PDA

View Full Version : Lost my army


brendon867
05-22-2013, 02:25 PM
Hi i lost my army after the patch by doing one of my quests i was about to enter the quest, i click Co-op and i clicked search/enter waiting for a random player to join i waited 5 minutes nothing happens normally i get a searching for partner notification but i didn't heres my log1 file, also my dragon only has 18 attack? what's up with that?

Time is 2013 5 23 3:9
Mithrill Setting Up 0,0
Found 8 Proccessors
Lua Opened
Lua Set Up
Found aihomelands
Found homeland
Found intromap
Found introvid.st
Found introvid.ws
Found quests
Found regions
Found resource
Found skirmish
Found towns
Found worldmap
PackManager Initialized
Default Settings Initialized
Raster SetUp Begin
Raster Formats Decided BackBuffer=22 ZBuffer=75
Raster Entered 1360x768 @0
Raster ShadowMap Format=D3DFMT_A16R16G16B16F
Raster DXTN Support Found
Using Compressed Textures
Raster SetUp
Audio SetUp Begin
Audio SetUp Finished
LOGONLY: SetGameMode(mode=startup)
LOGONLY: SetGameMode(mode=startup)
LOGONLY: SetGameMode(mode=Menu)
Interface Created
Interface First Render
Set Cursor
Mithrill SetUp Complete
Map "" Loaded
MapBin 0 Loaded
Scenario Maps Loaded
Scenario Subfile Loaded "ScenarioProperties.txt"
Scenario Subfile Loaded "MapProperties0.txt"
Could not find model "art/models/worldmap/objects/gaia/trees/alp_fir/alp_fir_a" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/alp_fir/alp_fir_a" 130136039480193505and "art/models/worldmap/objects/gaia/trees/alp_fir/alp_fir_a 130136038355053893"
Could not find model "art/models/worldmap/objects/gaia/trees/alp_fir/alp_fir_b" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/alp_fir/alp_fir_b" 130136038727852262and "art/models/worldmap/objects/gaia/trees/alp_fir/alp_fir_b 130136039115610606"
Could not find model "art/models/worldmap/objects/gaia/trees/alp_fir/alp_fir_c" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/alp_fir/alp_fir_c" 130136039548128792and "art/models/worldmap/objects/gaia/trees/alp_fir/alp_fir_c 130136038720187164"
Could not find model "art/models/worldmap/objects/gaia/trees/fir/fir_d" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/fir/fir_d" 130136040030039843and "art/models/worldmap/objects/gaia/trees/fir/fir_d 130136042449651875"
Could not find model "art/models/worldmap/objects/gaia/trees/pine/pine_a" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/pine/pine_a" 130136042976322760and "art/models/worldmap/objects/gaia/trees/pine/pine_a 130136039265320344"
Could not find model "art/models/worldmap/objects/gaia/trees/pine/pine_b" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/pine/pine_b" 130136039714489598and "art/models/worldmap/objects/gaia/trees/pine/pine_b 130136041564312019"
Could not find model "art/models/worldmap/objects/gaia/trees/pine/pine_c" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/pine/pine_c" 130136039714499614and "art/models/worldmap/objects/gaia/trees/pine/pine_c 130136039714489598"
Could not find model "art/models/worldmap/objects/gaia/trees/willow/willow_a" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/willow/willow_a" 130136041359465567and "art/models/worldmap/objects/gaia/trees/willow/willow_a 130136042890765758"
Could not find model "art/models/worldmap/objects/gaia/trees/willow/willow_b" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/willow/willow_b" 130136039715540298and "art/models/worldmap/objects/gaia/trees/willow/willow_b 130136041565472813"
Scenario Trigger Script Loaded
LOGONLY:TownHall CityLevel 1
LOGONLY:TownHall Task 0
LOGONLY:TownHall WallsConstructing false
LOGONLY:TownHall AddBuiltTime 0
LOGONLY:TownHall WallCount 0
LOGONLY:TownHall Palisade1Obtained 0
LOGONLY:TownHall Palisade2Obtained 0
LOGONLY:TownHall Wall1Obtained 0
LOGONLY:TownHall Wall2Obtained 0
LOGONLY: CityLevel 4 detected code 01
LOGONLY:Grand Hut Task 0
LOGONLY:Grand Hut WallsConstructing false
LOGONLY:Grand Hut AddBuiltTime 0
LOGONLY:Grand Hut WallCount 0
LOGONLY:Grand Hut Palisade1Obtained 0
LOGONLY:Grand Hut Wall1Obtained 0
LOGONLY: CityLevel 4 detected code 01
LOGONLY:Settlement Task 0
LOGONLY:Settlement WallsConstructing false
LOGONLY:Settlement AddBuiltTime 0
LOGONLY:Settlement WallCount 0
LOGONLY:Settlement Palisade1Obtained 0
LOGONLY:Settlement Palisade2Obtained 0
LOGONLY:Settlement Wall1Obtained 0
LOGONLY:Settlement Wall2Obtained 0
LOGONLY: CityLevel 4 detected code 01
Could not find model "resource/other/largebox" by name
Calced bounds for "resource/other/largebox" 1110401593
Scenario AI Bounding Infomation generated
PortalCount=1630
Scenario PathMaps Generated
Scenario Loaded
LOGONLY: CallBack.OnFinishedLoadingScenario() | GameMode: Menu
LOGONLY: SetGameMode(mode=Menu)
LOGONLY: CallBack.OnBeginCinematic() | GameMode: Menu
PortalCount=1630
Connecting to Server 50.28.14.71|30841
Sending Login
end_multiplayer_game()
OnLoginResult(success)
LOGONLY: LoginMenu.OnLoginResult(result=success)
OnAddFriend("FENIKSgold",False,0,True)
[0]
Springcliff
0
2
2
5
4
[1]
[2]
[3]
UPNP opened router
[0]
Springcliff
0
2
2
5
4
[1]
[2]
[3]
Load army count=2
load army id 1 @2627
name[0]
position (0,0)
destination (0,0)
strength 240
camp_level 0
hero 0
region 2
base_army_id 13248
garrisoned False
active False
members count 0
load army id 2 @2668
name[6] Army 1
position (3624.14,10151.3)
destination (3624.14,10151.3)
strength 92
camp_level 0
hero 0
region 2
base_army_id 0
garrisoned False
active True
members count 17
OnChooseCity(success)
LOGONLY: SetGameMode(mode=mmo-homeland)
LoadHomeCity()
requesting city inner 0
handle_load_home_city_inner 30528
loading inner0
end_multiplayer_game()
Map "" Loaded
MapBin 0 Loaded
Map "" Loaded
MapBin 1 Loaded
Scenario Maps Loaded
Scenario Subfile Loaded "ScenarioProperties.txt"
Scenario Subfile Loaded "MapProperties0.txt"
Scenario Subfile Loaded "MapProperties1.txt"
Could not find model "art/models/worldmap/objects/gaia/trees/willow/willow_c" by name
Calced bounds for "art/models/worldmap/objects/gaia/trees/willow/willow_c" 130136042986169320and "art/models/worldmap/objects/gaia/trees/willow/willow_c 130136042890765758"
Scenario Trigger Script Loaded
LOGONLY:TownHall CityLevel 2
LOGONLY:TownHall Task 0
LOGONLY:TownHall WallsConstructing false
LOGONLY:TownHall AddBuiltTime 1901
LOGONLY:TownHall WallCount 0
LOGONLY:TownHall Palisade1Obtained 2
LOGONLY:TownHall Palisade2Obtained 2
LOGONLY:TownHall Wall1Obtained 0
LOGONLY:TownHall Wall2Obtained 0
LOGONLY: CityLevel 2 detected code 07
Scenario AI Bounding Infomation generated
PortalCount=3656
PortalCount=3593
Scenario PathMaps Generated
Scenario Loaded
LOGONLY: CallBack.OnFinishedLoadingScenario() | GameMode: mmo-homeland
LOGONLY: CallBack.OnChangeCiv(playerID=nil, Race=Men)
LOGONLY:Season on start is 2
LOGONLY:Gate is saved as wrong player, changing to Gateway's player.
LOGONLY:Gate is saved as wrong player, changing to Gateway's player.
LOGONLY: CityLevel 2 detected code 07
LOGONLY:Gate is saved as wrong player, changing to Gateway's player.
LOGONLY:Gate is saved as wrong player, changing to Gateway's player.
LOGONLY:Gate is saved as wrong player, changing to Gateway's player.
LOGONLY:Gate is saved as wrong player, changing to Gateway's player.
LOGONLY:Gate is saved as wrong player, changing to Gateway's player.
LOGONLY:Gate is saved as wrong player, changing to Gateway's player.
LOGONLY:Gate is saved as wrong player, changing to Gateway's player.
LOGONLY:Gate is saved as wrong player, changing to Gateway's player.
PortalCount=3653
LOGONLY: WorldMap.Create()
LOGONLY: WorldMap.Initialize()
LOGONLY:ValidateStats: Men-Units-Knight Hybrid Battalion
LOGONLY:ValidateStats: Men-Units-Knight Hybrid Battalion
LOGONLY:ValidateStats: Men-Units-Knight Hybrid Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Archer Battalion
LOGONLY:ValidateStats: Men-Units-Trebuchet
LOGONLY:ValidateStats: Men-Units-Trebuchet
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Peasant Battalion
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY:ValidateStats: Men-Units-Horse Cart
LOGONLY: WorldMap.AddArmyForPvP(armyID=1, forceRegister=nil)
LOGONLY: WorldMap.AddArmyForPvP(armyID=2, forceRegister=nil)
LOGONLY: CallBack.SetArmyRegion(armyID=1, region=Men_3)
LOGONLY: CallBack.SetArmyRegion(armyID=2, region=Men_3)
LOGONLY: CallBack.SetArmyRegion(armyID=1, region=Men_3)
LOGONLY: CallBack.ScenarioInitilizationScriptsRun() | GameMode: mmo-homeland
LOGONLY: GetGameParameter(1) returned < 1! Using 1 as NextArmyID.
LOGONLY: MapGUI.QuickHide()
LOGONLY: Homecity Reload: Minutes Away = 31.68
LOGONLY: GetHomeCityGatherRates(): f=38.3467, w=0, g=38.79, s=13.92
LOGONLY: Gathered While Away Without Decay: f=1214.82, w=0, g=1228.87, s=440.986
LOGONLY: --> Gathered While Away With Decay: f=1042.84, w=0, g=1054.89, s=378.554
LOGONLY: Old Resources: f=1402.12, w=535, g=13909.2, s=8093.45
LOGONLY: --> New Resources: f=2444.96, w=535, g=14964.1, s=8472
LOGONLY: CallBack.OnBeginCinematic() | GameMode: mmo-homeland
LOGONLY: WorldMap.PausePvP()
UnregisterArmyForPvP(-1)
UnregisterCityForPvP()
LOGONLY: SCN CallBack.AddScenarioPlayer(playerID=1, race=men, fortification=nil, researchedTechIDs=nil)
LOGONLY: Setting Default Player Data
LOGONLY: CallBack.OnChangeCiv(playerID=1, Race=Men)
LOGONLY: CallBack.SetArmyRegion(armyID=2, region=Men_3)
LOGONLY: CallBack.GetNextBattalionIDs(playerID=1, amount=15)
LOGONLY: SCN CallBack.SetNextBattalionIDs(playerID=1, ids=[18|19|20|21|22|23|24|25|26|27|28|29|30|31|32])
LOGONLY: CityLevel 2 detected code 07
LOGONLY: CallBack.AddTradePartner(cityName=Dagbor)
LOGONLY: CallBack.AddTradePartner(cityName=Thorndale)
LOGONLY: CallBack.AddTradePartner(cityName=Welgeth)
LOGONLY: CallBack.AddTradePartner(cityName=Felsing)
LOGONLY: About Influence: State 2
LOGONLY: Village Economy: State 4
LOGONLY: More About Influence: State 2
LOGONLY: Return To Dagbor: State 5
LOGONLY: Dragon Invasion: State 4
LOGONLY: Wolfbeast Raiders: State 6
LOGONLY: A Knight Is Born: State 4
LOGONLY: Halloween Dragon: State 3
LOGONLY: Christmas Dragon: State 3
LOGONLY: Dwarven Invasion: State 3
LOGONLY: War Without Kings Men: State 2
LOGONLY: Peasants and Livestock: State 4
LOGONLY: Mercenaries: State 4
LOGONLY: TradeTutorial Quest Orcs: State 0
LOGONLY: Neighborly Favor: State 4
LOGONLY: Revolt News: State 2
LOGONLY: Dangerous Neighbours Target 3: State 1
LOGONLY: Expansion: State 4
LOGONLY: Royal Law: State 4
LOGONLY: Goblins and Outlaws: State 4
LOGONLY: To Dagbor: State 6
LOGONLY: TradeTutorial Quest Men: State 4
LOGONLY: Kill Thy Neighbour: State 2
LOGONLY: More About Wizards Men: State 2
LOGONLY: Noble Traitor: State 7
LOGONLY: Ale Hunt: State 4
LOGONLY: Await Orders: State 3
LOGONLY: Dangerous Neighbours Target 1: State 1
LOGONLY: Looting Advice Men: State 2
LOGONLY: WMTutorial Quest1 Men: State 4
LOGONLY: WMTutorial Tip1 Men: State 2
LOGONLY: Cleaning House: State 3
LOGONLY: Slaying the Beast: State 4
LOGONLY: Stone Mine: State 2
LOGONLY: Healing Well: State 2
LOGONLY: WMTutorial Tip2 Men: State 2
LOGONLY: Dangerous Neighbours: State 4
LOGONLY: TradeTutorial Advice Men: State 2
LOGONLY: Dangerous Neighbours Target 2: State 1
LOGONLY: TradeTutorial Quest Elves: State 0
LOGONLY: Peasant Uprising: State 3
LOGONLY: Archer Advice: State 2
LOGONLY: Defending Thy Home: State 2
LOGONLY: Preparations: State 5
LOGONLY: Visit Royal Agent: State 5
PortalCount=3644
LOGONLY: CallBack.AdvanceQuest(playerID=nil, questGiver=Lord Warren, questName=Dangerous Neighbours Target 1, newState=1, dontFlash=nil)
LOGONLY: CallBack.AdvanceQuest(playerID=nil, questGiver=Lord Warren, questName=Dangerous Neighbours Target 2, newState=1, dontFlash=nil)
LOGONLY: CallBack.AdvanceQuest(playerID=nil, questGiver=Lord Warren, questName=Dangerous Neighbours Target 3, newState=1, dontFlash=nil)
LOGONLY: CallBack.GetNextBattalionIDs(playerID=1, amount=15)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Lord Warren,questName=Dangerous Neighbours Target 1,displayName=Dangerous Neighbours Target 1)
LOGONLY: SCN CallBack.AddQuest(questGiver=Lord Warren,questName=Dangerous Neighbours Target 1,name=wm_MidMen_DangerousNeighbours_PvP_Wold,x=ni l,y=nil,type=pvp)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Lord Warren,questName=Dangerous Neighbours Target 1,displayName=nil)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Lord Warren,questName=Dangerous Neighbours Target 2,displayName=Dangerous Neighbours Target 2)
LOGONLY: SCN CallBack.AddQuest(questGiver=Lord Warren,questName=Dangerous Neighbours Target 2,name=wm_MidMen_DangerourNeighbours_PvP_Southmont ,x=nil,y=nil,type=pvp)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Lord Warren,questName=Dangerous Neighbours Target 2,displayName=nil)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Lord Warren,questName=Dangerous Neighbours Target 3,displayName=Dangerous Neighbours Target 3)
LOGONLY: SCN CallBack.AddQuest(questGiver=Lord Warren,questName=Dangerous Neighbours Target 3,name=wm_MidMen_DangerourNeighbours_PvP_Rollingpl ain,x=nil,y=nil,type=pvp)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Lord Warren,questName=Dangerous Neighbours Target 3,displayName=nil)
LOGONLY: SCN CallBack.SetNextBattalionIDs(playerID=1, ids=[33|34|35|36|37|38|39|40|41|42|43|44|45|46|47])
LOGONLY: Quest Halloween Dragon stepped from state 2 to 3
LOGONLY: Quest Dwarven Invasion stepped from state 2 to 3
LOGONLY: Quest Christmas Dragon stepped from state 2 to 3
LOGONLY:New Season is 2
PortalCount=3646
PortalCount=3593
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=92.63)
LOGONLY: CallBack.AdvanceQuest(playerID=nil, questGiver=Fred Firkinson, questName=Defending Thy Home, newState=1, dontFlash=true)
LOGONLY: SCN CallBack.RemoveQuest(questGiver=Fred Firkinson,questName=Defending Thy Home,displayName=Defending Thy Home)
PortalCount=3647
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=1,attrName=streng th,newValue=189.591)
PortalCount=3646
Saving Outer
LOGONLY: CallBack.OnEndCinematic() | GameMode: mmo-homeland
LOGONLY: WorldMap.ContinuePvP()
LOGONLY: MapGUI.Show()
LOGONLY: CallBack.ShowGUI()
LOGONLY: Playing Sound Sound/vo/men/economy/worker_idle_1.ogg For Player 1
Saving Outer
LOGONLY: Playing Sound Sound/vo/men/economy/building_finished_2.ogg For Player 1
LOGONLY: Playing Sound Sound/vo/men/worldmap/return_home_4.ogg For Player 1
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=92.63)
Saving Outer
Running Actioner "99" for player 1
Can not do arithimetic on type Nil on line 268 in Resource\Unit\!globalvariables\templatefunctions\f unctionshero.fus
in handleized function ActionerPressed defined on line 7 in script "Resource/Scripts/Button/SkillReset.fus"

Saving Outer
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=92.63)
Saving Outer
Running Actioner "99" for player 1
Can not do arithimetic on type Nil on line 268 in Resource\Unit\!globalvariables\templatefunctions\f unctionshero.fus
in handleized function ActionerPressed defined on line 7 in script "Resource/Scripts/Button/SkillReset.fus"

Saving Outer
Running Actioner "99" for player 1
Can not do arithimetic on type Nil on line 268 in Resource\Unit\!globalvariables\templatefunctions\f unctionshero.fus
in handleized function ActionerPressed defined on line 7 in script "Resource/Scripts/Button/SkillReset.fus"

Selecteding 853915
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=92.63)
Selecteding 853704
Saving Outer
Running Actioner "76" for player 1
Saving Outer
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=92.63)
Running Actioner "76" for player 1
Saving Outer
Saving Outer
LOGONLY: MapGUI.HideForWorldMapGUI()
LOGONLY: SetGameMode(mode=mmo-worldmap)
LOGONLY: SCN CallBack.WorldMapOpened(name=nil, x=nil, y=nil, noFade=nil)
LOGONLY: MapGUI.ShowWorldMapGUI(special=nil)
LOGONLY: CallBack.ObjectSelected(objectType=nothing, data1=nil, data2=nil)
Selecteding 1003632
LOGONLY: CallBack.ObjectSelected(objectType=army, data1=2, data2=nil)
LOGONLY: WorldMap.SelectArmy(armyID=2)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=92.63)
Saving Outer
Saving Outer
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=92.63)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=hasHer o,newValue=true)
LOGONLY: SCN CallBack.RemoveBattalion(playerID=1, WMID=40)
LOGONLY: SCN CallBack.RemoveBattalion(playerID=1, WMID=18)
LOGONLY: SCN CallBack.RemoveBattalion(playerID=1, WMID=19)
LOGONLY: SCN CallBack.RemoveBattalion(playerID=1, WMID=20)
LOGONLY: SCN CallBack.RemoveBattalion(playerID=1, WMID=21)
LOGONLY: SCN CallBack.RemoveBattalion(playerID=1, WMID=39)
LOGONLY: SCN CallBack.RemoveBattalion(playerID=1, WMID=42)
LOGONLY: --New SCN resources: food=2507, wood=535, gold=15026, stone=8511, wealth=2
AutoSaving (forced) HomeCity
send_save_home_city_inner 29065
LOGONLY: Scn CallBack.SetArmyState(armyID=2, newState=normal, data=nil)
Selecteding 1003632
LOGONLY: Scn CallBack.SetArmyState(armyID=2, newState=normal, data=nil)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=150.261)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=1,attrName=streng th,newValue=176.471)
Saving Outer
Saving Outer
Saving Outer
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=150.261)
Saving Outer
Saving Outer
Selecteding 1003632
Saving Outer
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=150.261)
Selecteding 1005775
LOGONLY: CallBack.ObjectSelected(objectType=quest, data1=Lord Warren, data2=Dangerous Neighbours Target 1)
Saving Outer
LOGONLY: Playing Sound Sound/vo/men/worldmap/army_arrives_1.ogg For Player 1
Saving Outer
Selecteding 1003632
LOGONLY: CallBack.ObjectSelected(objectType=nothing, data1=nil, data2=nil)
LOGONLY: CallBack.ObjectSelected(objectType=army, data1=2, data2=nil)
LOGONLY: WorldMap.SelectArmy(armyID=2)
Selecteding 1005775
LOGONLY: CallBack.ObjectSelected(objectType=quest, data1=Lord Warren, data2=Dangerous Neighbours Target 1)
Selecteding 1005775
Selecteding 1005775
Selecteding 1003632
LOGONLY: CallBack.ObjectSelected(objectType=nothing, data1=nil, data2=nil)
LOGONLY: CallBack.ObjectSelected(objectType=army, data1=2, data2=nil)
LOGONLY: WorldMap.SelectArmy(armyID=2)
Saving Outer
LOGONLY: Playing Sound Sound/vo/men/worldmap/army_attack_4.ogg For Player 1
LOGONLY: CallBack.QuestEntered(armyID=2, questGiver=Lord Warren, questName=Dangerous Neighbours Target 1)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=150.261)
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Saving Outer
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Temp army Strength is 0
Can not concatenate type Nil on line 1044 in Resource/Interface/WorldMap/Functionality/MiscFunctions.fus
in unknown function Unknown defined on line 376 in script "Resource/Interface/WorldMap/GUI/TransferAndArmyCreation.fus"
called on line 1848 by handleized function OnPush defined on line 1846 in script "Resource/Interface/GUICommons.fus"

AutoSaving (forced) HomeCity
send_save_home_city_inner 29362
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=hasHer o,newValue=false)
Saving Outer
LOGONLY: Playing Sound Sound/vo/men/worldmap/army_attack_4.ogg For Player 1
LOGONLY: Scn CallBack.SetArmyState(armyID=2, newState=normal, data=nil)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=3,attrName=streng th,newValue=146.261)
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=4)
LOGONLY: Scn CallBack.SetArmyState(armyID=2, newState=normal, data=nil)
Saving Outer
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=4)
Selecteding 1003632
Saving Outer
Selecteding 1005775
LOGONLY: CallBack.ObjectSelected(objectType=quest, data1=Lord Warren, data2=Dangerous Neighbours Target 1)
Selecteding 1005775
Selecteding 1005807
Selecteding 1005775
LOGONLY: CallBack.ObjectSelected(objectType=quest, data1=Lord Warren, data2=Dangerous Neighbours Target 3)
Saving Outer
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=4)
Saving Outer
Selecteding 1003632
LOGONLY: CallBack.ObjectSelected(objectType=nothing, data1=nil, data2=nil)
LOGONLY: CallBack.ObjectSelected(objectType=army, data1=2, data2=nil)
LOGONLY: WorldMap.SelectArmy(armyID=2)
LOGONLY: Playing Sound Sound/vo/men/worldmap/army_attack_4.ogg For Player 1
LOGONLY: CallBack.QuestEntered(armyID=2, questGiver=Lord Warren, questName=Dangerous Neighbours Target 1)
Temp army Strength is 0
Saving Outer
LOGONLY: WorldMap.DisablePvP()
UnregisterArmyForPvP(-1)
UnregisterCityForPvP()
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=4)
Saving Outer
Saving Outer
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=4)
Selecteding 1003632
Saving Outer
Selecteding 1005775
LOGONLY: CallBack.ObjectSelected(objectType=quest, data1=Lord Warren, data2=Dangerous Neighbours Target 1)
Selecteding 1005807
Selecteding 1005775
LOGONLY: CallBack.ObjectSelected(objectType=quest, data1=Lord Warren, data2=Dangerous Neighbours Target 3)
LOGONLY: CallBack.ObjectSelected(objectType=nothing, data1=nil, data2=nil)
Selecteding 1005775
LOGONLY: CallBack.ObjectSelected(objectType=quest, data1=Lord Warren, data2=Dangerous Neighbours Target 1)
Saving Outer
Saving Outer
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=4)
Saving Outer
Saving Outer
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=4)
Saving Outer
Saving Outer
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=4)
Selecteding 1003632
LOGONLY: CallBack.ObjectSelected(objectType=nothing, data1=nil, data2=nil)
LOGONLY: CallBack.ObjectSelected(objectType=army, data1=2, data2=nil)
LOGONLY: WorldMap.SelectArmy(armyID=2)
Saving Outer
Selecteding 1003632
Selecteding 1003632
Saving Outer
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=4)
Saving Outer
Saving Outer
Saving Outer
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=4)
Saving Outer
Selecteding 127932
LOGONLY: CallBack.ObjectSelected(objectType=homeCity, data1=nil, data2=nil)
LOGONLY: SetGameMode(mode=mmo-homeland)
LOGONLY: SCN CallBack.WorldMapClosed(name=nil, x=nil, y=nil, noFade=nil)
LOGONLY: MapGUI.Show()
LOGONLY: CallBack.ObjectSelected(objectType=nothing, data1=nil, data2=nil)
Saving Outer
Selecteding 1005733
LOGONLY: Playing Sound Sound/vo/men/worldmap/army_arrives_5.ogg For Player 1
Saving Outer
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=4)
LOGONLY: MapGUI.HideForWorldMapGUI()
LOGONLY: SetGameMode(mode=mmo-worldmap)
LOGONLY: SCN CallBack.WorldMapOpened(name=nil, x=nil, y=nil, noFade=nil)
LOGONLY: MapGUI.ShowWorldMapGUI(special=nil)
Saving Outer
Saving Outer
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=4)
Selecteding 127932
LOGONLY: CallBack.ObjectSelected(objectType=homeCity, data1=nil, data2=nil)
LOGONLY: CallBack.ObjectSelected(objectType=nothing, data1=nil, data2=nil)
AutoSaving (forced) HomeCity
send_save_home_city_inner 28198
Selecteding 127932
Saving Outer
LOGONLY: CallBack.ObjectSelected(objectType=homeCity, data1=nil, data2=nil)
Saving Outer
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=4)
Saving Outer
Selecteding 125528
LOGONLY: CallBack.ObjectSelected(objectType=town, data1=Dagbor, data2=nil)
Saving Outer
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=4)
Saving Outer
Saving Outer
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=4)
Saving Outer
Saving Outer
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=4)
Saving Outer
Saving Outer
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=4)
Saving Outer
Saving Outer
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=4)
Saving Outer
Saving Outer
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=4)

Hi11Zone
05-22-2013, 02:50 PM
Nest time please use your logs as an attachment, Msg me in-game Hi11Zone or any mods and we would be happy to help.