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gorgos96
02-04-2014, 08:35 AM
in alliances there should be an option to send soldiers to allies i think this would be great

magnet468
02-06-2014, 12:53 PM
Yeah that sounds cool :)

Multislayer
02-07-2014, 08:17 PM
great idea gorgos.

why this would be an excellent idea:
1. creates more alliance team play
2. All races would be able to trade their units for others for more variety

but I think they'd have to be roughly at the players level example as follows:

A new player to the game could not be traded a lvl 20 infantry unit.

What could be implemented I think is:

you can trade units of the same level Example:

level 20 swordsmen for level berserkers
level 5 rangers for level 5 crossbowmen

etc you get the jist of things

gorgos96
02-07-2014, 08:29 PM
Yeah sounds good and exactly this would make alliances way more valuable :)

Multislayer
02-07-2014, 09:23 PM
yes implementing this and something around the lines of, Guild upgrades examples of ideas:

Spending guild crowns for certain efficiency upgrades: All guild members increase attk dmg, crush dmg, slash dmg, more health etc etc

small bonus world map speed upgrade for all members

faster resource gathering for all resources or separate ones gold stone etc

ability to open a alliance bank for depositories of resources that can be allocated from your dedicated treasurer. The more crowns invested into this bank the more capacity this bank would hold.

Goddessa
03-17-2014, 01:47 PM
I am aware that this is an MMORTS but going along these lines in both types of games MMO and RTS the Alliance members are able to defend each other. I know this is simplified by not being attacked when your offline but as in the AI Castles have enemy reinforcements that come in after a period of time wouldn't it be feasible to allow for alliance members that are online. It would definitely make it more interesting to be in an alliance.

Konstantin Fomenko
03-17-2014, 05:34 PM
Great idea indeed. But can you guys provide some feedback - on how you see this feature working. I mean we can relatively easy make transferring units from your Market - Bank, into another users Bank. So it won`t necessary be an alliance only feature.

nightovizard
03-17-2014, 06:53 PM
Great idea indeed. But can you guys provide some feedback - on how you see this feature working. I mean we can relatively easy make transferring units from your Market - Bank, into another users Bank. So it won`t necessary be an alliance only feature.

1 thing is transferring your units to another player, the bank should do the work in this case, maybe there could be some market between players both for resources and units, so players can gift or exchange them.

The other option is a guild member aiding and helping another guild member (maybe friend list too) the player would send his army to help the other player, but he still would keep the control over his army, so the battle would turn to be coop.

More nice features and additions:

Well first of all this multiplayer features:
http://www.reverieworld.com/forums/showthread.php?t=8897

And try to fix everything from what you've already done which is great :)

Then about dwarves and other races:
http://www.reverieworld.com/forums/showthread.php?t=8895
http://www.reverieworld.com/forums/showthread.php?p=87008#post87008

hotkeys for some abilities and actions/selections, so you can respond faster to a threat.

A way to know the actual maximum range for long range units (when selected, a circle could appear)

kickstarter could be a great source to get funded and make advertisment of the game

I would like to be bale to place walls and buildings wherever i want, but that still seems not posible yet, so well maybe something related with the scenario editor could be done here (Multiplayer matches on custom maps?)

Sending resources and units to other players.

I would like to see some kind of necromancer unit that summons the dead units of a battlefield (maybe undead could be an entyre new faction)

A way to program a ''stop producing food when it reaches X, and wood when it reaches x. so the rest of the total amount of resources you will have are either gold or stone.

keep the game progressive and appealing. Never stop making new content, this is part of the MMO genre.

It is a persistent world, but it presently feels like you have no real impact on it outside of your own city. Players actions hould have consequences in the world.

the guild leader to be able to build a guild city. Now this guild city can be used to combat other guild cities of different guilds, they can attack your guild city too. Every battle you win would earn you x amount + 10% of the opponents guild wealth. up to 4 vs 4 player battles.

make the world map bigger, with more strongholds and castles. With the new expansion, this probably would be widely welcomed. Also you could place a new continent at the other side of the great sea, along with yet to be released naval and sea battles.

Changes on the unit interface, for example I would like to be able to select all my units on the battlefield, because the number of units I can select at the same time is limited. Also I would like to see where my units are going to be positioned when I keep pressing right click and I select the direction they should face (similar to total war).

Goddessa
03-18-2014, 12:46 PM
Actually it should be easy to apply this to the alliance as only the alliance members that are on line could help anyway (same as an alliance member or friend can send res to you while your being attacked) you should be able to implement the option of sending troops to an alliance member or (friend).

Enemy reinforcements usually don't attack until you've been in the siege for what 19 minutes or so. It would still be that same time period for your alliance member/friend to come to your aid. It could still be on the same toggle method you mentioned in the other article. You could designate an army for PVP and or Defense of Alliance member/friend.
This way the re-enforcer would come in at that 19 minute period (as from anywhere on the map 19 minutes will give them enough time to get to any destination). It will pop up on the screen just like in the AI seiges. And making them controllable would be like making a co-op on an AI siege.

This would up the ante on actually attacking someones city and the attacker would have to be really on the ball attacking because same as AI enemy reinforcements are (if the attacker has already won the battle then the re-enforcements would become neutral).

Konstantin Fomenko
03-18-2014, 01:51 PM
Thanks for the feedback - I see what you mean now. Hm...the only way this could be implemented - is if we would spawn AI controlled Cavalry force - that would depend on the members of Alliance currently online. Somewhat similar to what you see when attacking NPC towns - where they get Cavalry reinforcement.

And yeah - sending units between players is a whole other story - it would have to be done through the bank.

Goddessa
03-19-2014, 01:07 PM
Welcome Konstantin now your in my brain!!!!!!!!!!!!!!!!!!!
I got IDEAS but I'm trying to find ones you could implement that you could add to what you are already possibly doing.

I have always felt that enjoyment of a game should be on both sides the gamer and the developer.

gorgos96
03-19-2014, 04:40 PM
Kon i think this should only happen in alliances that would make alliances much more interesting.there should be a tab in alliance to send reinforcement and there should be a time for solders to reach

Konstantin Fomenko
03-20-2014, 11:46 AM
We add "Request Alliance Reinforcement" button to the screen - both the attacking and defending player would have this button. This ability is only unlocked when player has population of 50/60 or 80/90

When this button is pressed - all the members of the alliance who are currently online would see this pop-up, and would have 20 seconds to decide what to do.


"Your Alliance Member - [Player Name] - requests your assistance in battle. Would you support him by donating gold."

Options are: -500 gold, -1000 gold, -2000 gold, -Decline.

If they accept this, gold is deducted from their homeland resources.

Now for each of the 500 gold deducted from each alliance member we could spawn 1 level 1 unit. If player contributed 1000 gold it`ll be two units, if 2000 gold, it`ll be 4 units. The type of unit is based on the Alliance Members race (for each participant).

So for example - 3 alliance members decided to support, Orc player gave 500 gold, Human player 1000 gold, and Orcish player 2000 gold.

We`ll spawn a force of 1 Orc Slayers (lvl 1), 1 Human Swordsman (lvl 1) & 1 Human Archer (lvl 1), and 2 Sentries (level 1), 2 Rangers (level 11)

If player had something like 20 alliances members online donating units - it`ll be a much bigger force and would greatly unbalance battles. So we`ll cap it at accepting donation for up to 10 units - 5,000 gold total. 10 Level 1 units will not turn the tide of battle, but will add an interesting strategic element.

These units would be player controlled and permanently join the army.

Wilffio
03-20-2014, 11:51 AM
Sounds like an awesome idea Kon! you just go ahead and implement that xD

nightovizard
03-20-2014, 11:52 AM
How about this:)

We add "Request Alliance Reinforcement" button to the screen - both the attacking and defending player would have this button.

When this button is pressed - all the members of the alliance who are currently online would see this pop-up, and would have 20 seconds to decide what to do.



Options are: -500 gold, -1000 gold, -5000 gold, -Decline.

If they accept this, gold is deducted from their homeland resources.

Now for each of the 500 gold deducted from each alliance member we could spawn 1 level 1 unit. If player contributed 1000 gold it`ll be two level 5 units, if 5000 gold, it`ll be 5 level 10 unit. The type of unit is based on the Alliance Members race (for each participant).

So for example - 3 alliance members decided to support, Orc player gave 500 gold, Human player 1000 gold, and Orcish player 5000 gold.

We`ll spawn a force of 1 Orc Slayers (lvl 1), 1 Human Swordsman (lvl 5) & 1 Human Archer (lvl 5), and 3 Sentries (level 10), 2 Rangers (level 10)

If player had something like 20 alliances members online donating units - it`ll be a much bigger force:):)

These units would be player controlled and permanently join the army.

Sounds like a fantastic idea :D although I would like to se 4 vs 4 PvP battles.

But oh my god, there are guilds that have about 100 members, if each of them contributed with high amounts of gold, what kind of giant army could they create? Any population limit to it?

Goddessa
03-20-2014, 12:07 PM
are all enemy reinforcements a lvl 1 in the AI sieges. TBH I never looked Although I've slaughtered a few and managed to avoid a few.

Langor
03-20-2014, 01:42 PM
I support your idea Konstantin, but I have some comments/suggestions/warnings about it. Don't have time to post them with my current schedule/tasking's. Though I think you are on the right path with it. :cool:

Skyblade
03-20-2014, 03:43 PM
As long as it's balanced.

MajorTwitch
03-20-2014, 04:00 PM
You could spawn 100 extra units and that would not scare me at all. If they are below level 10 and depending on how the points are spent, if at all, wizards would make decimate those units in a cast. I don't even use wizards for the most part. Level 5 units or under seem to pose almost no threat to level 20 units. Seems like a waste of gold, not that it matters when you can make 100k in a day not trying.

Konstantin Fomenko
03-21-2014, 09:57 AM
I`ve edited my post - we will include a limit of-course:)

We are still designing the best approach here - we might actually allow players to send your units their homeland instead of resources.

MajorTwitch
03-21-2014, 11:45 AM
I think that if you can call for defensive aid then, you should able to call for offense aid too. From friends or alliance members.
Attackers are already at a large disadvantage:
They don't have defensive structures
They could have up to 2/3 of the units of the defender
Defender do need to have siege weapons free up more capacity for other units

Without that would make it near impossible to successful siege cities of large alliances even if you are part of one yourself.
There is little point to even building walls as attack protection lasts until you build them. It is in fact more safe to not have them. No reason to have a garrison, unless you want to be attacked. The best way to do things have 90 population of workers to keep the army strength low and you will have enough money to pay if they do come by with a very small army.

You also need to decide if unit keep the technology and traits of the producers. A mercenary Grand Master does not equal a Grand Master from a Bol Fores'l - forest, Forest Warriors, Archmages elves with maxed tech. If the units do keep the traits and such the receiving player should not be allowed to keep the units.
When the call of battle is sent out there should be a check list of what units the player would like from his allies, like ranged pierce and melee crush. And or perhaps reserve list of donated units that alliance has can used to select aid.
Allies for both could spawn in waves at 5, 10, 15, 20 minutes.

Konstantin Fomenko
03-21-2014, 11:57 AM
Oh we are definitely giving this ability to both players. Would add a nice strategic element - at what point to use your aid. And while players are fighting, they might wanna send Alliance message asking their team members to help them.

But it will be limited - to 10 units tops, and no OP stuff, we`ll be sure to balance it right. Basically as most it would make 20% difference on the battle - depending on how big the players original fighting force is.

And good idea - we could make this ability recharge in 10 minutes.

MajorTwitch
03-21-2014, 12:33 PM
I guess at this point my main worry is actually usefulness additions units. Mostly in terms of their level, skills selected, technology, and traits.
Additionally composition, is the aid going to have synergy with your army. Example your aid is a bunch archers when you have nothing but archers. Units for tanking would be much more beneficial.

gorgos96
03-24-2014, 09:58 AM
Kon I really liked your idea but what about this one; we dont send soldirrs to battles but we senf them to players homeland and we send our own solders from our towns. There should be a cap for every player which refreshes everyday. Or there could be an alliance bank as crowns but instead crowns ppl could donate solders and treasurer/leader etc is abled to send them to players who need soldier and there should be a time for solders to reach the destination

Konstantin Fomenko
03-24-2014, 11:28 AM
This is how some people on our team want to approach this - we are still debating if we`ll use resources or soldiers (in a way somewhat similar to what you described) I`ll update you guys on this next week, meanwhile all our time and efforts go to finishing patch 24 B this week.

Konstantin Fomenko
08-29-2014, 07:58 AM
Topping this post for personal reference:)