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-   -   Moats, Tunneling (http://www.reverieworld.com/forums/showthread.php?t=1202)

Lord_Itzalak 01-07-2010 06:59 PM

Moats, Tunneling
 
I did not read anything in the "how to build a wall" section about moats. Several upgrades were mentioned about fortifying walls, but this was not...the only game I ever played with a moat was Lords of the Realm II. I don't know if adding this would be unlikely due to the impenetrable castle syndrome that you are trying to avoid, but I would like to see a moat upgrade.

A second thought is that also I remember reading that armies often sent tunnelers underneath walls to weaken them and induce a collapsing. And the besieged enemy sent counter tunnelers. I have NEVER seen this in a game. Could this perhaps be the poor man's way into the castle?

Josh Warner 01-07-2010 07:34 PM

Quote:

Originally Posted by Lord_Itzalak (Post 22361)
I did not read anything in the "how to build a wall" section about moats. Several upgrades were mentioned about fortifying walls, but this was not...the only game I ever played with a moat was Lords of the Realm II. I don't know if adding this would be unlikely due to the impenetrable castle syndrome that you are trying to avoid, but I would like to see a moat upgrade.

A second thought is that also I remember reading that armies often sent tunnelers underneath walls to weaken them and induce a collapsing. And the besieged enemy sent counter tunnelers. I have NEVER seen this in a game. Could this perhaps be the poor man's way into the castle?


Heh, Lords of the Realm II. I don't know if any of the other devs played that, it was one of my favorites though. I have the CD and it's case sitting on my desk right now, have a DoS emulator for it. Was a fun game, and yeah moats were fantastic. I don't really think something like either of those things are possible though. The tunneling to collapse a wall MAYBE, moats would just alter the gameplay too much I think. But it's not something I would work on so perhaps I'm wrong, it's certainly an interesting idea.

Darathor 01-07-2010 07:58 PM

There was a screenshot of a human city surrounded by a river. Also, in rome total war at least, you could sap the walls, which is very similar to "tunneling."

blackfang 01-07-2010 11:53 PM

For me sapping the walls or just weakening them would not be so fun, as it is to make a tunnel straight in and take the enemy by surprise:D

Puppeteer 01-08-2010 07:48 AM

Just like Stronghold ;)
I know that you can use natural features (like a river) to your own advantage for a quasi-moat effect. Other than that I don't think you can dig your own moats. I doubt on the tunnelling front either - something for the Dwarves in the next edition, mayhap?

Negthareas 01-08-2010 05:05 PM

I think being able to construct moats is a good idea, but there would have to be units designed to counter them. At this point in the game, I believe all of the units are set, right? It's too late to be asking the guys in Reverie to be pulling new units out of their hats.

The Witch King of Angmar 01-09-2010 09:36 AM

I remeber one screen where a castle was on an island type of thing and there was a bridge across a moat to the front gate, however, I don't know if that would classify as a moat due to the fact that there wouldn't be a drawbridge.

Thanks

Darathor 01-09-2010 12:31 PM

Quote:

Originally Posted by The Witch King of Angmar (Post 22442)
I remeber one screen where a castle was on an island type of thing and there was a bridge across a moat to the front gate, however, I don't know if that would classify as a moat due to the fact that there wouldn't be a drawbridge.

Thanks

I think that was the screenshot I was trying to remember. There were also several towers on the other side of the moat or river or whatever that had bridges connecting to the walls. That would be one thing to help balance it out and not make siege towers useless if attacking that sort of castle.

blackfang 01-10-2010 04:18 AM

when i am to design my village i will definitely chose the ones with rivers if i can!Hopefully a river with only one bridge:) i love water inside or outside the castle doesn't matter as long as it stops the enemy;) i would love to have moats too tough i love the river thing more:)

massenic 01-10-2010 04:26 AM

And I'll just surround your castle, poison the water and wait until you die!;)

I'm having mixed feeling about having moats. It sure sounds cool to have them, but it's dangerous to make castles just so strong that they can't be conquered anymore.

And having them would change a lot in the player's tactics so don't know if the dev's still have time now for something like this.


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