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-   -   Fantasy Friday II - Goods and Mercenary Markets (http://www.reverieworld.com/forums/showthread.php?t=1126)

Alex Walz 11-27-2009 05:41 PM

Fantasy Friday II - Goods and Mercenary Markets
 
Welcome to the second installment of Fantasy Friday! Today we will be taking a look at Dawn of Fantasy's innovative, visually-represented market system. Each stronghold will have both a mercenary and a goods market in which players can interact with the merchant to buy or sell resources, livestock, or units. Enjoy and check back next Friday for a new showcase!

Click images to enlarge.



Peasant/Villager units can produce excess resources or livestock to sell for gold in different markets around the world of Mythador. If gold is rare in your region but other resources are plentiful, this is a great way to balance your economy.




Each stronghold will have both a Mercenary Market and a Goods Market. In these markets, you can interact with the merchant to find out what the best sales and what the market has the highest demand for, learn about deals and demands of other towns in the region, and buy or sell resources, livestock, or mercenaries.




In the goods market, players can purchase or sell resources or livestock in exchange for gold. Each town offers a different price for these resources based on principles of supply-and-demand. For example, the mountainous stronghold of Dagbor has an abundance of stone and is able to sell it cheaply. But livestock is rare, so the merchants are willing to pay a greater cost for food and livestock, and will, in turn, sell these items at slightly higher rates. The more players buy and sell, the market prices will change to reflect the supply and demand. These changes impact the persistent, global economy so everyone will experience the same market rates at the same times.








In the mercenary market, players can purchase mercenary soldiers and siege equipment local to that region. You will also be able to purchase specialized units, like the dragons of Sssilistra, which you would be unable to train otherwise.






You can head to other towns to get the best deals on certain goods or units. But you will need to transport the goods or units yourself, so you will have to send horse carts, laborers, or heavy-movers like Treants or Ogres, to carry the goods and some soldiers to protect your caravan along the way.

In the above screenshots, you can see the grouping of a large number of horse carts into an army to transport resources across the map. The player is grouping his hero (to negotiate with the merchant NPC), several horse carts to carry supplies to be sold, and a number of cows to sell. Each army the player makes can travel to a different location on the world map, so you can have several massive armies wreaking havoc in far-off regions. So this player is packing an army/caravan to transport and sell 1150 units of wood and seven cows in a distant market.






The seasons also impact the markets. In the winter, the prices of food, livestock, and wood will significantly increase, while the prices of stone and mercenaries will decrease. In the above screenshots, for example, you can buy a herd of cows for 240 gold in the winter, while the money you get from selling cows to the merchant would drop to around 145.

zach12wqasxz 11-27-2009 06:07 PM

great screenshots alex. has there been any thought in makeing the map 3-D? like in rome total war you can see small trade boats and caravans running around, this way players can keep track of trade and defend and attack better, also differentiate allied caravans and enemy,.. just a thought, and again GREAT screenshots, does the map transition from an overview of your city straight to the close up of the market or is does it load it up and stuff?

Espadachim 11-27-2009 06:13 PM

Incredible. Realistic weather.

Cold = less food but + stone and Hot = more food but less stone. Epic. :D

Blatant7 11-27-2009 06:28 PM

Thanks, these look great. :) I love how costs change according to region, as it makes it more realistic and adds a lot of economic strategy to the game.

Andy Joslin 11-27-2009 06:29 PM

Quote:

Originally Posted by zach12wqasxz (Post 21140)
great screenshots alex. has there been any thought in makeing the map 3-D? like in rome total war you can see small trade boats and caravans running around, this way players can keep track of trade and defend and attack better, also differentiate allied caravans and enemy,.. just a thought, and again GREAT screenshots, does the map transition from an overview of your city straight to the close up of the market or is does it load it up and stuff?

Yes, the current world map is really just temporary art. We will redo the art to make it look much more realistic, for example like Civilization or Total War.

wills370 11-28-2009 06:36 AM

screen shots look great :)sounds like the system is good if its world price and seasonal. Will the winter affect production also then?

And do livestock breed only in the spring like in RL?

Darathor 11-28-2009 06:59 AM

Looks great! I like how the price changes for everyone depending on how much you sell or buy!

It looked to me like it had a price for your units to sell to the mercenary guy, can you sell your units for money?

Konstantin Fomenko 11-28-2009 09:34 AM

Quote:

Can you sell your units for money?
That only works with support units like - siege weapons, horse carts - e.t.c

Quote:

And do livestock breed only in the spring like in RL?
Anytime of the year actually - but during summer does livestock fatten and grow. We might make livestock slim down during winter.

GPS51 11-28-2009 10:25 AM

Hi any chance of getting a description off one of the pics telling what each button on the trading screens is???:cool:

Alex Walz 11-28-2009 11:13 AM

Certainly, although some of this is temporary artwork.


It's a pretty simple set-up, but the first box consists of the livestock units you can sell to the merchant. So this player has four cows he can sell - each for 220g, or 220 gold.

The second box is what the player can purchase from the merchant. If he wanted a fifth cow, he could buy one for 240 gold, slightly higher than the merchant would buy it for. Or he can get a pig for 200 gold. These prices per unit are relative to the supply of that unit in that particular region. So in some regions, you'll get a good deal on sheep, while others can offer you cheap cows.

The military units are a bit harder to tell from their buttons, but like I said, some of this is subject to change and you're get a box telling what the item is when you hover over a button.

Your gold and population are shown as these are the only resources used in making trades, except when you trade resources for gold.

So the goods and mercenary markets are pretty much the same in terms of interface.

The army transfer screen over the world map you see is a bit different. This is not inside a market but shows a player grouping some of his units into an army before he heads off to a distant market. He groups his hero, to negotiate with the merchant NPC, several horse carts to carry supplies to be sold, and a number of cows to sell. So this player is taking 1150 units of wood and seven cows to sell.

Each army the player makes can travel to a different location on the world map, so you can have several massive armies wreaking havoc in far-off regions.


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