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View Full Version : Patch # 12 - Getting Ready for the Summer - is Live!


Konstantin Fomenko
05-22-2013, 01:36 PM
<img style="padding-right:3px;" align="left" src="http://www.dawnoffantasy.com/icons/newsicon.png" />Time for another patch! While our team is hard at work on guild alliances, pathfinding and other updates, we decided to release another patch fixing a variety of smaller issues across the board to get the game into better shape. This patch addresses a number of bugs and balance issues reported by players including the 100% defense problem and the imbalance of Dwarven units among other things. Stay tuned for an update regarding our Summer plans, including the upcoming free Siegeworks expansion.
Patch # 12


:::::Major Fixes and Additions:::::
-Fixed walls getting damaged by arrows
-Fixed the major 100% unit resistance issue
-NPC siege and Quest AI units now auto-spend skill points when they level up
-Fixed common crash for Orcish players related to Marauder unit
-Fixed various issues with text lines getting cut incorrectly
-Improved Cntrl+V performance, to allow single click text pasting

:::::Minor Fixes and Additions:::::
-Removed formation button from units that can`t change formations
-Removed various unused lines from Log files
-Improved skill reset and upgrade system
-Improved Combat Sounds and unit responses volume
-First town assault quest made easier with target without walls
-Fixed Sound and Music volume settings resetting when switching levels
-Fixed unit GUI showing stats on wrong lines
-Fixed regional bonuses and national trait bonuses not effecting unit training price
-Fixed common issue with sentries tackle ability breaking their future attacks
-Fixed issue with peasants sometimes not gathering from certain mills
-Fixed wall construction sometimes not starting, but crowns still getting deducted
-Fixed Darrsen Livestock cow selling exploit
-Fixed minor issues with Trebuchets/Stone Tipper construction
-Fixed removal of left over battalions in the other camp during NPC siege
-Fixed issue with various timers staying on screen after logging out

:::::Balance Adjustments:::::
-Decreased Gold Decay to 250 max for 450,000
-Max gold storage at 500,000 with 60,000 gold decay starting at that limit
-Removing more levels from dying heroes and dragons. lvl 1-10 removes 3 levels, lvl 11-20 removes 6 e.t.c
-Royal Dragon hp+3000 +100 stamina -30 strenght +30 slash +30 crush dmg +60 fire dmg -2 pop value
-Red Dragon hp+4000 +100 stamina -30 strenght +30 slash dmg +30 crush dmg +50 fire dmg -2 pop value
-Green Dragon +3000hp +100 stamina -25 strenght +50 slash dmg +50 crush dmg +40 fire dmg -1 pop value
-Haunter Dragon +2000hp +100 stamina -30 strenght +50 slash dmg +50 crush dmg +50 fire dmg -2 pop value
-Ice Dragon +3000hp +100 stamina -30 strenght +5 cold dmg -4 pop value
-Dwarf axeman +3 strenght = 9
-Dwarf rifleman +3 strenght= 9
-Dwarf battler +2 strenght = 10
-Dwarf Miner -9 strength = 1
-Dwarven Riflemen range decreased by 150 to 500
-Crossbowmen damage reduces from 160 to 110

_ToY_
05-22-2013, 01:48 PM
Why does the Royal Dragon get only +3000 HP and the Red Dragon gets +4000 HP???

Does the Royal Dragon not cost more crowns on the market? Kinda silly

And so this patch doesnt have alliances???

vicious666
05-22-2013, 02:10 PM
Why does the Royal Dragon get only +3000 HP and the Red Dragon gets +4000 HP???

Does the Royal Dragon not cost more crowns on the market? Kinda silly

And so this patch doesnt have alliances???

it is for re-put in balance the red dragon hp condition, towards green and royal, for be perfectly a mid way option

_ToY_
05-22-2013, 02:25 PM
Ok and what about the alliances? are they in this patch or what?

josh98765432
05-22-2013, 04:00 PM
no they arent if u read what they said you would know its just fixes not a update

_ToY_
05-22-2013, 06:27 PM
no they arent if u read what they said you would know its just fixes not a update

If you read the other thread where I asked about any info being giving on alliances. The same mod replied by saying there was a patch coming out today, which made me scratch my head when I read this thread. Thanks for your input.

forandever
05-23-2013, 06:15 AM
Sadly,,,

All units' all stats are messy.. especially Hp regeneration doesnt work.

Now I'm confused what is Right stats and what is Bugged stats.

Konstantin Fomenko
05-23-2013, 11:03 AM
Looks like we let in few minor bugs with the last patch - we are working on releasing a hot-fix for these later tonight. This includes all issues related to unit stats, as well as the entering quest issue.

Sorry guys, we screwed up:(

RsShadow
05-23-2013, 12:11 PM
Thank you, Konstantin :-)

kayakbob75
05-23-2013, 12:15 PM
Thank you Kon, for such a fast response to the bugs, I am sure the community will be very pleased with this. I know i am.

Ithilieninho
05-23-2013, 12:45 PM
This patch has ruined my game.

When I try to enter a quest with my hero and two royal dragons, the only thing that happens is that my units disappear. Logging in/out makes the units reappear, but when I try to re-enter the quest the same thing happens...

Konstantin Fomenko
05-23-2013, 03:22 PM
We`ve just released a hot-fix patch that resolves the following issues:

-Fixed issue with entering quests and disappearing army
-Fixed issue with resetting unit skill stats
-Fixed issue with occasional 100% resistance
-Fixed issue with self-healing
-Anvil formation removed magic dmg bonus, added +25 pierce res

maxattack
05-23-2013, 05:27 PM
Thank you Kon, for such a fast response to the bugs, I am sure the community will be very pleased with this. I know i am.thank you very much job well done sorry for ****y messages erlyier im eating my words

mshmuel
05-30-2013, 06:55 AM
Can you Please fix it
I have an army stuck for too long ..