PDA

View Full Version : LAN Games for small games


JDmino
09-18-2009, 05:35 AM
I just wanted to know, will you be able to play Dof over LAN, say against my brother or dad? I wanted to know, because that is what we do for every strategy game we have :p. Thanks in advance!

:p JDmino:p

nickson104
09-18-2009, 03:24 PM
I just wanted to know, will you be able to play Dof over LAN, say against my brother or dad? I wanted to know, because that is what we do for every strategy game we have :p. Thanks in advance!

:p JDmino:p

There are such functions in most RTS games and I dont doubt there would be, There are skirmishes against AI or even against other humans over the net so why would LAN be left out? It is a commonplace that I would be VERY surprised if it was not there

JDmino
09-18-2009, 04:35 PM
There are such functions in most RTS games and I dont doubt there would be, There are skirmishes against AI or even against other humans over the net so why would LAN be left out? It is a commonplace that I would be VERY surprised if it was not there

Cool, thanks. I hope they have it in there. It wouldn't be as good(Okay, it would :p) Without it.:)

Jean=A=Luc
09-18-2009, 04:55 PM
There are such functions in most RTS games and I dont doubt there would be, There are skirmishes against AI or even against other humans over the net so why would LAN be left out? It is a commonplace that I would be VERY surprised if it was not there

Well since SC2 will be LAN-less people aren't sure of anything anymore. Can't blame 'em really.

Josh Warner
09-18-2009, 05:21 PM
Well since SC2 will be LAN-less people aren't sure of anything anymore. Can't blame 'em really.

I can't wait until two weeks in people have already modified the game to allow lan anyway and tens of thousands, if not hundreds, of angry people forgo buying the game entirely because of this. Really, I can't. It will absolutely make my day lol.

Ironic
09-19-2009, 01:39 AM
ah so many good memories of starcraft lans....
i understand why bliz removed lan from sc2 but it still makes me really angry that they would remove such a great selling point and i actualy considered boycotting it myself.

but sc is just to danm good ;)

wills370
09-21-2009, 02:47 AM
Wow never heard about that but yes i beleive DOF will have lan capability :)

Konstantin Fomenko
09-21-2009, 01:59 PM
DoF will feature lan gameplay for standard multiplayer skirmish.
MMO is only playable through internet connection.

Liljagare
09-22-2009, 03:25 AM
That is good information indeed! I always preferred LAN'ing with friends.. :D

Darvin
09-22-2009, 12:00 PM
DoF LAN party on release day at my place :-P

fyro11
09-22-2009, 02:30 PM
Very much appreciated on my part. LAN is very much alive imo, due to the onset of WiFi.

Darathor
09-22-2009, 06:37 PM
LAN really is an awesome way to play with your friends, I do it all the time with my brother. It's a shame that SC2 won't have it at all. Having to have internet for me to play can be a pain sometimes. And I don't really see how it prevents piracy much at all.

Darvin
09-22-2009, 09:16 PM
The idea is that tools like Hamachi extend LAN capacity over the internet, allowing people to side-step BNET altogether. That won't stop people altogether, as someone will eventually reverse-engineer the program and create a solution.

Frankly, I find publishers are shooting themselves in the foot over draconian copy protection. It's trivial to find a torrent for pirated games; copy protection in every case gets cracked. The people who have to grin and bear it are the legitimate consumers, who have to cancel LAN events because some idiot decided you needed one unique license per computer to play over LAN. Guess what, your game wont be shown at my LAN event which means that my friends wont get to try it out. It's free advertising you're throwing away, just to inconvenience legitimate consumers and give yourself the illusion you're stopping pirates even as they download your product (sans "protection") before the actual release date.

wills370
09-23-2009, 07:27 AM
The idea is that tools like Hamachi extend LAN capacity over the internet, allowing people to side-step BNET altogether. That won't stop people altogether, as someone will eventually reverse-engineer the program and create a solution.

Frankly, I find publishers are shooting themselves in the foot over draconian copy protection. It's trivial to find a torrent for pirated games; copy protection in every case gets cracked. The people who have to grin and bear it are the legitimate consumers, who have to cancel LAN events because some idiot decided you needed one unique license per computer to play over LAN. Guess what, your game wont be shown at my LAN event which means that my friends wont get to try it out. It's free advertising you're throwing away, just to inconvenience legitimate consumers and give yourself the illusion you're stopping pirates even as they download your product (sans "protection") before the actual release date.

I used to have similar probelsm when i updated my computer. When i had new hardware etc as i am on a business connection the lan didnt recognise it as a new comp and therefore locked all gameplay on that game. I hope there is a transfer system where you can possibly disable one IP to swap to another?

Ironic
09-23-2009, 11:29 AM
Very much appreciated on my part. LAN is very much alive imo, due to the onset of WiFi.

yuck wifi
wifi i basically useless at a lan because as soon as you get a few people using high bandwidth aps like games the speed of wireless networks goes to the ****. Not a problem if all your doing is surfing but major fail at lan parties.

fyro11
09-29-2009, 03:03 AM
yuck wifi
wifi i basically useless at a lan because as soon as you get a few people using high bandwidth aps like games the speed of wireless networks goes to the ****. Not a problem if all your doing is surfing but major fail at lan parties.

I have 802.11n WiFi. :cool: 300Mbps ftw!

JDmino
09-29-2009, 07:52 AM
I have 802.11n WiFi. :cool: 300Mbps ftw!

Lucky mate! I have a maximum of 54mpbs. Seriously, Aussie internet connection sucks. The best stuff you can get is 100 mbps. At least, that's all we could find.

Gleem
09-30-2009, 06:50 AM
What Darvin said!

Ironic
09-30-2009, 08:44 AM
Lucky mate! I have a maximum of 54mpbs. Seriously, Aussie internet connection sucks. The best stuff you can get is 100 mbps. At least, that's all we could find.

wifi is locale network connection ie ur laptop connecting to ur router and through that to other computers on your network. The n standard is available in all new router around the world include here in aus so dunno if ur referring to net speed or wat. 300mb is the theoretical speed of n but it never really gets that fast and its not the speed i have a problem with its the latency and interference with other devices running on similar frequency's

wills370
09-30-2009, 09:25 AM
wifi is locale network connection ie ur laptop connecting to ur router and through that to other computers on your network. The n standard is available in all new router around the world include here in aus so dunno if ur referring to net speed or wat. 300mb is the theoretical speed of n but it never really gets that fast and its not the speed i have a problem with its the latency and interference with other devices running on similar frequency's

Can by the extended boxes which give better frequency free from disturbances. But they are abit more money.

Espadachim
10-01-2009, 11:16 AM
Lucky mate! I have a maximum of 54mpbs. Seriously, Aussie internet connection sucks. The best stuff you can get is 100 mbps. At least, that's all we could find.

Ahh, come here to Brazil and you will see what's a bad connection. :rolleyes:

gatorback05
12-04-2010, 06:11 PM
Will the Lan games be kinda of like Civilization Lan games? Huge maps and what not? or more based on just straight fighting rather then building an economy and alliances?

Alex Walz
12-04-2010, 06:44 PM
At the current time, LAN connectivity is unconfirmed.