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View Full Version : Modding...for MMORPG mode


LiTos456
08-23-2009, 08:40 AM
Is it possible to mod for the mmorpg mode, but only mods that don't actually affect others? For example something you see, like, I dont know better textures or more blood or something else visually but not actually affecting the gameplay. So only that person who has the mod sees it, is that possible?

Darathor
08-23-2009, 01:20 PM
What is this MMORPG mode? I know nothing of this mode that you speak of.:D
Just kidding, I know what you mean.
But a mod that would let you change how you(and only you) see the game would be cool. It would let you set a bunch of colors for different things like you, your enemies, and your allies.

szebus
08-23-2009, 01:22 PM
And if you don't like the look of you're soldiers or some buildings, then you can just change it and still play the game in mmo mode :D .

Darvin
08-23-2009, 03:35 PM
The best system I've seen so far in this regard is a mod checksum. Graphics and other aspects that do not affect the actual mechanics of the game are excluded from the checksum, and therefor having a mod that only affects these things wouldn't prevent you from being compatable with non-modded players.

Andy Joslin
08-23-2009, 08:06 PM
I'm not quite sure how much we'll support 'local' mods in multiplayer. If we do I guess it'd be through something like Darvin described.

Aametherar
08-24-2009, 04:26 PM
Hmm as long as theres some prevention for things like making trees transparent for a tactical advantage and shady little things like that.

szebus
08-25-2009, 12:45 AM
Guess that DoF will have some "design mods" buyable by microtransaction.

Ryan Zelazny
08-25-2009, 08:56 AM
The only problem I see with this is that allowing modding for MMO opens the door for cheating. It can something as simple as changing the models from being textured units to flat bright yellow or green to increase the visibility of them for the player, to modifying the fog of war texture to be clear. The thing is we could keep patching the checksum to include these as we find them, but we wouldn't be able to find all of them, or they might wreak a lot of havok within the community before we can diagnose the issue.

Aametherar
08-25-2009, 11:30 AM
The only problem I see with this is that allowing modding for MMO opens the door for cheating. It can something as simple as changing the models from being textured units to flat bright yellow or green to increase the visibility of them for the player, to modifying the fog of war texture to be clear. The thing is we could keep patching the checksum to include these as we find them, but we wouldn't be able to find all of them, or they might wreak a lot of havok within the community before we can diagnose the issue.

I agree, and this is part of the reason I am very against allowing MMO modifications.

Konstantin Fomenko
08-25-2009, 11:51 AM
When to comes to MMO we have to put security over customization. So players won`t be able to mode anything in MMO mode.
We might add a feature to make custom hero and units - but these mods would need to be submitted to a team of reviewers and added with following patches. We might consider creating a team to review user created content for MMO and adding it for everyone to enjoy...we`ll see if this happens.

However, players will be able to install and completely mod a second copy of Dawn of Fantasy not used for MMO or multilayer gameplay.

Aametherar
08-25-2009, 11:57 AM
However, players will be able to install and completely mod a second copy of Dawn of Fantasy not used for MMO or multilayer gameplay.

That's odd i'd think there was a system supporting mods that solely affected normal game modes.

It'd also be kinda cool if players could set up private mmo servers and/or modes if they custom mod it for a subscription fee, dunno how do-able that is though.

LiTos456
08-25-2009, 09:01 PM
Sounds complex... This isnt a server based game as far as I know.

Aametherar
08-25-2009, 09:17 PM
Sounds complex... This isnt a server based game as far as I know.

I agree and I know, just figured i'd throw it out there.

Josh Warner
08-27-2009, 10:31 PM
Is it possible to mod for the mmorpg mode, but only mods that don't actually affect others? For example something you see, like, I dont know better textures or more blood or something else visually but not actually affecting the gameplay. So only that person who has the mod sees it, is that possible?

It will always be possible, the real question is will it be allowed. I hope not, easily abused. High priority targets get changed to be larger or highlighted so they're easier to spot etc. For MMO mode it should be if any of your game files don't match the server, you're denied access. For regular MP it'd be fine I guess, outside of ladder.When to comes to MMO we have to put security over customization. So players won`t be able to mode anything in MMO mode.
We might add a feature to make custom hero and units - but these mods would need to be submitted to a team of reviewers and added with following patches. We might consider creating a team to review user created content for MMO and adding it for everyone to enjoy...we`ll see if this happens.

However, players will be able to install and completely mod a second copy of Dawn of Fantasy not used for MMO or multilayer gameplay.

The first point I agree with absolutely 100%, imbalance in a mode where you can severely affect your opponents for games to come is just not okay.

I love the idea of a team dedicated to reviewing user created content, especially if (when) you move on to creating other games with most of your team. As it is a lot of older games I play have 'unofficial' patches that you have to have in order to play with most people, it's a real hassle. I really think you should consider something like that, there are plenty of people myself included that would love to be able to help out with adding to the game officially.

sneaky_squirrel
08-27-2009, 11:24 PM
So new units could be implemented with ease?, I'd like to see how this turns out ;p.

Also love the idea of a second copy of DoF for mods.