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Pilgrim 01-12-2010 07:55 AM

Unit tumbling
Maybe there is a technical word for what I mean.

Has anyone played battle for middle earth? That game had too many faults and imbalances in the end but it was very innovative with unit tumbling - eg. horses trampling infantry and sending them flying, nazgul crashing down on horses and throwing them through the air. Also caused by catapult strikes, and ogres clubs.

In most games footmen still stand there as if they dont notice being thumped by a 30 foot ogre until their hitpoints drain to zero.

What is the case in DoF?

blackfang 01-12-2010 07:57 AM

well normally after being hit by a troll you either paint the floor, a nearby wall or your former friends. Seeing as they are already painting each other:D it would be fun to have it:)

Konstantin Fomenko 01-12-2010 08:13 AM

It works exactly the same way with DoF:)

Pilgrim 01-12-2010 08:15 AM

cool, good!!

Puppeteer 01-12-2010 02:32 PM

Last I heard ragdoll physics weren't included, when did this change?

Kaznafein 01-12-2010 02:47 PM

Yep the dev diary first entry has some info on this. He fights a ogre that smacks loads of his troops around :D .

Pilgrim 01-12-2010 02:58 PM

Do you know where the Dev diary is? Is it a video or just a.. diary?

Ragdoll physics. I knew there was a technical word ;)

Jack 01-12-2010 03:01 PM

it is no video
it is always a long text
but you can find it on media fair

Darathor 01-12-2010 04:08 PM

They weren't really ragdoll physics. The people didn't flail about wildly and sprawl on the ground in a random fashion, it was more like preset animations really. It was cool to see them fly about after being hit with a rock or boulder, but bfme2 overall has too many problems for me to play it that much.

HolyPollo 02-21-2010 08:48 PM


Originally Posted by Konstantin Fomenko (Post 22650)
It works exactly the same way with DoF:)

Exciting, but it could have it's downfalls too. It's hard to create some strategies when something huge can disrupt your forces so easily. It'll be interesting to see the execution. I'd hope it adds more than it frustrates.

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