View Full Version : Just a few questions about vauge research option descriptions

05-17-2013, 02:03 AM
Just a couple of questions (or one multi-faceted one).

Most of the upgrade options in buildings are quite vauge and makes it hard to predict which are worth upgrading first. Just wondering if there was an exact percentage globally applicable to the generic "upgrade building level" button, as well as what specifically is affected for some building types. for example does upgrading the mill effect the amount of food or respawn time of food or just the upgrades the mill is capable of.

One of the more maddening upgrade menus I have encountered is the "Tool Upgrade" menu in the Storehouse. Each resource has two upgrades, one which promises to "increase the gather rate of [resource]" by an indeterminable amount and another that just "Improves wood chopping" or "Improves gold mining" without actually saying what that means or how it changes the income from that resource in a way that is different from the gather rate.

Some clarification on these descriptions (and the others that I havent bothered mentioning, but could compile a list of if it helped clear up the issue for good) would be appreciated. Thank you in advance.

01-28-2014, 06:13 PM
I would recommend checking the wiki here: strategywiki.org/wiki/Dawn_of_Fantasy
If you find them and think it's worth compiling a list/guide then please do so! ^-^

Konstantin Fomenko
01-28-2014, 07:21 PM
Good point, but unfortunately this is something we`ll need to save for down the road - after all the critical issues are fixed, and we add some badly needed late game content. But this is on our list of things to do now.