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-   -   Slow Spell (http://www.reverieworld.com/forums/showthread.php?t=101)

Gallivan 09-09-2007 09:53 PM

Slow Spell
 
Re-reading the 'Pause' topic gave me an idea, that's been in a few RTS's in differing forms.

The spell would be a slow of sorts, and have an area affect. The choices as to it's ability would be:

Slow units or freeze them?
Can these units be attacked while slowed/frozen?
Single unit targeting or area of attack?

This would give spell casters the chance to get away if they are entrenched in melee combat. It would also give the possibility to slow down retreating units and cut them down with your cavalry.

frankein_fish 09-10-2007 08:54 AM

Quote:

Originally Posted by Gallivan (Post 1695)
Re-reading the 'Pause' topic gave me an idea, that's been in a few RTS's in differing forms.

The spell would be a slow of sorts, and have an area affect. The choices as to it's ability would be:

Slow units or freeze them?
Can these units be attacked while slowed/frozen?
Single unit targeting or area of attack?

This would give spell casters the chance to get away if they are entrenched in melee combat. It would also give the possibility to slow down retreating units and cut them down with your cavalry.


That dosent sound like a too bad idea

Darvin 09-10-2007 11:26 AM

Immobilization spells are generally some of the most powerful in any game. In fact, they're far more powerful than their equivilent in direct damage spells in many situations. Certainly the game should have some of these, and with the counter system it could make for interesting battles, but keep in mind that while a damaged warrior still fights at full strength, a disabled warrior is actually a liability to its player, and if that player decides to retreat the disabled units will be sacrificed to the enemy, removing that option.

The Witch King of Angmar 09-10-2007 03:26 PM

Quote:

Originally Posted by Darvin (Post 1697)
Immobilization spells are generally some of the most powerful in any game. In fact, they're far more powerful than their equivilent in direct damage spells in many situations. Certainly the game should have some of these, and with the counter system it could make for interesting battles, but keep in mind that while a damaged warrior still fights at full strength, a disabled warrior is actually a liability to its player, and if that player decides to retreat the disabled units will be sacrificed to the enemy, removing that option.

I think it should be in the game as a high level spell that is just not overpowered.

SPARROW94 09-11-2007 08:46 PM

I bet the game producers were thinking what you were gallivan...i bet this would fall under the school water

Gallivan 09-11-2007 09:01 PM

EDIT: Yes, because water changes to ice. At first I thought you meant water from school and I was quite confused.

jap88 09-11-2007 09:11 PM

Chances are the devs have thought of it already, if not it likely will not be incorporated into the game as it seems to be a pretty delicate balance of spells.

Joseph Visscher 09-12-2007 05:57 PM

There are game speeds in the scripts right now even, if we want the game to pause we can just set the gamespeed to 0.
Having an ability for one side to make the other side lets say 3% slower for 10 minutes would be one hell of a good ability. That would be cool. Give it to a wizard lol; some sort of curse, make all workers/building buildings/ moving armies 5-10% slower even better idea. keep em coming guys.

Slave master spell, makes all workers work 10% faster in movement and gathering resources for 5 minutes. < another cool idea. :cool:

The Witch King of Angmar 09-12-2007 06:49 PM

Quote:

Originally Posted by Joseph Visscher (Post 1738)
There are game speeds in the scripts right now even, if we want the game to pause we can just set the gamespeed to 0.
Having an ability for one side to make the other side lets say 3% slower for 10 minutes would be one hell of a good ability. That would be cool. Give it to a wizard lol; some sort of curse, make all workers/building buildings/ moving armies 5-10% slower even better idea. keep em coming guys.

Slave master spell, makes all workers work 10% faster in movement and gathering resources for 5 minutes. < another cool idea. :cool:

Yeha that way it effects them but not to the point where it is overpowering.

Gallivan 09-12-2007 06:53 PM

Just kind of derailing it myself, but building on your idea Joseph. There could be certain units entitled Slave Drivers or perhaps something with a more positive connotation.

They would carry whips, and be mediocre fighting units. However when in the proximity of your workers/drones they would whip them and they would move faster for twenty seconds or so. Whipping them could also decrease their total HP too, so it may carry a negative aspect.


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