PDA

View Full Version : Frustrating


snuffy
07-10-2013, 01:48 PM
I like the game so far but there are a lot of things that honestly just **** ya off... I have not pvped yet and am probably not going to until the game seems to work a little better. Here is a list of observations.

1. Pathing is horrible. My main guy will spend 5 minutes running inside troops to get out. Troops get stuck on the siege equipment getting up walls. Troops should make way for people when they are moving, this needs fixed because it is HUGE pain the ass. More so if you want to climb up the keep walls.

2. If you have more then the "magical" number of the same units in a fight map. When you select them all (click top left) it does not select them all. SO then you move them and it doesn't move all your units. Sure you can work around it by creating a sub group but... why can't it just work?

3. Crashing in game.. When the game crashes in a siege it needs to give you an option of joining back into the same siege. I lost 5 level 20 Ogres and a few other high level units on a siege I was going to win. Having no prompt with "would you like to re-join your siege" after a game crash is crazy and this is PVE not even a PVP match. Also, it is a bit frustrating if it is a long siege.

4. AI and may be somewhat related to pathing... My dudes are apparently ******ed (ok they orcs but still... ) I tell them to stand ground, tell them to not attack on the way, and then tell them to go back to camp. What do they do?? Stand and fight so I have to click click click click watch click watch click click to make sure they get out. Can you guys make it work, if I click once to go to point B the unit should go to point B.

5. Radius of powers.. Ok so what exactly is 200? I have NFI and there is nothing that helps me guess what 200 or 500 range is.

Also, I notice the game stutters when the units are having major pathing issues. Like whey the are all clumped up and you pick the 12 units standing between the other 12 units the game spawned int he same place, game stutters for a minute and then starts working.

The gameplay isn't smooth, there are plenty of economy titles that have the gameplay smoother (hire on of their pathing guys as a consultant?? hehe). I like the game, love the concept and have very much enjoyed building my city and doing the sieges even with all the bugs. I like the progression aspect (long time MMORPG player).

Now with all that said, is this unique to orcs?

Hi11Zone
07-10-2013, 02:08 PM
Are you running the steam version or our website, this will kinda let me know why your having these issues, and we are almost done with the massive pathfinding patch.

R-A-B
07-10-2013, 02:35 PM
1. Pathing is horrible. My main guy will spend 5 minutes running inside troops to get out. Troops get stuck on the siege equipment getting up walls. Troops should make way for people when they are moving, this needs fixed because it is HUGE pain the ass. More so if you want to climb up the keep walls.

As Hi11 says, big pathing update on the way, should make a big difference

2. If you have more then the "magical" number of the same units in a fight map. When you select them all (click top left) it does not select them all. SO then you move them and it doesn't move all your units. Sure you can work around it by creating a sub group but... why can't it just work?
For the love of god yes please. A someone who enjoys playing goblin armies (60 units) the nature of first separating everything out so they can move then assigning into groups can be a bit of a pain in the ass.

3. Crashing in game.. When the game crashes in a siege it needs to give you an option of joining back into the same siege. I lost 5 level 20 Ogres and a few other high level units on a siege I was going to win. Having no prompt with "would you like to re-join your siege" after a game crash is crazy and this is PVE not even a PVP match. Also, it is a bit frustrating if it is a long siege.
Funnily enough I find that unless the unit was already dead/about to die then the disconnect shouldn't lose you units, similar to bailing out by returning to the world map.

4. AI and may be somewhat related to pathing... My dudes are apparently ******ed (ok they orcs but still... ) I tell them to stand ground, tell them to not attack on the way, and then tell them to go back to camp. What do they do?? Stand and fight so I have to click click click click watch click watch click click to make sure they get out. Can you guys make it work, if I click once to go to point B the unit should go to point B.

First make sure attack move is not on, having that as a toggle button rather than a one off function is a bad move I believe and you can attack move into groups but then forget it is still on and you have to deselect it first to get any response, if you didn't put all your units into groups then your gonna spend a while clicking each unit individually.
Next I find that if 1 of the men in a unit is effectively trapped and can't join the unit AND that trapped guy is getting punched in the face then the whole unit will agro onto the aggressor and charge back. hopefully pathing patch fixes this too.

Now with all that said, is this unique to orcs?

Nope

Hi11Zone
07-10-2013, 03:28 PM
Great reply RAB, you just did my job for me, was waiting on his response :P

snuffy
07-10-2013, 04:20 PM
Are you running the steam version or our website, this will kinda let me know why your having these issues, and we are almost done with the massive pathfinding patch.

I play the steam version of the game. When will the pathfinding patch be out? That will be a huge plus because it is my number 1 complaint.

On lesser issues, looters need to loot instead of shoot when you tell them to loot. Or give us more then 2 minutes to loot a siege so we can kill everything off and make the most money :)

Ty for the replies!!

theinternetman
07-12-2013, 02:33 PM
I play the steam version of the game. When will the pathfinding patch be out? That will be a huge plus because it is my number 1 complaint.

On lesser issues, looters need to loot instead of shoot when you tell them to loot. Or give us more then 2 minutes to loot a siege so we can kill everything off and make the most money :)

Ty for the replies!!

I've noticed units often ignore orders as well. It seems that unlike just about every single RTS ever made DoF wants to be a special snowflake and give your own units commands without you ordering them to do anything. If you notice when you click the "stop" command units will immediately try to do something else like move somewhere or fight an enemy instead of just stopping completely until you give them another order. It's extremely obnoxious to have to spam stop over and over again just to get my units to not run directly into fire or enemy ranged unit range. In every other RTS when I say stop my units just stop and don't do anything. Dawn of Fantasy seems to be far over engineered in ways that detriment the gameplay experience rather than improving it.

Hi11Zone
07-12-2013, 04:46 PM
Pathfinding patch, which were almost done with will improve and fix most of these issues.

R-A-B
07-12-2013, 05:18 PM
Except mixed race armies are for traitors and heretics.