PDA

View Full Version : Other Races?


nightovizard
03-13-2014, 05:59 PM
Well, i have Heard that dwarves are going to be added as a main race so cool! But then i would increase the player cpacity of cities from 3 to 4 (when dwarves are released, so everybody has a chance to try them).

then as other posible oficial races, or mercenaries,or even npc enemies for PVE:

Lizardmen?: (Could have some relation with dragons?) some kind of bipod lizards/dinosaurs.
http://fc00.deviantart.net/fs70/i/2013/069/9/4/lizardman_by_obrotowy-d5xlij1.jpg
http://www.mimbral.com/files/cache/48c277d0e8cb27ddc1f4e5efabb43322.JPG
http://www.tikisaurus.com/wp-content/uploads/2011/11/Lizardman-Aeon-SC5.jpg
http://cdn3.volusion.com/mexwq.hxrfd/v/vspfiles/photos/99120208012-2.jpg?1392669663
http://www.miniaturestudio.net/uploads/tx_cenogalerymanager/normalsize.JAG_Kartikeya_H.png
They would probably become my favourite race.

Undead/vampires?
Mummies, skeletons, zombies, vampires, bats...
http://th02.deviantart.net/fs71/PRE/i/2010/110/a/b/undead_rogue_coloured_by_DrFaustus3.jpg
http://www.wallpaperup.com/uploads/wallpapers/2013/06/15/103600/0465adef8228cbf45ed639782b812c49.jpg

Beast men?
Lycans, werebears, ratmen, etc...
http://images2.fanpop.com/image/photos/9400000/Werewolf-world-of-wolfs-and-werewolfs-9449499-791-1024.jpg

Summary:

Humans/siege machinery/horses
Elves/living plants/spirits/unicorns
Orcs/goblins/ogres/siege machinery/wargs
Dwarves/steam machinery/Halfling/gnomes/golems
Lizardmen/Dinosaurs/dragons/hydra/kobolds
Undead/skeletons/vampires/zombies
Beastmen/werewolves/lycans/minotaur/Saytrs/Centaurs/Harpies/Gorgons/other mutants

---
Then about for other posible dwarf units:

Sea:
Steam ship: http://i198.photobucket.com/albums/aa94/donaniem/DwarfIronclad.jpg

Ground: (They won't use horses, so they need some kind of counter for it, wether its heavy fire:
Steam tank: http://i266.photobucket.com/albums/ii278/Maccwar/behemoth.jpg (Gatling gun?)
or very fast:
Gyrocopter: http://i40.photobucket.com/albums/e249/spinningpond/dwarf_gyro.jpg (normal rifle) would act like a dragon, can use the ability to fly ovee objects, but in noemal mode it flies close to the ground so melee units can attack it.

Steam gives new posibilities:
Steam chainsword shock troopers: http://img24.imageshack.us/img24/268/chainsword.jpg
Steam walker/mech: http://paizo.com/image/content/PathfinderPawns/PZO1007ClockworkGolem.jpg (Same as elves siege trees?) (What about golems?)
Flamethrower
Bayonets for rifles.

---------------------------------
summary of the unit ideas on the thread:


Human - Orc - Beastmen - Elves - Dwarves - Lizardmen - Undead - Dragons
Peasant - Labourer - Tribesmen/ratmen - Warden male/female - Dwarven Workers/Miners - Indigenous Lizards - Zombie servants - Slaves
Swordsman - Goblin raider - Barbarian warrior - Bladestorm - Dwarven Battler - Lizard warriors - Zombies - Drake warriors
Maceman - Slayer - Minotaur - none - Dwarven Axeman - Lizard skirmishers - Ghouls - Drake paladins
Halberdier - Impaler - Satyr pikeman - Sentry - Dwarven Phalanx - Lizard Lances - Zombie pikeman - Drake pikeman
Foot knight - Berserker - Werewolf - Grand master - Dwarven Hammerheads - Lizard krokodils - Death reapers - Drake helljumpers
Archer - Goblin prowler - Barbarian archer - Rangers - Dwarven Rifleman - Lizard Hunters - Zombie archers - none
Crossbowman - Marauder - Satyr spearmen - none - Dwarven Axe throwers - Lizard dart throwers - none - Drake Archers
Cavalier - Beastriding Slayers - none - Ranger Mounted - Dwarven Battlewagon (Tank) - Mounted Lizard lances - Skeleton cart - none
Mounted knight - Impaler Beastriding - Centaur - Grand Master Mounted - none - Saurus Riders - Mounted death reapers - Wyvern Drake riders
Battering Ram - Siege ram - Siege ram - Treant - Dwarven ram - Armored lizard - Skeleton siege ram - Drake siege ram
Escalade - Siege ladder - Siege stairs - none - Dwarven Siege ladder - none -Skeleton siege ladder - Drake siege ladder
Belfry - Siege tower - Mammoth - Treant - Dwarvern Golem - Armored lizard - Skeleton siege tower - Drake siege tower
Trebuchet - Siege catapult - Giant - Bolt Thrower - Dwarven Cannon - Siege lizard - Skeleton siege catapult - Drake siege catapult
Oil cart - Ogre - Harpies - Garviola/Unicorn - Dwarven Gyrocopter - Carnosaurus/Hydra - Zombie dragon - Dragons green red black
Wizard - Shaman - Druid - Enchanter - Dwarven Technician - Chief Mage - Summoner/Necromancer - Pyromancer

Wilffio
03-13-2014, 06:03 PM
Hello nightovizard... yes Dwarfs is planned, another possible race is undeads :) i would love lizards aswell, just because i played Warhammer and played heroes back in the good days with the Lizard people :) but keep coming with the suggestions and the devs will be looking into it.

/Wolf

nightovizard
03-13-2014, 06:34 PM
Hello nightovizard... yes Dwarfs is planned, another possible race is undeads :) i would love lizards aswell, just because i played Warhammer and played heroes back in the good days with the Lizard people :) but keep coming with the suggestions and the devs will be looking into it.

/Wolf

Yeah warhammer fantasy has a lot of diferent races. I agree with what you say, but i must add that the idea of having an army of werewolves and other beasts, sounds great too, not only undeads and lizards :)

So:

Humans/siege machinery/horses
Elves/living plants/spirits/unicorns
Orcs/goblins/ogres/siege machinery/wargs
Dwarves/steam machinery/Halfling/gnomes/golems
Lizardmen/Dinosaurs/dragons/hydra/kobolds
Undead/skeletons/vampires/zombies
Beastmen/werewolves/lycans/minotaur/Saytrs/Centaurs/Harpies/Gorgons/other mutants

sounds like a good plan to me.

Fennr993
03-15-2014, 06:27 AM
Lizards and beastmen sounds great. Really hoping to see something unusual in the futurue instead of the standaard races.

ElderDays
03-16-2014, 10:50 AM
I think beastmen could be an interesting faction. Just lump all the mythical monsters together sort of like in Narnia.

-Minotaurs -Saytrs -Centaurs -Harpies -Gorgons and maybe throw in some of the modern fantasy guys too. -Gnolls -Kobolds (The dog/humanoid kind)

Lizardmen should certainly be grouped with dragons.

Steampunk dwarves have been done to death. I'd rather see the faction focused on other things. Goat mounted cavalry? Animated ancestor statues? Giving them a gnome unit might be cool.

I think a barbarian faction has a lot of potential. Sort of a mash up of Vikings Huns and Conan. It might be hard to make them distinct from orcs.

nightovizard
03-16-2014, 11:22 AM
I think beastmen could be an interesting faction. Just lump all the mythical monsters together sort of like in Narnia.

-Minotaurs -Saytrs -Centaurs -Harpies -Gorgons and maybe throw in some of the modern fantasy guys too. -Gnolls -Kobolds (The dog/humanoid kind)

Lizardmen should certainly be grouped with dragons.

Steampunk dwarves have been done to death. I'd rather see the faction focused on other things. Goat mounted cavalry? Animated ancestor statues? Giving them a gnome unit might be cool.

I think a barbarian faction has a lot of potential. Sort of a mash up of Vikings Huns and Conan. It might be hard to make them distinct from orcs.

Beastmen would basically be half men/half beast, such as minotaur and werewolves/lycans, -Saytrs -Centaurs -Harpies -Gorgons could be there too. But gnolls are pretty much like werewolves and lycans (at least the idea I have about them), and kobolds are something more for the lizardmen than the beastmen.

now that I think about it about what you said about steam, I would like to see golems for dwarves too :D rock creatures could be another option for them. Goat mounted cavalry? well that sounds hilarious at first, but if the goats were designed well, and looked bad ass, it could work.

Barbarian faction would be similar to beastmen, which is a cool thing.

ReCoder
03-16-2014, 01:08 PM
While other races are certainly hoped to have in the future this will not be soon, and if we add more it will be at the minimum in 2 or 3 months. Most likely later than that. Although lizardmen are my favorite :P

nightovizard
03-16-2014, 05:08 PM
While other races are certainly hoped to have in the future this will not be soon, and if we add more it will be at the minimum in 2 or 3 months. Most likely later than that. Although lizardmen are my favorite :P

hope they are added soon :D but yeah, I understand that there are some issues and features that have to be fixed first.

Also I was thinking about something:

Humans/siege machinery/horses
Elves/living plants/spirits/unicorns
Orcs/goblins/ogres/siege machinery/wargs
Dwarves/steam machinery/Halfling/gnomes/golems
Lizardmen/Dinosaurs/dragons/hydra/kobolds
Undead/skeletons/vampires/zombies
Beastmen/werewolves/lycans/minotaur/Saytrs/Centaurs/Harpies/Gorgons/other mutants

That makes a total of 7 races. I remember that in the scenario editor there is Gaia, and then 1-8 possible players. so I think it would be interesting if every player could play with a different race in a match, but for that another additional race would be needed, so the question is, which race you would add to the list?

At first I thought about the giants, but I see some problems with them, first its dimensions, the weapons they would use etc... I decided to discard them.

Then I considered tritons, a kind oh humanoid amphibious creature, but the problem is that these things live on the ocean, in a underwater city like atlantis. So well I decided to discard them too (although it would be interesting to see them, at least as npc's, or maybe living in islands).
http://s.cghub.com/files/Image/700001-701000/700915/517_max.jpg
http://fc09.deviantart.net/fs12/i/2006/329/7/5/octopus_by_theincredibleandy.jpg
http://www.wizards.com/mtg/images/daily/stf/stf79_merfolk.jpg
http://fc03.deviantart.net/fs71/f/2013/281/2/2/wavecrash_triton_by_ryanbarger-d6ps3fe.jpg
http://randolfo.deviantart.com/art/Orca-Dragon-324439656

so I came up with another thing, very uncommon in fantasy: insects. I know, they are senn in many scfi as monsters or aliens, but they are very uncommon in fantasy settings.

Imagine some kind of mantis:
http://www.spk.la/wp-content/uploads/2012/10/real-pokemon-6.jpeg
or ants, leaded by a queen/king (Your hero)
https://www.wizards.com/dnd/images/excerpt_4E_swordwing1.jpg
http://thiago-almeida.deviantart.com/art/Ant-358636800
http://critical-dean.deviantart.com/art/Insect-Race-60072228
http://critical-dean.deviantart.com/art/Giant-scorpion-411554681

I think it would be interesting, maybe the insectoid men and the lizardmen could have been enemies for a long time in a yet to discover land found at the other side of the great sea. (when naval battles are released I would like to see the ''great sea'' as a possible battleground between continents).

This is the actual world map:
http://www.reverieworld.com/screenshots/worldmap.jpg

where lizardmen land and other races land could be located:
http://www.reverieworld.com/forums/attachment.php?attachmentid=3897&d=1395011560

ReCoder
03-16-2014, 07:34 PM
Insects are an interesting idea, although if we were to incorporate all of this I would think that we would expand the map, perhaps dwarves on the existing continent, and then expanding the ocean and adding navies and continent or large offshore island chain to add the other races. That would add a considerable amount of depth to the game. Perhaps even fishing fleets and maybe some new types of units to harvest resources from the ocean!

nightovizard
03-16-2014, 08:05 PM
Insects are an interesting idea, although if we were to incorporate all of this I would think that we would expand the map, perhaps dwarves on the existing continent, and then expanding the ocean and adding navies and continent or large offshore island chain to add the other races. That would add a considerable amount of depth to the game. Perhaps even fishing fleets and maybe some new types of units to harvest resources from the ocean!

Indeed, with the new empire expansion, new world regions would be welcome. More towns and cities to conquer as well as new races and enemies.

And yes since naval units are going to be added, i would make a new continent separated by the great sea. Considering this, all races should have acces to the sea. This would bring brand new features to the game.

Nice models! There are lots of tutorials on creating organics, I'm actually working on that for a school project at the moment. What software do you use? I may be able to point you in the direction of some good resources. While I like the location in the desolate area the fact that you put them in the two dwarf areas doesn't make much sense! Perhaps a map expansion would be necessary to incorporate them into the game world.

I use wings 3D and blender.

And i actually placed the new regions on blank sites as i used this map as base:
http://www.reverieworld.com/screenshots/worldmap.jpg

Decided to add the beastmen next to the dwarves regions as these regions are in the north and full of mountains, as well as far from civilisatio. also they have an entrance to the sea at the north. All this gives them a barbarian viking feeling, which is good in my opinion. This is a race i wouldnt place in another diferent continent.

Under the beastmen, you can find the undead, necromancers, vampire lords, zombies, skeletons etc... I decided to place them there for 2 reasons: 1 you know of the werewolf-vampire relation, thus i think the borders of both undead and beastmen should be connected. 2 there is a place called the deathlands next to it, perfect setting for them. They have an entrance to the sea on the south.

Then i decided to place lizardmen and insectoid men in a diferent continent at the other side of the great sea. These are the most "exotic" races, and they both live in the jungle and resemble aztecs and maians, so this new continent could be like south America.

nightovizard
03-17-2014, 10:14 AM
I decided to make some changes to the ''hipotetical'' final map, the black dot points are possible fortress/cities/towns locations. Also take into account that Goblins, Dragons and Ogres aren't playable (Dwarves too, but just for now, they will be in the future). Goblins and ogres are part of the Orc army, and dragons are totally independent, although that every race can control its own dragons. Dwarf mercenaries are controllable by all races too. (not sure if this will be possible in the future)

you will notice I added Aileanstria:
http://www.reverieworld.com/forums/showthread.php?t=8905

and the dwarf mines of Endhyr:
http://www.reverieworld.com/forums/showthread.php?t=8900

so here is the map updated:
http://www.reverieworld.com/forums/attachment.php?attachmentid=3898&d=1395068946

Humans/siege machinery/horses
Elves/living plants/spirits/unicorns
Orcs/goblins/ogres/siege machinery/wargs
Dwarves/steam machinery/Halfling/gnomes/golems
Lizardmen/Dinosaurs/dragons/hydra/kobolds/wyverns
Undead/vampires/zombies/skeletons
Beastmen/werewolves/lycans/minotaur/Saytrs/Centaurs/Harpies/Gorgons/other mutants
Insectoid men/Ants/mantis/scorpions/etc

Wow you put a lot of great thought and work into these ideas. I'd like to give you a few more suggestions if you don't mind. First instead of ogres what if Bal Rattha was mainly populated bt human barbarians? They could be a small NPC faction with a few units that can be hired as mercenaries similar to the way dwarves are now. My next idea is for what is currently called the desolate hills to become a melting pot of monstrous humanoids. Along with goblins there could be trolls ettins gnolls (I know you said they seem a bit too much like werewolves but I love hyena men) and giants. Wizards are fairly active there so perhaps they created the creatures through magic or summoned them from other worlds. Again it would be an NPC region with interesting and dangerous new enemies with the possibility to hire some of them.

I still feel that lizardmen should be lumped in with dragons. The insect faction would certainly be unique but I think that might work against it. These are just my opinions though.

Awesome ideas maybe some day we will see a few of them in game!

Well it wasn't me who decided Bal Rattha to be the homeland of the ogres, and who populated the desolate hills with lots of goblins. It is said here:
Reverie World Studios Design Doc. – Regional Descriptions
2011-2012 Reverie World Studios, INC.

BAL RATTHA
Terrain Type: Desert – Wasteland, with some empty lakes and lots of dying trees
Major Strongholds: None – this is not a player region
This is the home of ogres, who live here in such numbers that their morning bellows shake the desert sand with a sound like the world ending. Orcs have never sent their armies here, perhaps because there is neither a civilization to destroy nor riches to plunder. Thus Bal Rattha is left to ogres and exiles, and the latter rarely survive for long.

So at first it seems that region cannot be populated by barbarians, but I think that barbarians could be part of the beastmen, take a look:
http://3.bp.blogspot.com/-WqQKbTP7_4s/UeKrYmT4G_I/AAAAAAAACR4/ce1q3y94sOY/s1600/IMG_7928.JPG
If these could become mercenaries just as dwarves it could be a nice addition. (Minotaurs are pretty much beastmen, so why not adding more?)

THE DESOLATE HILLS
Terrain Type: empty wasteland with hills and swamp
Major Strongholds: None – this is not a player region
It is unknown why The Desolate Hills are quite so desolate. In the Older Times, humans attempted to settle in the region, but their crops failed and their animals died. Some believe magic corrupts the earth, for the Order of the Deep is said to work their spells here, far from prying eyes. Perhaps the wizards have always worked to keep humans away, and perhaps it is partly due to their influence that goblins also populate these hills, a menace to any who travel through.

then desolate hills could have extra independent races too, maybe because of wizards as you said. but it mainly would be a goblin region, next to the dwarves ones, so expect some goblin-dwarf wars.

About lizardmen and dragons having some kind of relation, that's possible, but take into consideration that sssilistra is an independent dragon region:

SSSILISTRA
Terrain Type: Mountains with open volcanos and dead trees
Major Strongholds: None – this is not a player region
Sssilistra is dragon territory. Its landscape is the stuff of childhood fantasies, though few ever set foot in that wild and powerful place. Amidst the blackened trees, fires spew from the volcanoes, which rumble ever angrily.

So I think that Lizardmen could have dragons and hydras in their armies (as well as other giant lizards/dinosaurs)

But just like ogres and goblins have their own territory, and work together with orcs, dragons would have sssilistra, and would work with the lizardmen the same way orcs/goblins/ogres do. I wouldn't annex/add sssilistra region to the lizardmen empire though.

About the insect race, it is uncommon, and I don't know of any other race that could be a good replacement, maybe tritons? but these are amphibious so it could be a bit problematic to balance.

giants are too big to be a main race. Battalions of giants would create many balancing issues. Though I don't discard them at all as they could be a support race for a main race, the same way goblins and ogres support orcs. Maybe beastmen.

The other race I considered too, are daemons:
http://img2.wikia.nocookie.net/__cb20130707133705/new-monster/images/2/23/Bloodletter.jpg
http://inkvizitor.hu/images/data/images/news/infinity/emi/bravesouls4/chaos-demons.jpg
But they have a huge relation with the fire element, and they remind me a lot the dragon race.

I don't know what the devs think about all this.

Konstantin Fomenko
03-17-2014, 06:45 PM
I figured I`ll post some concept art we made before when we were considering all these extra races:) Just to keep the discussion going and imagine flowing:)

Konstantin Fomenko
03-17-2014, 06:46 PM
And a few more:)

nightovizard
03-17-2014, 06:59 PM
Oh wait:

http://www.reverieworld.com/forums/attachment.php?attachmentid=3902&d=1395099894
http://www.reverieworld.com/forums/attachment.php?attachmentid=3904&d=1395099935

so are dragons actually going to be humanoid beings too? That changes the view I had about them a lot.

Then lizardmen idea and that dragon idea are actually very very similar.

also didn't expect to have amphibious beings such as salamanders in dof:
http://www.reverieworld.com/forums/attachment.php?attachmentid=3901&d=1395099880
http://www.reverieworld.com/forums/attachment.php?attachmentid=3899&d=1395099867

Close to my lizardmen civilization race idea, although I imagined them more hostile and carnivore.
http://www.miniaturestudio.net/uploads/tx_cenogalerymanager/normalsize.JAG_Kartikeya_H.png
dinosaur kind of.

oh yes I'm glad to see you thought about beastmen too :D
http://www.reverieworld.com/forums/attachment.php?attachmentid=3906&d=1395099957
http://www.reverieworld.com/forums/attachment.php?attachmentid=3907&d=1395099960
don't forget about lycans/werewolves :)
http://www.wallpaperup.com/28065/dark_horror_werewolf_lycan_monster_creature_wolf_. html
http://el-grimlock.deviantart.com/art/Werewolf-Warrior-255138248

Strange you didnt thought about the undead nor did any concepts for them:
http://www.waylandgames.co.uk/images/uploads/freebooter/UNT001.jpg
http://www.allhistoric.co.uk/acatalog/07Jan10ZPI015.jpg
http://www.waylandgames.co.uk/images/uploads/mantic/MGKWU74-1.jpg
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1910601a_99120207016_ZombieDragon01_445x319.jpg

nightovizard
03-19-2014, 12:43 PM
Taking into consideration: http://www.reverieworld.com/forums/attachment.php?attachmentid=3898&d=1395068946
allow me to make some more suggestions for the dragon race and the others:

------Dragons--------

http://www.reverieworld.com/forums/attachment.php?attachmentid=3904&d=1395099935

For some reason the design of that dragon reminds me of the Templars, and that does not fit at all with such a ''dark'' and monster race like the dragons are. They would have to be different from lizards/dinosaurs, which I'm going to talk about them just next to the dragons.

This would fit a lot more for dragons:
http://fc03.deviantart.net/fs71/f/2011/291/1/3/dragon_warrior_by_el_grimlock-d4d79yb.jpg
http://fc04.deviantart.net/fs26/f/2008/176/0/9/Dragon_warrior_by_WolfLSI.jpg
http://wolflsi.deviantart.com/art/Dragon-sword-fighter-92255094

So the idea is that they would be human like, with that I mean they would walk using 2 legs and without bending at all, just like a human being walks (Straight up). But unlike the big dragons, most of dragon infantry wouldn't have wings, nor to be able to use fire. (They would keep a tail though, not very long). As their skin is very hard and resistant, they wouldn't use much armor. Of course they would resemble dragons and have its skin and characteristics. I don't see them using any kind of shields, consider dual swords wielding for them.

------Lizardmen--------

http://www.reverieworld.com/forums/attachment.php?attachmentid=3901&d=1395099880

that salamander amphibious being looks fine, but I would add different kinds of reptiles to this race, more hostile and dinosaur looking, different from dragons.

Some examples:
http://fc00.deviantart.net/fs26/i/2008/112/a/5/Dragon_Warrior_Lineart_by_LilithSchlangenauge.png
http://www.miniaturestudio.net/uploads/tx_cenogalerymanager/normalsize.JAG_Kartikeya_H.png
http://2.bp.blogspot.com/-sRkL-zwRmBE/UfA3EscgafI/AAAAAAAAAUI/U2dxi3JzEPM/s1600/IMAG0073.jpg
http://4.bp.blogspot.com/-oQTjohkTiIA/Uf8TymCH5aI/AAAAAAAAEDQ/OCqWJ_z_fz8/s1600/Lizaardmen-Bastiladon-Arc-Of-Sotek-01.jpg
http://farm6.staticflickr.com/5350/8825577974_62ca1c61b4_o.jpg
http://fc06.deviantart.net/fs50/f/2009/285/b/f/Lizardman_by_TheDjib.jpg
http://fc04.deviantart.net/fs46/f/2009/165/a/5/SS__Slik_by_JWilsonIllustration.jpg
http://1-media-cdn.foolz.us/ffuuka/board/tg/image/1335/09/1335096338558.jpg
http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1335/05/1335054002307.jpg

Crocodiles, T-rex, raptors, triceratops, iguanas, lizards... any reptile you can imagine (But not dragons). Unlike dragons they would resemble more raptors than humans (They aren't straight up, think about a raptor walk and stand position: http://www.foroswebgratis.com/imagenes_foros/9/5/4/7/1/410189Raptor_for_Maquaii_by_vinree2.jpg ). in addition they would be used to live in dense jungles and swamps. (would resemble the Mayans in some way, as these jungles would be located in another continent at the other side of the great sea, like South America) Perhaps Hydras could be found on that continent too. unlike dragons, this race would use some kind of shields, as their skin is not that hard.

------Dwarves--------

well some of them are already ingame, and I suppose thy will be added as a new playable race soon. If possible I would expand their territory a bit to the north and the east.

Posible steam additions:
http://i198.photobucket.com/albums/aa94/donaniem/DwarfIronclad.jpg
http://i266.photobucket.com/albums/ii278/Maccwar/behemoth.jpg
http://i40.photobucket.com/albums/e249/spinningpond/dwarf_gyro.jpg
http://paizo.com/image/content/PathfinderPawns/PZO1007ClockworkGolem.jpg
http://img24.imageshack.us/img24/268/chainsword.jpg

Posible non-steam unit additions:
https://mlpchan.net/rp/src/1367112926612.jpg (Golems)
http://www.spellforce.com/images/races/Dwarves_compose8.gif

Structures:
http://1.bp.blogspot.com/-8WUtSAPyvdo/UswOGkZipRI/AAAAAAAAAK4/j3lPhmX5MdM/s1600/Enanos-Varak-Varr-Dwarf-Warhammer-Scenery-Fortaleza.jpg
http://3.bp.blogspot.com/-rnb2gIFV91k/UswPfXzjrnI/AAAAAAAAALM/Uw756ADtz0w/s1600/Enanos-Varr-Dwarf-Varak-Warhammer-Scenery-Fortaleza.jpg
http://www.ifelix.net/images998/IMG_1785.jpg
http://www.ifelix.net/gamingblog/wp-content/uploads/2011/11/IMG_1791.jpg
http://www.ifelix.net/gamingblog/wp-content/uploads/2011/11/IMG_1790.jpg


------Beastmen--------

http://www.reverieworld.com/forums/attachment.php?attachmentid=3906&d=1395099957
http://www.reverieworld.com/forums/attachment.php?attachmentid=3907&d=1395099960

The in game minotaur would be part of this men/beast hybrid race. They would resemble a bit the Vikings and barbarians from north Europe during the roman empire, as well as some Greek mythology. where this could be placed? well I thought they could be next to the dwarves, at the north.

some examples:
http://cache.g4tv.com/ImageDb3/284098_S/diablo-3-beta-barbarian-guide.jpg
http://2.bp.blogspot.com/-fiz3sveP-yE/Ui7_ks18zII/AAAAAAAAMHI/fcnv26AiKGI/s1600/1065x1600_12165_Conan_the_Destroyer_2d_fantasy_war rior_barbarian_big_axe_picture_image_digital_art.j pg
http://fc04.deviantart.net/fs70/i/2011/072/7/7/barbarians_at_the_gates_by_chrisappel-d3bkkrt.jpg
http://iamjoe.files.wordpress.com/2012/04/intro-to-barbarian.jpg
http://el-grimlock.deviantart.com/art/Werewolf-Warrior-255138248
http://el-grimlock.deviantart.com/art/WOLF-Warrior-197165614
http://el-grimlock.deviantart.com/art/Worgen-Moon-Concept-201738222
http://fc09.deviantart.net/fs71/f/2010/359/b/3/god_of_war_iii__saytr02_by_andyparkart-d35m7vd.jpg
http://history6a.edublogs.org/files/2013/04/centaur-x2c40a.jpg
http://img3.wikia.nocookie.net/__cb20120729082456/camphalfbloodroleplay/images/f/f2/Gwn-monster-harpy.jpg
http://1.bp.blogspot.com/-sz_a3b3x8pU/TZnzRkFjC-I/AAAAAAAAA-g/vgn35SQGnXU/s320/Skaven.jpg

Lycans/werewolves, rat men, centaurs, harpies, satyrs... All with a barbarian feeling.

------The undead--------

surprised you didn't had any concepts for them yet. Undead is a very possible race to be added to the game. Basically Vampire lords would lead an army of zombies and skeletons and other necromancers. I would place them next to the beastmen and the orcs, at the south. The reason is that the deadlands are placed there, and because of the relation lycans and vampires have, that's why I decided to put beastmen-undead next to the other. The lands basically would be wastelands with dead trees, swamps and a lot of fog.

some examples:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1910601a_99120207016_ZombieDragon01_445x319.jpg
http://www.wallpapername.com/thumbnails/detail/20121203/undead%20fantasy%20art%201920x1080%20wallpaper_www .wallpapername.com_80.jpg
http://wallpapersus.com/wp-content/uploads/2012/06/video-games-monsters-battle-zombies-fantasy-art-monochrome-Guild-Wars.jpg
http://www.waylandgames.co.uk/images/uploads/mantic/MGKWU74-1.jpg
http://www.waylandgames.co.uk/images/uploads/freebooter/UNT001.jpg
http://www.allhistoric.co.uk/acatalog/07Jan10ZPI015.jpg
http://www.waylandgames.co.uk/images/uploads/mantic/MGKWU74-1.jpg

------Insectoid men--------(the swarm?)

The plan was to add another race but since I discovered that dragons where going to be an official race too, there are already 8 races, the only thing is that the lizardmen would live in an entire continent alone, so I don't know if another race should be added next to them. That's why I thought about some kind of insect beings, both lizardmen and insect men would be exotic races living in jungles found in another continent:
https://www.wizards.com/dnd/images/excerpt_4E_swordwing1.jpg

Also considered Tritons, daemons and giants too, but they don't seem possible neither practical at all as main races. I could say dark/blood elves too, but there are already 3 regions of elves ingame.

These are features and additions that future patches and expansions could add, as for now the main goal is fixing most of the game bugs and issues, and improve its performance and playability.

MajorTwitch
03-19-2014, 01:29 PM
Want more ideas? Just look through the dungeon and dragons monster manuals. I know that edition 3.5 manuals 1-6 have pretty wide selection of stuff with some images. The races books have pages of lore from each featured race. There something like 4 of those book too.

On a derailing side-note I would rather have a balanced, a control scheme not from the early 90s, desync free, lag free, and crash free game with one race then a game with 20 playable races.

nightovizard
03-19-2014, 01:54 PM
Want more ideas? Just look through the dungeon and dragons monster manuals. I know that edition 3.5 manuals 1-6 have pretty wide selection of stuff with some images. The races books have pages of lore from each featured race. There something like 4 of those book too.

On a derailing side-note I would rather have a balanced, a control scheme not from the early 90s, desync free, lag free, and crash free game with one race then a game with 20 playable races.

Thanks for the feedback, I've never seen those manuals (Never played D&D).

About game quality over quantity:

These are features and additions that future patches could add, as for now the main goal is fixing most of the game bugs and issues, and improve its performance and playability.

I totally agree with you, first of all game needs to be fixed, and hopefully this next 24B patch will fix most of the problems and add some new content that will improve game's quality. but as every MMO this game will be adding new content, features and races, no doubt about that (That after they fix almost every game issue of course), so I was giving the feedback explaining which ones could be added, how, and why.

MajorTwitch
03-19-2014, 02:26 PM
Found a site with the monster manuals (http://www.scribd.com/doc/52212746/Monster-Manual-D-D-3-5).

ElderDays
03-19-2014, 03:13 PM
I hope I am not intruding on your thread but I wanted to share some details I came up with for a Barbarian faction. Here is a list of possible units.

I was thinking of having the barbarian lands consist of three regions. A snowy mountainous region along the coast. This province would have a Norse flavor. Its armies would be made up entirely of infantry. The next region would be heavily forested with fog covered moors along one of its borders. Its military would be influenced by the ancient Celts and Germans with the ability to create a mixed force of cavalry and infantry. The last area would be a vast steppe populated by tribes inspired by Asiatic horse peoples. Horses are plentiful in this region but access to hard hitting infantry is limited.

Depending on your starting territory many of these units have the option to be mounted. Rather than recruiting mounted units from a stable barbarians would need to purchase and raise a horse herd in the same way as other live stock. Once the herd has reached maturity it may be mounted by any eligible unit.

-Tribesmen: Basic workers that can also be mustered into warriors. Once mustered they are armed with spear and shield. Also has the option to be mounted
-Thegn: Main line professional warrior. Equipped with light armor sword and shield. May be mounted
-Champions: Elite warriors. Equipped with greatsword and medium armor.
-Bowmen: Ranged fighters equipped with shortbow and light armor. May be mounted
-Wind Riders: Elite Mounted warriors equipped with sword buckler shortbow and medium armor.
-Shield Maidens: Melee/healer unit equipped with sword shield and light armor.

Heroes
-Chieftain: Leader equipped with sword axe and medium armor.
-Druid: Spell caster
-Ulfandr: Melee unit armed with greataxe and light armor. Also has special monster slaying abilities.

Also I had thought of a couple other factions that might work.
-Dark Elves
-Amazons

nightovizard
03-19-2014, 03:29 PM
I hope I am not intruding on your thread but I wanted to share some details I came up with for a Barbarian faction. Here is a list of possible units.

I was thinking of having the barbarian lands consist of three regions. A snowy mountainous region along the coast. This province would have a Norse flavor. Its armies would be made up entirely of infantry. The next region would be heavily forested with fog covered moors along one of its borders. Its military would be influenced by the ancient Celts and Germans with the ability to create a mixed force of cavalry and infantry. The last area would be a vast steppe populated by tribes inspired by Asiatic horse peoples. Horses are plentiful in this region but access to hard hitting infantry is limited.

Depending on your starting territory many of these units have the option to be mounted. Rather than recruiting mounted units from a stable barbarians would need to purchase and raise a horse herd in the same way as other live stock. Once the herd has reached maturity it may be mounted by any eligible unit.

-Tribesmen: Basic workers that can also be mustered into warriors. Once mustered they are armed with spear and shield. Also has the option to be mounted
-Thegn: Main line professional warrior. Equipped with light armor sword and shield. May be mounted
-Champions: Elite warriors. Equipped with greatsword and medium armor.
-Bowmen: Ranged fighters equipped with shortbow and light armor. May be mounted
-Wind Riders: Elite Mounted warriors equipped with sword buckler shortbow and medium armor.
-Shield Maidens: Melee/healer unit equipped with sword shield and light armor.

Heroes
-Chieftain: Leader equipped with sword axe and medium armor.
-Druid: Spell caster
-Ulfandr: Melee unit armed with greataxe and light armor. Also has special monster slaying abilities.

Also I had thought of a couple other factions that might work.
-Dark Elves
-Amazons

don't worry, that's great feedback :D

About barbarians, they couldn't be normal humans at all, since we already have a human race, so that would be more like a new human faction. that's why I decided to put along beastmen and barbarians in a single package. Visual example:
http://3.bp.blogspot.com/-WqQKbTP7_4s/UeKrYmT4G_I/AAAAAAAACR4/ce1q3y94sOY/s1600/IMG_7928.JPG

About the regions, sounds perfect, In fact I decided to put the beastmen region at the north to be able to give them this Nordic feeling.
http://www.reverieworld.com/forums/attachment.php?attachmentid=3898&d=1395068946
In addition dwarves also have some Nordic/barbarian characteristics.

also nice ideas for units and heroes, the only thing is that that horse feature could make things a bit too complicated. in addition I already considered centaurs for them, those should already do the work. Asian tribes... Well the first thing I think are the Mongolian mounted archers, if we join together human archer and horse...:
http://history6a.edublogs.org/files/2013/04/centaur-x2c40a.jpg

Dark elves... there are already 3 types of elves inside the elf faction, I don't think that others are needed,

Amazons sound very interesting, they might be human, but they are woman, which is totally uncommon in the human army.

gorgos96
03-19-2014, 05:57 PM
I think undead and a new darker elf race would be really cool (like the bloo elf or dark elf) there could also some new divine races like angels and demons or maybe a whole new race that is ip to your imagination

Konstantin Fomenko
03-20-2014, 12:55 PM
Woah amazing brainstorming process!

With our Dragons - we planned a combination - yes there are few very powerful Dragon units, but also infantry in the face of these humanoid Drake units. In addition they`l employ "slave" units - naked, dirty humans, elves and orc labourers with chains - slowly gathering resources, under supervision of Drakes.

nightovizard
03-20-2014, 01:37 PM
Woah amazing brainstorming process!

With our Dragons - we planned a combination - yes there are few very powerful Dragon units, but also infantry in the face of these humanoid Drake units. In addition they`l employ "slave" units - naked, dirty humans, elves and orc labourers with chains - slowly gathering resources, under supervision of Drakes.

Awesome! So the special units of the dragon race would be dragons, then drakes as infantry, and they would use other races as slaves too, that sounds like a very dark race, maybe even more than the orc :D

taking that into consideration too, I think it would be good if the looks of Sssilistra changed, in the descriptions it says that is full of burned trees, wastelands lava and volcanos, so the first thing that comes to my mind related to this is mordor:
http://s.cghub.com/files/forum_attachments/2/1/4/9/7/25155.attach.jpeg

I think you should change the looks of sssilistra in a future patch when you release the dragons as a race, at least from the world map, to make it look more dark:
http://media.moddb.com/images/mods/1/12/11169/Mordor.jpg

ElderDays
03-20-2014, 07:09 PM
The dragon race does sound very cool. The game needs another "bad guy" faction.

I think barbarians and beastmen do have similar themes and would work well together in that regard. Something to consider though is that with barbarians satyrs centaurs minotaurs werewolves and a number of other hybrid creatures the beastmen faction might be overcrowded. I was thinking of bestmen as the children of the wild wood. Unlike elves who try to impose a harmonious balance on nature the beastmen are nature and act upon their wants and needs accordingly.

Also I remember reading something in game about the humans sailing out of the West to settle their current lands. With that in mind it is entirely possible that another human civilization exists across the western sea. Having another human faction might not be so bad as long as its flavor and play style are different enough from the current human faction. Not necessarily barbarians but there are a lot of other options.

I agree that Amazons have a lot of potential. I like dark elves but I don't think they need to appear in the game any time soon. Even an NPC unit might be enough for them. As for demons and angles I think if they are introduced they should be summonable units but not whole factions.

nightovizard
03-20-2014, 07:39 PM
The dragon race does sound very cool. The game needs another "bad guy" faction.

I think barbarians and beastmen do have similar themes and would work well together in that regard. Something to consider though is that with barbarians satyrs centaurs minotaurs werewolves and a number of other hybrid creatures the beastmen faction might be overcrowded. I was thinking of bestmen as the children of the wild wood. Unlike elves who try to impose a harmonious balance on nature the beastmen are nature and act upon their wants and needs accordingly.

Also I remember reading something in game about the humans sailing out of the West to settle their current lands. With that in mind it is entirely possible that another human civilization exists across the western sea. Having another human faction might not be so bad as long as its flavor and play style are different enough from the current human faction. Not necessarily barbarians but there are a lot of other options.

I agree that Amazons have a lot of potential. I like dark elves but I don't think they need to appear in the game any time soon. Even an NPC unit might be enough for them. As for demons and angles I think if they are introduced they should be summonable units but not whole factions.

I got to totally agree with you.


im gonna go further and suggest some of the units that beastmen (and maybe each race) would exactly have, so they don't become overcrowded.

----Beastmen----

1 Tribesmen: The unit designed to gather resources. (Like human peasant)

2 Ratsmen: Could be used as an advanced unit to gather resources from dead bodies. (Like dwarf miners who are specialized in gathering stone and gold)
http://1.bp.blogspot.com/-sz_a3b3x8pU/TZnzRkFjC-I/AAAAAAAAA-g/vgn35SQGnXU/s320/Skaven.jpg

3 Barbarian warrior: Main beastmen infantry unit, they are humans, but because of their looks they seem beasts.
http://iamjoe.files.wordpress.com/2012/04/intro-to-barbarian.jpg

4 Barbarian archers: Main long ranged unit, These barbarians use bows.

5 Minotaurs: Already ingame. Heavy melee unit.

6 Pikemen Satyrs: Armed with pikes, would be the main counter for cavalry.
http://fc09.deviantart.net/fs71/f/2010/359/b/3/god_of_war_iii__saytr02_by_andyparkart-d35m7vd.jpg

7 Spearmen Satyrs: Armed with spears, these would be the elite long ranged units (They throw the spears)

8 Werewolves: The elite units, very fast,very strong and deadly.
http://images2.wikia.nocookie.net/__cb20081108213007/wowwiki/images/thumb/6/64/MGWorgen.jpg/265px-MGWorgen.jpg

9 Centaurs: Chavalry that would use bows, resembling a bit the Mongolian. could have the ability to change to melee weapons, and act as if they were normal cavalry.
http://history6a.edublogs.org/files/2013/04/centaur-x2c40a.jpg

10 Harpies: Designed for lightning strikes, the tactic is hit hard, and fly. This can do a lot of damage to enemy units and certain strategic points, for example a surprise attack from these could destroy the door mechanism, which would allow the other forces to enter the castle.
http://img3.wikia.nocookie.net/__cb20120729082456/camphalfbloodroleplay/images/f/f2/Gwn-monster-harpy.jpg

11 Mammoth: Very powerful unit, also it is used to assault castle walls like a siege tower (Would be like the elf ents)
http://img2.wikia.nocookie.net/__cb20100701130027/indebanvandering/nl/images/0/01/Mumakil3.jpg

12 Stairs: The standard siege stairs.

13 Catapult/Giant: Catapults, Or maybe using giants to throw rocks and destroy walls (destroy doors by kicking them?) giants actually could fit there.
http://www.witchhunter.net/images/norse/giant/barbarian_hill_giant_reaper_jason_wiebe_14205_11.j pg

14 Siege ram: Main unit to take down gates. (Similar to orcs)
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180408_99061462016_EvilBatteringRamMain_873x627. jpg
http://www.santharia.com/weapons/weapons_pics/battering_ram3.jpg

15 Druid: Main beastmen wizard.

----Dwarves----

1 Dwarven Workers: Main dwarf worker force.

2 Dwarven Miners: Specialized units on gathering gold and stone. (already ingame)

3 Dwarven battler: Main Dwarf battle unit. (already ingame)

4 Dwarven axeman: Heavy melee units. (already ingame)

5 Dwarven phalanx: anti cavalry units.
http://img3.wikia.nocookie.net/__cb20120204152546/lotr/images/8/82/Dwarf9_small.jpg

6 Dwarven hammerheads: Elite units with big hammers.
http://www.paperspencils.com/wp-content/uploads/2012/05/nanoguerrieromartello.jpg

7 Dwarven axe throwers: These can throw axes to the enemy.

8 Dwarven rifleman: Units with a deadly long range weapon. (already ingame)

9 Dwarven battlewagon: It would bo some kind of armored vehicle, or tank, with a machinegun on it.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m90070a_99120202027_EMPSteamTankBack_445x319.jpg

10 Dwarven ram: Siege unit to destroy gates (already ingame)

11 Dwarven siege ladder

12 Dwarvern golem: Would work exactly like the elven eant siege unit.
http://4.bp.blogspot.com/-OM8U5jk53ao/TlqKIELs8qI/AAAAAAAAAKQ/QKcOvwxuTRk/s1600/stonegolem.jpg

13 Dwarven cannon: (already ingame)

14 Dwarven gyrocopter: Some kind of helicopter.

15 Dwarven technician: Dwarves are supposed to not have any kind of magic.

----Dragons----

1 Slaves: The unit designed to gather resources. (Like human peasant)

2 Drake warriors: Armed with a long longsword.
http://fc03.deviantart.net/fs71/f/2011/291/1/3/dragon_warrior_by_el_grimlock-d4d79yb.jpg

3 Drake paladins: Dual sword.

4 Drake pikeman: Large pike.

5 Drake helljumpers: These drake haven't lost their wings, and can still fly.

6 Drake Archers: These drakes are armed with bows.

7 Wyvern Drake riders: these drakes ride Wyvern class dragons, which have the ability to fly too, but cant use fire.
http://images.mmorpg.com/images/galleries/full/312011/90ae6691-a5e9-44d7-8e31-fef81e22ec9b.JPG

8 Drake siege ram: Main unit to take down gates. (Similar to orcs)
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180408_99061462016_EvilBatteringRamMain_873x627. jpg
http://www.santharia.com/weapons/weapons_pics/battering_ram3.jpg

9 Drake siege ladder

10 Drake siege tower

11 Drake siege catapult

12 Dragons green/red/black

13 Pyromancer

----Lizardmen----

1 Indigenous Lizards: The unit designed to gather resources. (Like human peasant)

2 Lizard warriors : main lizard battle force.
http://eternalhunt.files.wordpress.com/2013/08/lizardman-release-5.jpg?w=450&h=323

3 Lizard skirmishers: Very fast units.
http://www.miniaturestudio.net/uploads/tx_cenogalerymanager/normalsize.JAG_Kartikeya_H.png

4 Lizard lances: main anti cavalry unit.
http://www.beastsofwar.com/wp-content/uploads/2011/08/1.jpg

5 Lizard krokodils: Heavy infantry melee unit.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2180065_99060208082_LizardmenKroxigor_873x627.jpg

6 Lizard Hunters: lizards with bows.
http://sho3box.files.wordpress.com/2009/07/lizardman-skinks-f.jpg

7 Lizard dart throwers: They use flutes to launch darts.

8 Mounted Lizard lances: They would be mounted on a 4 legged lizard the size of a horse.
http://th05.deviantart.net/fs30/200H/f/2008/169/d/9/Lizard_Mount_by_Feyn.png

9 Saurus Riders: They would be mounted on a 2 legged lizard bigger than a horse.
http://eternalhunt.files.wordpress.com/2013/08/lizardman-release-2.jpg?w=450&h=323

10 Armored lizard: This would be a big lizard that would have the same function as the elven eant.
http://1.bp.blogspot.com/-OG8r5PL5bsA/Uf8T06-v53I/AAAAAAAAEEg/pvXHCq_oMb8/s1600/Lizaardmen-Bastiladon-Solar-Engine-21.jpg

11 Siege lizard: A lizard with a siege weapon mounted on it.

12 Carnosaur: A big deadly carnivour lizard (dinosaur).
http://3.bp.blogspot.com/-xX6iQJMlw24/UhVKxOc8MdI/AAAAAAAAArE/JB2mlsbXthM/s400/secondlizard1_edited-2.jpg

13 Hydra: The ingame hydra.

14 Chief Mage: lizard wizards.

----Undead----

1 Zombie servants: The unit designed to gather resources. (Like human peasant)

2 Zombies: Main undead battle force.
http://wallpapersus.com/wp-content/uploads/2012/06/video-games-monsters-battle-zombies-fantasy-art-monochrome-Guild-Wars.jpg
http://www.wallpapername.com/thumbnails/detail/20121203/undead%20fantasy%20art%201920x1080%20wallpaper_www .wallpapername.com_80.jpg

3 Ghouls:
http://guides.gamepressure.com/mightandmagicheroesvi/gfx/word/448085406.jpg

4 Zombie pikeman

5 Death reapers: These elite undead units spread fear all over the battlefield.
http://blackepiphany.50webs.com/GrimReaper/GrimReaper027.jpg

6 Zombie archers: With bows.

7 Skeleton cart : Zombie Archers are mounted on carts.
http://www.allhistoric.co.uk/acatalog/07Jan10ZPI015.jpg

8 Mounted death reapers : mounted on zombie/skeleton horses.
http://magickalgraphics.com/Graphics/Dark/Death/death15.jpg

9 Skeleton siege ram

10 Skeleton siege ladder

11 Skeleton siege tower

12 Skeleton siege catapult

13 Zombie dragon: A zombie dragon, wouldn't be able to use fire though.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1910601a_99120207016_ZombieDragon01_445x319.jpg

14 Summoner/Necromancer

ElderDays
03-20-2014, 08:03 PM
I like your unit list! Maybe there could be two types of centaur troops one melee and one ranged? It seems like there is a lack of ranged infantry. Perhaps introduce either barbarian or satyr archers. The idea of a living siege unit that throws rocks is very fitting. Either a hill giant or Cyclopes would work well in that role.

nightovizard
03-21-2014, 04:59 AM
I like your unit list! Maybe there could be two types of centaur troops one melee and one ranged? It seems like there is a lack of ranged infantry. Perhaps introduce either barbarian or satyr archers. The idea of a living siege unit that throws rocks is very fitting. Either a hill giant or Cyclopes would work well in that role.


you're right about the lack of ranged units, maybe there could be 2 types of satyr units 1 with pikes and the other with spears that can throw.

About if there should be 2 centaurs instead of having 1 with the ability to switch between range/melee... I think they dont need more units and a hybrid unit addition would be great.

Considering that other races have all this, there is some space left for other beastmen units:

Human - Orc - Beastmen - Elves - Dwarves - Lizardmen - Undead - Dragons
Peasant - Labourer - Tribesmen/ratmen - Warden male/female - Dwarven Workers/Miners - Indigenous Lizards - Zombie servants - Slaves
Swordsman - Goblin raider - Barbarian warrior - Bladestorm - Dwarven Battler - Lizard warriors - Zombies - Drake warriors
Maceman - Slayer - Minotaur - none - Dwarven Axeman - Lizard skirmishers - Ghouls - Drake paladins
Halberdier - Impaler - Satyr pikeman - Sentry - Dwarven Phalanx - Lizard Lances - Zombie pikeman - Drake pikeman
Foot knight - Berserker - Werewolf - Grand master - Dwarven Hammerheads - Lizard krokodils - Death reapers - Drake helljumpers
Archer - Goblin prowler - Barbarian archer - Rangers - Dwarven Rifleman - Lizard Hunters - Zombie archers - none
Crossbowman - Marauder - Satyr spearmen - none - Dwarven Axe throwers - Lizard dart throwers - none - Drake Archers
Cavalier - Beastriding Slayers - none - Ranger Mounted - Dwarven Battlewagon (Tank) - Mounted Lizard lances - Skeleton cart - none
Mounted knight - Impaler Beastriding - Centaur - Grand Master Mounted - none - Saurus Riders - Mounted death reapers - Wyvern Drake riders
Battering Ram - Siege ram - Siege ram - Treant - Dwarven ram - Armored lizard - Skeleton siege ram - Drake siege ram
Escalade - Siege ladder - Siege stairs - none - Dwarven Siege ladder - none -Skeleton siege ladder - Drake siege ladder
Belfry - Siege tower - Mammoth - Treant - Dwarvern Golem - Armored lizard - Skeleton siege tower - Drake siege tower
Trebuchet - Siege catapult - Giant - Bolt Thrower - Dwarven Cannon - Siege lizard - Skeleton siege catapult - Drake siege catapult
Oil cart - Ogre - Harpies - Garviola/Unicorn - Dwarven Gyrocopter - Carnosaurus/Hydra - Zombie dragon - Dragons green red black
Wizard - Shaman - Druid - Enchanter - Dwarven Technician - Chief Mage - Summoner/Necromancer - Pyromancer

Under construction, any ideas?

Konstantin Fomenko
03-21-2014, 10:51 AM
Good stuff - and point taken on changing Sssilistra realm - I guess after Empire expansion we could already work this in.

nightovizard
03-21-2014, 01:07 PM
Good stuff - and point taken on changing Sssilistra realm - I guess after Empire expansion we could already work this in.

I'm glad to hear that :D, by the way I think some of the race units should be available to be bought in the market before they are added as official races, this way we could test them, just like what happens with dwarves and minotaur. Can't wait for the next updates!

oh, and I decided to add color to the last post and add more info to the post that is before that one. much easier and clear now.

ElderDays
03-24-2014, 02:20 PM
I'm liking the way things are shaping up.:) As always I have a few thoughts I want to share. Should tribesmen have any melee combat capability? Since the beastman faction has expanded somewhat perhaps the faction could be renamed "Wildlings" or something similar. Instead of a technician may the dwarves could have Rune Casters. The Rune Casters would have spells dealing with the element of earth. I'm mainly suggesting this because I don't really like the idea of dwarves being mechanically focused and having technology that is well beyond anyone else. Oh and don't forget goat mounted outriders!

nightovizard
03-27-2014, 06:45 PM
I'm liking the way things are shaping up.:) As always I have a few thoughts I want to share. Should tribesmen have any melee combat capability? Since the beastman faction has expanded somewhat perhaps the faction could be renamed "Wildlings" or something similar. Instead of a technician may the dwarves could have Rune Casters. The Rune Casters would have spells dealing with the element of earth. I'm mainly suggesting this because I don't really like the idea of dwarves being mechanically focused and having technology that is well beyond anyone else. Oh and don't forget goat mounted outriders!

Wildlings? I would prefer wildmen over that. When I read wildlings the first thing that appears in my mind are diminute living things, living on the forest, and that's not the idea I have about a faction that is half men, half beast. So maybe, perhaps Wildmen could be better than Beastmen.

About the tribesmen having melee weapons, sure why not? Just like the elves peasants.

rune casters sounds good, but technically Dwarves don't use magic, that's why I considered a technician for them. They are the race that is more technologically advanced, I can see them using machinery as units with support role for the main dwarf warriors.
http://erebus88.deviantart.com/art/Angel-Guard-Steam-Tank-265248951

goat mounted outriders, not sure about that, they could use vehicles such carts too, but if the goats were designed well perhaps it could work and look appealing for them:
http://0.tqn.com/d/internetgames/1/0/a/b/rambrown.jpg

If not bears could do too:
http://home.comcast.net/~silashand/WFB/Dwarfs/Pics/dwarf_king_on_bear.jpg

would be nice to see a sabertooth tiger:
http://0.tqn.com/d/internetgames/1/0/f/b/sabercatwhite.jpg

but no idea about what faction could use it.

AlvinJones
07-29-2014, 04:07 AM
Hi
I've checked lot of threads for any hd image or wallpaper , i wants a wallpaper for my desktop can anyone help me to get hd wallpaper of this game , currently im using other game wallpaper http://widescreenwall.com/games-wallpaper/game-image-battlefield-4-dragons-teeth.html but after joining here i like it too much so wants to change it.

ReCoder
07-29-2014, 06:32 PM
-snip-

Please create your own forum thread in the appropriate area of the forum and I'm sure someone will help you! :)

nightovizard
10-29-2014, 06:27 PM
Hey, any news regarding this stuff? I'ts been a while, and with the success of the F2P patch, it seems that the game is progressing quite well :) hope we can see more races/factions soon, though I understand that bug fixing comes first.

reminder of the summary of the unit ideas on the thread:

Human - Orc - Beastmen - Elves - Dwarves - Lizardmen - Undead - Dragons
Peasant - Labourer - Tribesmen/ratmen - Warden male/female - Dwarven Workers/Miners - Indigenous Lizards - Zombie servants - Slaves
Swordsman - Goblin raider - Barbarian warrior - Bladestorm - Dwarven Battler - Lizard warriors - Zombies - Drake warriors
Maceman - Slayer - Minotaur - none - Dwarven Axeman - Lizard skirmishers - Ghouls - Drake paladins
Halberdier - Impaler - Satyr pikeman - Sentry - Dwarven Phalanx - Lizard Lances - Zombie pikeman - Drake pikeman
Foot knight - Berserker - Werewolf - Grand master - Dwarven Hammerheads - Lizard krokodils - Death reapers - Drake helljumpers
Archer - Goblin prowler - Barbarian archer - Rangers - Dwarven Rifleman - Lizard Hunters - Zombie archers - none
Crossbowman - Marauder - Satyr spearmen - none - Dwarven Axe throwers - Lizard dart throwers - none - Drake Archers
Cavalier - Beastriding Slayers - none - Ranger Mounted - Dwarven Battlewagon (Tank) - Mounted Lizard lances - Skeleton cart - none
Mounted knight - Impaler Beastriding - Centaur - Grand Master Mounted - none - Saurus Riders - Mounted death reapers - Wyvern Drake riders
Battering Ram - Siege ram - Siege ram - Treant - Dwarven ram - Armored lizard - Skeleton siege ram - Drake siege ram
Escalade - Siege ladder - Siege stairs - none - Dwarven Siege ladder - none -Skeleton siege ladder - Drake siege ladder
Belfry - Siege tower - Mammoth - Treant - Dwarvern Golem - Armored lizard - Skeleton siege tower - Drake siege tower
Trebuchet - Siege catapult - Giant - Bolt Thrower - Dwarven Cannon - Siege lizard - Skeleton siege catapult - Drake siege catapult
Oil cart - Ogre - Harpies - Garviola/Unicorn - Dwarven Gyrocopter - Carnosaurus/Hydra - Zombie dragon - Dragons green red black
Wizard - Shaman - Druid - Enchanter - Dwarven Technician - Chief Mage - Summoner/Necromancer - Pyromancer

----Beastmen----

1 Tribesmen: The unit designed to gather resources. (Like human peasant)

2 Ratsmen: Could be used as an advanced unit to gather resources from dead bodies. (Like dwarf miners who are specialized in gathering stone and gold)
http://1.bp.blogspot.com/-sz_a3b3x8pU/TZnzRkFjC-I/AAAAAAAAA-g/vgn35SQGnXU/s320/Skaven.jpg

3 Barbarian warrior: Main beastmen infantry unit, they are humans, but because of their looks they seem beasts.
http://iamjoe.files.wordpress.com/2012/04/intro-to-barbarian.jpg

4 Barbarian archers: Main long ranged unit, These barbarians use bows.

5 Minotaurs: Already ingame. Heavy melee unit.

6 Pikemen Satyrs: Armed with pikes, would be the main counter for cavalry.
http://fc09.deviantart.net/fs71/f/2010/359/b/3/god_of_war_iii__saytr02_by_andyparkart-d35m7vd.jpg

7 Spearmen Satyrs: Armed with spears, these would be the elite long ranged units (They throw the spears)

8 Werewolves: The elite units, very fast,very strong and deadly.
http://images2.wikia.nocookie.net/__cb20081108213007/wowwiki/images/thumb/6/64/MGWorgen.jpg/265px-MGWorgen.jpg

9 Centaurs: Chavalry that would use bows, resembling a bit the Mongolian. could have the ability to change to melee weapons, and act as if they were normal cavalry.
http://history6a.edublogs.org/files/2013/04/centaur-x2c40a.jpg

10 Harpies: Designed for lightning strikes, the tactic is hit hard, and fly. This can do a lot of damage to enemy units and certain strategic points, for example a surprise attack from these could destroy the door mechanism, which would allow the other forces to enter the castle.
http://img3.wikia.nocookie.net/__cb20120729082456/camphalfbloodroleplay/images/f/f2/Gwn-monster-harpy.jpg

11 Mammoth: Very powerful unit, also it is used to assault castle walls like a siege tower (Would be like the elf ents)
http://img2.wikia.nocookie.net/__cb20100701130027/indebanvandering/nl/images/0/01/Mumakil3.jpg

12 Stairs: The standard siege stairs.

13 Catapult/Giant: Catapults, Or maybe using giants to throw rocks and destroy walls (destroy doors by kicking them?) giants actually could fit there.
http://www.witchhunter.net/images/norse/giant/barbarian_hill_giant_reaper_jason_wiebe_14205_11.j pg

14 Siege ram: Main unit to take down gates. (Similar to orcs)
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180408_99061462016_EvilBatteringRamMain_873x627. jpg
http://www.santharia.com/weapons/weapons_pics/battering_ram3.jpg

15 Druid: Main beastmen wizard.

----Dwarves----

1 Dwarven Workers: Main dwarf worker force.

2 Dwarven Miners: Specialized units on gathering gold and stone. (already ingame)

3 Dwarven battler: Main Dwarf battle unit. (already ingame)

4 Dwarven axeman: Heavy melee units. (already ingame)

5 Dwarven phalanx: anti cavalry units.
http://img3.wikia.nocookie.net/__cb20120204152546/lotr/images/8/82/Dwarf9_small.jpg

6 Dwarven hammerheads: Elite units with big hammers.
http://www.paperspencils.com/wp-content/uploads/2012/05/nanoguerrieromartello.jpg

7 Dwarven axe throwers: These can throw axes to the enemy.

8 Dwarven rifleman: Units with a deadly long range weapon. (already ingame)

9 Dwarven battlewagon: It would bo some kind of armored vehicle, or tank, with a machinegun on it.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m90070a_99120202027_EMPSteamTankBack_445x319.jpg

10 Dwarven ram: Siege unit to destroy gates (already ingame)

11 Dwarven siege ladder

12 Dwarvern golem: Would work exactly like the elven eant siege unit.
http://4.bp.blogspot.com/-OM8U5jk53ao/TlqKIELs8qI/AAAAAAAAAKQ/QKcOvwxuTRk/s1600/stonegolem.jpg

13 Dwarven cannon: (already ingame)

14 Dwarven gyrocopter: Some kind of helicopter.

15 Dwarven technician: Dwarves are supposed to not have any kind of magic.

----Dragons----

1 Slaves: The unit designed to gather resources. (Like human peasant)

2 Drake warriors: Armed with a long longsword.
http://fc03.deviantart.net/fs71/f/2011/291/1/3/dragon_warrior_by_el_grimlock-d4d79yb.jpg

3 Drake paladins: Dual sword.

4 Drake pikeman: Large pike.

5 Drake helljumpers: These drake haven't lost their wings, and can still fly.

6 Drake Archers: These drakes are armed with bows.

7 Wyvern Drake riders: these drakes ride Wyvern class dragons, which have the ability to fly too, but cant use fire.
http://images.mmorpg.com/images/galleries/full/312011/90ae6691-a5e9-44d7-8e31-fef81e22ec9b.JPG

8 Drake siege ram: Main unit to take down gates. (Similar to orcs)
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180408_99061462016_EvilBatteringRamMain_873x627. jpg
http://www.santharia.com/weapons/weapons_pics/battering_ram3.jpg

9 Drake siege ladder

10 Drake siege tower

11 Drake siege catapult

12 Dragons green/red/black

13 Pyromancer

----Lizardmen----

1 Indigenous Lizards: The unit designed to gather resources. (Like human peasant)

2 Lizard warriors : main lizard battle force.
http://eternalhunt.files.wordpress.com/2013/08/lizardman-release-5.jpg?w=450&h=323

3 Lizard skirmishers: Very fast units.
http://www.miniaturestudio.net/uploads/tx_cenogalerymanager/normalsize.JAG_Kartikeya_H.png

4 Lizard lances: main anti cavalry unit.
http://www.beastsofwar.com/wp-content/uploads/2011/08/1.jpg

5 Lizard krokodils: Heavy infantry melee unit.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2180065_99060208082_LizardmenKroxigor_873x627.jpg

6 Lizard Hunters: lizards with bows.
http://sho3box.files.wordpress.com/2009/07/lizardman-skinks-f.jpg

7 Lizard dart throwers: They use flutes to launch darts.

8 Mounted Lizard lances: They would be mounted on a 4 legged lizard the size of a horse.
http://th05.deviantart.net/fs30/200H/f/2008/169/d/9/Lizard_Mount_by_Feyn.png

9 Saurus Riders: They would be mounted on a 2 legged lizard bigger than a horse.
http://eternalhunt.files.wordpress.com/2013/08/lizardman-release-2.jpg?w=450&h=323

10 Armored lizard: This would be a big lizard that would have the same function as the elven eant.
http://1.bp.blogspot.com/-OG8r5PL5bsA/Uf8T06-v53I/AAAAAAAAEEg/pvXHCq_oMb8/s1600/Lizaardmen-Bastiladon-Solar-Engine-21.jpg

11 Siege lizard: A lizard with a siege weapon mounted on it.

12 Carnosaur: A big deadly carnivour lizard (dinosaur).
http://3.bp.blogspot.com/-xX6iQJMlw24/UhVKxOc8MdI/AAAAAAAAArE/JB2mlsbXthM/s400/secondlizard1_edited-2.jpg

13 Hydra: The ingame hydra.

14 Chief Mage: lizard wizards.

----Undead----

1 Zombie servants: The unit designed to gather resources. (Like human peasant)

2 Zombies: Main undead battle force.
http://wallpapersus.com/wp-content/uploads/2012/06/video-games-monsters-battle-zombies-fantasy-art-monochrome-Guild-Wars.jpg
http://www.wallpapername.com/thumbnails/detail/20121203/undead%20fantasy%20art%201920x1080%20wallpaper_www .wallpapername.com_80.jpg

3 Ghouls:
http://guides.gamepressure.com/mightandmagicheroesvi/gfx/word/448085406.jpg

4 Zombie pikeman

5 Death reapers: These elite undead units spread fear all over the battlefield.
http://blackepiphany.50webs.com/GrimReaper/GrimReaper027.jpg

6 Zombie archers: With bows.

7 Skeleton cart : Zombie Archers are mounted on carts.
http://www.allhistoric.co.uk/acatalog/07Jan10ZPI015.jpg

8 Mounted death reapers : mounted on zombie/skeleton horses.
http://magickalgraphics.com/Graphics/Dark/Death/death15.jpg

9 Skeleton siege ram

10 Skeleton siege ladder

11 Skeleton siege tower

12 Skeleton siege catapult

13 Zombie dragon: A zombie dragon, wouldn't be able to use fire though.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1910601a_99120207016_ZombieDragon01_445x319.jpg

14 Summoner/Necromancer

Frederickshon
10-30-2014, 06:14 AM
What of a race with nordic aspects? Vikings(instead they are not vikings,they are barbarians to conect better with the game's lore)? or called glaciars?

They have spearman,hunters,mystics.soothsayers,highlanders,m ounted mammoths or snow panthers...yeti....donno,it can be endless...from here the frost dragons come aswell,their homeland.

Dwarfurious
10-30-2014, 05:43 PM
Vikings might have too much overlap with Dwarves and Orcs... the Ice theme is a pretty good idea though, sort of like that Cryo race from heroes of annihilated empires?