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-   -   How can We join. (http://www.reverieworld.com/forums/showthread.php?t=1141)

Sauron_9Gods9_Ldr 12-06-2009 09:11 AM

How can We join.
 
I know you guys are not very large at this time, but after dawn of fantasy realizes I suspect you guys will be getting a lot more people. So my question is. For the kids who are still in school, and waiting on going to college to get a degree will we be allowed to join the team once we get out of college. Are we required what and whatnot? I'm asking because in the mere future if this team were still around once I finish school I myself would love to join because this is a very promising understandable team. I would like to know now so its not as hard to join as it is to join blizzard and move up the "ranking system" and not be one of those people who are underpaid thank you.

wills370 12-06-2009 10:05 AM

Quote:

Originally Posted by Sauron_9Gods9_Ldr (Post 21326)
I know you guys are not very large at this time, but after dawn of fantasy realizes I suspect you guys will be getting a lot more people. So my question is. For the kids who are still in school, and waiting on going to college to get a degree will we be allowed to join the team once we get out of college. Are we required what and whatnot? I'm asking because in the mere future if this team were still around once I finish school I myself would love to join because this is a very promising understandable team. I would like to know now so its not as hard to join as it is to join blizzard and move up the "ranking system" and not be one of those people who are underpaid thank you.

Are you on about joining reverie ? if so then they have there own site to which may be a better way of putting forward your application at.http://www.reverieworld.com/ They also are hiring there so all the best if thats what you were after :)

Alex Walz 12-06-2009 10:14 AM

Quote:

I would like to know now so its not as hard to join as it is to join blizzard and move up the "ranking system" and not be one of those people who are underpaid thank you.
There is a bit of a ranking system. We've been more or less an independent developer for the past eight years, so we haven't had a steady income and we can't afford to pay everyone right off the bat. So typically, new designers will start off in a trial internship that is unpaid and the qualified interns have a chance to become full designers within a couple months, at which point they will start getting paid.

Higher education always looks nice, but it isn't required. The main thing we look for is experience. This may change when/if we choose to develop a second title, but for now you can apply as soon as a position is open and you have some related experience. We also have a couple developers who work part-time while attending university.

nickson104 12-07-2009 01:42 PM

Quote:

Originally Posted by Alex Walz (Post 21333)
Higher education always looks nice, but it isn't required. The main thing we look for is experience. This may change when/if we choose to develop a second title, but for now you can apply as soon as a position is open and you have some related experience. We also have a couple developers who work part-time while attending university.

I am relying on Higher Education in order to get most of my experience...
I May have to rethink my future at this rate though, their thinking about kicking me off course because I'm too lazy to do the homework, I hate documentation!!

I will keep this in mind though, hopefully there may be an opening in the future, The free working wouldnt be a problem for a while really as it would be a privilege to work alongside such talented people and really the experience and knowledge gained is payment enough

Sauron_9Gods9_Ldr 12-14-2009 01:13 PM

What do you mean by experience? do you mean have we done any sort of design or modding of a game before? to tell you the truth i did design for a couple years back in Age of Mythology and i made some pretty fun maps based on what people said I'm gonna try to learn the warcraft 3 editor as of now and i have worked with many people through out my childhood. when ever i do finish my education will probbie be in a couple years I'm just asking if i apply will you guys hire or do we need like any requirements. I'm only a freshmen in high school but i have some experience with map design and designer teams as a hole. i do plan to design maps in dof through.

zach12wqasxz 12-14-2009 01:36 PM

Quote:

Originally Posted by Sauron_9Gods9_Ldr (Post 21635)
What do you mean by experience? do you mean have we done any sort of design or modding of a game before? to tell you the truth i did design for a couple years back in Age of Mythology and i made some pretty fun maps based on what people said I'm gonna try to learn the warcraft 3 editor as of now and i have worked with many people through out my childhood. when ever i do finish my education will probbie be in a couple years I'm just asking if i apply will you guys hire or do we need like any requirements. I'm only a freshmen in high school but i have some experience with map design and designer teams as a hole. i do plan to design maps in dof through.

well if your a freshman in high school you might not even be old enough to work and be hired by someone legally. ( at least in the Unites States you have to be 16 to get a job, 15 with a workers permit and permission from your school, saying you can do both without falling behind on grades )im a juniour btw.
also i am really interested in Modeling ( not sure the proper term for it but like designing shapes of cars, and people, and a bunch of stuff ). at my old high school, they had a gaming class which i really wanted to take, but never got to, but i did take a tech class wich had this 3-D shape editor thing, ( not sure what it was called, somehting similiart to 3D max, but not nearly as powerful or in depth ). and thats when i got interested in it. granted i only designed basic shapes like squares with holes cut through them, and then as a final project i made some really sweet looking rims for a car, i even added moving spinners.
so what im stateing/ asking is wether or not there is a specific field in the gameing industry for that? and what is it called?, and if there is, does it require years of college/education? and is it a needed field, like are companies hireing a lot of them?

Henry Martin 12-14-2009 06:10 PM

Quote:

Originally Posted by zach12wqasxz (Post 21638)
well if your a freshman in high school you might not even be old enough to work and be hired by someone legally. ( at least in the Unites States you have to be 16 to get a job, 15 with a workers permit and permission from your school, saying you can do both without falling behind on grades )im a juniour btw.
also i am really interested in Modeling ( not sure the proper term for it but like designing shapes of cars, and people, and a bunch of stuff ). at my old high school, they had a gaming class which i really wanted to take, but never got to, but i did take a tech class wich had this 3-D shape editor thing, ( not sure what it was called, somehting similiart to 3D max, but not nearly as powerful or in depth ). and thats when i got interested in it. granted i only designed basic shapes like squares with holes cut through them, and then as a final project i made some really sweet looking rims for a car, i even added moving spinners.
so what im stateing/ asking is wether or not there is a specific field in the gameing industry for that? and what is it called?, and if there is, does it require years of college/education? and is it a needed field, like are companies hireing a lot of them?

what you are talking about is "character modeling" and "environmental modeling". As the names inply character modeling is just for modeling characters and environmental modeling is for model objects in the game like crates, cars, trees, etc. You will do either one or the other in the industry. Both require a lot time so doing both is not likely. I can do both, but I prefer environmental modeling.

The modeling programs that are in use the most for the game industry are 3ds max, Maya, Softimage.

zach12wqasxz 12-14-2009 09:19 PM

Quote:

Originally Posted by u_have_krabs (Post 21642)
what you are talking about is "character modeling" and "environmental modeling". As the names inply character modeling is just for modeling characters and environmental modeling is for model objects in the game like crates, cars, trees, etc. You will do either one or the other in the industry. Both require a lot time so doing both is not likely. I can do both, but I prefer environmental modeling.

The modeling programs that are in use the most for the game industry are 3ds max, Maya, Softimage.

thank you for answering my questions krabs, but i have a couple more :D
how long did you have to go to school for this? is it expensive? and does the job pay well?

Henry Martin 12-14-2009 10:31 PM

Quote:

Originally Posted by zach12wqasxz (Post 21643)
thank you for answering my questions krabs, but i have a couple more :D
how long did you have to go to school for this? is it expensive? and does the job pay well?

I am still in school (I graduate next December) and the programs is 3 yrs long. Yes it is expensive as the tuition is about $70,000 and $8,000 for books and software. Unfortunately I don't have a job in the industry yet, but I am hoping I get in when I am done. The game design course I am taking has you learn everything (Modeling, Programing, Animating, Texturing, level design, etc).

I attend Brown college in Minnesota. Their are other colleges that have game design courses and I think the cost around the same.

anymore question just ask.

Sauron_9Gods9_Ldr 12-14-2009 11:10 PM

Blah i should of listed my age. I'm 15 not far from it i was held back at an early year for growth ( NOT FAILING). but yeah i wanna ask the team the question what do they consider experiences and if what i described count for anything at all? ( being a designer in games for 7 or 8 years )


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