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Baxter 10-06-2009 05:28 PM

Sandbox Single Player
Its possible that it can already do this, but I couldn't find any detailed information on it.

I think it would be cool if in single player you could take over other cities/territiories in a non-linear fashion (not the same as a scripted linear campaign) much like the Total War games, leaving the player to strategically deciding where to attack or defend next - maybe even waging war on multiple fronts at the same time, choosing what forces leave garrissoned to defend key territories, fighting AI opponents of different races or even same races but different factions. Ultimately expanding your empire as large as you can (or being defeated by AI trying to do the same thing) by growing your territories/cities and conquering other ones - of course needing to defend them as well from AI counter attack.

For example, conquering the cities to your west first so that you could control a coastal territory with good strategic value as a place for a center of your Navy - from which you can cross the sea to conquer other great stategic locations. Then Expanding to other areas that have certain resource values that can help you grow your vast armies. Of course, the whole time you need to consider traveling time and logistics, and you don't want to lose one of your territories to the enemy so put stronger garrisons at key choke points. You get the idea.

I can also see where this would really open the door to a lot of modding possibilities for the modding community. Someone with a lot of time on there hands could make a full conversion mod recreating the war for middle earth for example - choosing which race/faction they wanted to be.

Any insight on what "extensive single player skirmish mode" really means?

sneaky_squirrel 10-24-2009 10:33 AM

Maybe this idea of mine would interest you: Campaign Mode

*It wouldn't be linear.
*But it would still have a story.

With this you could probably easily create a skirmish MMO type of campign with no story if that would please you.

No one has commented on it other than Litos so far, not a good idea?

Tartear 02-26-2011 02:30 AM

Wouldn't it be better for single player to just test things out through series of incrisingly challenging randomly generated battles?
Since the games will be more mmo oriented then on single player I donít really see a point in campaign.

lastchancer 02-27-2011 07:34 PM

What about taking soemthing from Stronghold? Being able to build up a kingdom and having to survive increasingly stronger waves of enemies or something? the building and army could be sandbox while the waves of enemies would keep it from getting boring

Baxter 03-01-2011 06:17 PM

I must say that I am surprised to see a post I put up in October of 2009 to be up near the top of the recent posts lol:)

BTW - What I was talking about has been put in the game since I posted this. This is the Kindom wars:) I'd like to think it was because of my post but we all know thats not the case lol!

Anways, thanks for having this in the game now - total war type experience for singleplayer gaming. I can't wait till June!

I think its also interesting that judging by the poll as it stands it is the 2nd most anticipated feature, by two votes shy of the MMO part. This feature wasn't even in the game when I originally posted this topic. Great! I'm not alone:)

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