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View Full Version : Patch # 21 - 48 Hours Later


Konstantin Fomenko
01-07-2014, 11:53 AM
<img style="padding-right:3px;" align="left"src="http://www.dawnoffantasy.com/icons/photoicon.png" />After a turbulent Patch 20 release - that we were expecting and prepared for - we are happy to present patch 21. This patch fixes various issues with both pathfinding and Arcana expansion preview. And while there are might still be some issues remaining - including potential crushes during combat, and additional lag for some players; With your help we should be ready to fix the remaining issues in patch 22 in the next 48 hours. Thanks for all your help with your reports and feedback on our forums! See you on the battlefield…

Patch is Live

<img src=http://www.reverieworld.com/forums/attachment.php?attachmentid=3535" width="500">

Patch # 21

:::::Major Fixes and Additions:::::
- Fixed large variety of pathfinding game crashes
- Fixed issues with unit not responding to orders
- Fixed common bug with units ignoring bridges
- Fixed common bug with units getting stuck

:::::Minor Fixes and Additions:::::
- Fixed various issues with units not climbing walls
-Corrected Hero level loss on death - only few levels will be lost
-Orcish and Elven players now can see Hydra and Minotaur icons at the Market
-Fixed Elven Treants attaching to walls all in one location

:::::Balance Adjustments:::::
-Lightning Storm damage decreased by 35%
-NPC Heroes in Quests will level up to match Player's Hero level - makes quests easier

Konstantin Fomenko
01-07-2014, 12:08 PM
Patching is in progress - server and patch should be live in 10 minutes.

Fennr993
01-07-2014, 12:12 PM
Good job, fast response time to the problems. Can't wait to continue.

Hi11Zone
01-07-2014, 03:03 PM
Great news, lets hope this takes care of all the player issues!

skyofrim
01-07-2014, 03:41 PM
i gained 5 frames and it stopped crashing