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The Huntsman
08-11-2009, 04:59 AM
Hi all, I have been looking through the new trailers and information, and it seems like it is going to be quite easy to pump out siege machines. I feel like the siege machine-aspect of an RTS is one of the toughest to master. On the one hand if you don't have easily manufacturable and cost-effective machines it is rediculous to attack a base (especially the likes of a human castle we will see in this game- all very cool). But if its easy to spam them then a slight edge in force numbers it seems would tip the siege in the attackers favor. Gah, I don't even know what I'm complaining about, I've just had really lame siege experiences in games before. I really love the look of the sieges that we have had sneak peeks at, I just hope you guys somehow managed to reach a happy medium between unnaffordable expense and cheap spamming of those catapults/trebuchets.
Rants done I guess, really like the look of the game so far.

Darathor
08-11-2009, 08:17 AM
While there does seem to be a fair amount of siege equipment in siege battles in the trailers, they do get expensive the more you use them. They take up a little stone every time they fire.

LiTos456
08-11-2009, 10:27 AM
It hadnt been stated anywhere that they're easy to get. But the whole game is about sieging other players castles, so it might be widely used, who knows.

Konstantin Fomenko
08-11-2009, 12:28 PM
But the whole game is about sieging other players castles
This is a bit misleading:) Players can choose to make their MMO expirience mostly about sieges though - but these are quests, player vs environment, economy, building, exploration e.t.c

Darathor
08-11-2009, 12:44 PM
That is true. But besieging an enemy and being besieged is still a large part of it. In the trailers it shows a lot of siege gameplay and not much other combat, at least that's what I saw when I watched them. I realize that it will actually most likely make up the minority of all combat because you can only siege your opponent so many times before you win or he pushes you back to fighting in the middle-ground. Then, there's where you just skirmish with the enemy's armies and patrols. Then there's naval combat which doesn't include sieging except in a few rare cases. Then there are quests, random monsters that you meet in the wilderness, and fighting against the AI.

Andy Joslin
08-11-2009, 12:45 PM
As to your question..we definitely hope to strike a balance, but it's probably not something that we'll get right until beta, when we have more testers to determine balance.

LiTos456
08-11-2009, 04:48 PM
This is a bit misleading:) Players can choose to make their MMO expirience mostly about sieges though - but these are quests, player vs environment, economy, building, exploration e.t.c

Yes but you do advertise the ability to battle and siege other players in mmorts as your primary feature! Dont deny it my good sir. :)

Darathor
08-12-2009, 03:41 PM
In the screenshots with all the different armies in them there are archers on the trees of war.

The Witch King of Angmar
08-12-2009, 06:09 PM
As to your question..we definitely hope to strike a balance, but it's probably not something that we'll get right until beta, when we have more testers to determine balance.

Now when you say balance, do you mean as far as warfare types such as siege and naval battles? I just hope that there will be enough field combat and not just siege making the game a Stronghold type game. Will the players be able to just go into a match and not have to choose a role as attacker or defender?

Thanks

The Huntsman
08-14-2009, 03:42 PM
I've been wondering about that too, actually. I'm hoping that most battles will be fought in the open field, but I guess that mostly depends on each player's style.

Joseph Visscher
08-14-2009, 05:16 PM
Long range Siege Equipment are quite inaccurate if you want to kill all those archers on top of that tower over there, better task like 10 catapults to them all at once, because odds are they will all miss and hit something behind or infront of that tower. Sure you can spam Siege Equipment, and he can also spam calvary and rush out and run them all into the ground; and if you spam Pikemen to defend them, he can spam swordsmen,,, guess what guys this is a strategy you gotta use tactics to win each battle.

Another thing, players can build their own tower Trebuchets, Catapults, or Bilista for their strongholds, which by the way do get a longer range due to greater height.

Again all projectiles are simulated, which should make them less effective against well managed armies.

The Witch King of Angmar
08-15-2009, 11:12 AM
Question is still valid if anyone can answer it.

Thanks

Darathor
08-15-2009, 08:33 PM
Now when you say balance, do you mean as far as warfare types such as siege and naval battles? I just hope that there will be enough field combat and not just siege making the game a Stronghold type game. Will the players be able to just go into a match and not have to choose a role as attacker or defender?

Thanks

Would that not be skirmish mode?

Andy Joslin
08-16-2009, 10:43 AM
Now when you say balance, do you mean as far as warfare types such as siege and naval battles? I just hope that there will be enough field combat and not just siege making the game a Stronghold type game. Will the players be able to just go into a match and not have to choose a role as attacker or defender?

Thanks
Most of the battles will not be sieges.

Darathor
08-16-2009, 12:36 PM
I glad that they aren't mostly going to be sieges, could get annoying. It wouldn't make sense either, would you wait in your castle waiting for the enemy to attack it, or would you go out and fight him before he potentially damages your city?
I also like fights in the middle, they seem to take more strategy and have more random factors.

The Witch King of Angmar
08-16-2009, 01:50 PM
Thanks for answering my question. I'm glad to hear that. As stated before, I love a good siege but it would get old after a while.

Joseph Visscher
08-16-2009, 06:03 PM
I've been wondering about that too, actually. I'm hoping that most battles will be fought in the open field, but I guess that mostly depends on each player's style.

In a field, on a wall, in a meadow, under that tree, in a wheat field, near that cliff, on that elven marble bridge,,, doesn't matter where you fight aslong as your enemies die!!! :D

Aametherar
08-18-2009, 05:05 AM
go orcs! woot \o/ woo...okok nuf of that heheh. I think sieges would be a good aspect in MMO mode after a certain point has been reached with a mortal enemy and you "get to his walls" being that it likely gives that player a huge advantage.

wills370
08-26-2009, 03:17 AM
Maybe introduce bonuses for each race and a ever increasing price eg first 10 set price next 10 slightly higher so on and so forth of siege equipment. warring races such as orcs may be better having a lower starting price for siege where by they can purchase more faster eg first 20 set then nest 20 set. And humans have a faster builld time being more techniqually minded but have to pay a slightly higher cost also.

That i belive would bring a good edge to the game and alllow the siege to work in diffrent ways for each race. Letting the players work on there races particular race. Also would let there be a good ammount of siege but once the price becomes to much. Troops would take a higher precidance retaining the balance of the siege engine armyies of other games that are indestructable.

The Witch King of Angmar
08-26-2009, 04:39 PM
Races will have edges like this. They certainly should make gameplay interesting enough. As for the bonus on getting to the wall, as stated in another thread, if you had archers on an enemy's wall firing into the castle, that would already give you a bonus of some sort.