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Nice looking economies! I like how they are all different and interesting in there own way. I particularly like the orcs' economy, with the two different orc worker types and the ability to train them into warriors. 'Tis nifty.
Also, are the wardens and marauders good for fighting at all? |
DoF's economy sounds like fun. :)
Imma trickle me a phat good chain foo! :cool: |
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So unless you don't like food for some reason, the orcs will indeed have a strong defense in the form of the hunter-gatherer marauder. As for wardens, I haven't actually come to a situation where I've needed them to do anything but gather while playing. The elven rangers patrolling the walls keep my city quite safe. I imagine in a pinch the archer-workers would certainly contribute, as a ranged unit their low health wouldn't be that much of a problem, stick them on a tower not directly in the line of fire. The male wardens however, I doubt they'd be standing up in a fight very long. A militia if anything, certainly not a mainstay like the marauder is to the orcs. |
I have been reinforced in the idea that i am never going to play elves, however you have swayed me more towards orcs than human... They really do sound fun to play...
So Orcs build up troops the fastest at the start of the game? Considering they are costless and basic units... |
Yes, but the more units the orcs have the slower they are to automatically get more from their huts.
Also, marauders alone wouldn't really make a good rushing army; they are pretty flimsy health-wise.;) |
so the human economy is the slowest, and weakest?
and also, if the orcs use muaraders for hunting and defense, what happens if they have to leave the city to find food?, and if the player sends all his muaraders in a castle siege? will the player have no income of food? or are maurders THAT easily trained? very nice pictures and information |
hmm with regard to the ecomonies it sounds very intresting do the elves still gain rescources of military units and which is the fastest to colect. Eg can you do upgrades to imporve the flow of the trickle or auto balance to change when you have to many of one trickle.
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Very neato looking! I'm interested in trying out trading and experimenting with the economy in the game.
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Very interesting.
I can easily compare these economies to match the civilization playstyles of another certain RTS game (Excluding gathering soldiers) I have played, but it is still going to be very interesting playing them. Maybe the economy will become a serious issue between neighboring players, what I find excititng about RTS MMOs is to roleplay as a king and go through all sorts of political conversation and deciding between ending a conflict through force or diplomatically. I hope the PVP is not only oriented towards force, but also through diplomacy ;p. |
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