle:)

Negthareas 02-17-2010 11:29 AM

I jus tdon't see how it could be properly implemented.


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