PDA

View Full Version : My lyst of game bugs/glitches/suggestions


anghelitus1
01-28-2014, 12:43 PM
This is where i will post any bugs and glitches found by me in the game.

:p Minor wire frame glitch at elite high knight unit https://www.dropbox.com/s/pjs55e0rh6mn1dp/Screenshot1.bmp
:p Arrows remain in mid air matrix shield style https://www.dropbox.com/s/ocej81k7r52onno/Screenshot2.bmp
;) Hydra remains trap in siege double walled camps when attacking ( too big of a hit box) (image to be..) might get fixed in close patch. Fixed. :D
:mad: When attacking in siege in quests or npc towns there are some units (archers most of the time) that remain stuck or not attackable. They appear to stay on top of the tower but their flag position is in the base of the tower. Melee units that try to attack and are on the wall come down and try to reach the units at the base flag position. (https://www.dropbox.com/s/bvb22uvx14fs9am/Screenshot%202014-01-25%2013.58.39.png)

Additions:
:mad: I've laid siege to a human city in the wold. i attacked the outer perimeter defense towers bastion i think they are called and only destroyed the stairs going up to the tower it self. tower = 7500 hp and stairs that are listed as walls in description have only 1200 hp. after i destroy the stairs the units and catapult on the tower die. i consider this to be an exploit. the units on the tower should remain unharmed and unable to move from there until repairs to the stairs/walls
:( Human archers defending in siege don't stay on the position they are given and go in pursuit of enemy ( defend stance , attack stance, garrison) and of course being archers they died when they left the safety of the walls.

Suggestions:
When the game is more stable will add more. think of microtransaction regrading cosmetics. banners, colors , unit and building different skins. but this can wait.

Langor
01-28-2014, 04:25 PM
anghelitus1,

Great list! Thank you for reporting this. :)

Konstantin Fomenko
01-28-2014, 08:41 PM
Thanks for your report. Added to our list - should all be fixed with time, other than the arrows... although we`ll try to come up with something there as well.