PDA

View Full Version : Zoom


nickson104
07-07-2009, 04:52 PM
Question for the devs.... How far can you zoom in onscreen?

Because it would be nice to zoom in on your units and see them well... Many RTS games do not allow this and it really bugs me... Especially in games such as Halo Wars where it appears that you SHOULD be able to, but you cant!

It appears that the zoom may be quite good due to some of the screenshots we have seen... But as has been said before... They have been set up and so that may not be like gameplay would allow...

What better to do than zoom in to your units and observe them while waiting on the enemies to charge at you?

Kire
07-07-2009, 05:58 PM
Yes i also hope this will be here (on pictures seems like it is), i always like to adore their armor or weapons =).

Darathor
07-07-2009, 06:01 PM
Heck no hahahah, if zoomed all the way in was 1 and zoomed all the way out was 10, those pictures (http://reverieworld.com/forums/showpost.php?p=13618&postcount=66) would be 2 and 3.
The pictures if you can't see them in the link are in the media releases on page 7 or 8 of the random screenshot thread.

Esculas the Mighty
07-07-2009, 06:03 PM
yea i hope its reasonably close

cause the battles seem to actually have working shields

nickson104
07-07-2009, 06:29 PM
yea i hope its reasonably close

cause the battles seem to actually have working shields

In that case we would possibly see shields gathering more arrows as the battle wears on? ;) :p

Aametherar
07-07-2009, 06:42 PM
You zoom in, i'll zoom out, we'l see who wins muwhahahha

Darathor
07-07-2009, 07:34 PM
It would be cool to see projectiles sticking out of units and their shields/armour. Heroes and ogres etc. could have dozens of arrows sticking out of them, it would be cool.:cool:

Puppeteer
07-08-2009, 06:16 AM
Heh, they had that on TES4:Oblivion. Except the arrows stuck out in the most random places.

Aametherar
07-08-2009, 02:59 PM
Heh, they had that on TES4:Oblivion. Except the arrows stuck out in the most random places.

Yikes :eek:

Joseph Visscher
07-08-2009, 04:49 PM
This is something we haven't really decided on yet as it is very easy to change. But I do want to see total control of pitch (http://en.wikipedia.org/wiki/Yaw,_pitch_and_roll) within game just like in Company of Heroes and roller coaster tycoon 3.
Cameras in general work better in performance in a higher pitch environment.
The problem with low zoomed in cameras is that the camera can get positioned in odd places such as inside a Ogres head (empty space), still bugs will inevitably be crushed. :)

Puppeteer
07-08-2009, 05:24 PM
Oh I absolutely adored the Company of Heroes camera. That was such a nice touch: being able to look right next to a sniper perched in a building, or among paratroopers in a field, or surveying the carnage on the battlefield... what fun that game is. Shame my laptop can barely handle it.

Aametherar
07-08-2009, 05:35 PM
Oh I absolutely adored the Company of Heroes camera. That was such a nice touch: being able to look right next to a sniper perched in a building, or among paratroopers in a field, or surveying the carnage on the battlefield... what fun that game is. Shame my laptop can barely handle it.

...that's it i'm reinstalling. LOL it ran a bit slow on my comp as well but i've since upgraded and um..yup you convinced me :P

Edit:Gah, like 10,000 patches, i'm ready to just go campaign mode anyways and patch more later lol.
Edit:Double gah, wouldn't let me play single player 1 of the patches musta made it so i gotta login...on patch 19/22 though so closeeee....

pkdavid
01-22-2011, 04:49 AM
The camera can follow an unit in movement and zoom+, zoom-, and turn in the turn of him ?

jer.bush
01-25-2011, 12:05 AM
Close in zoom would be a nice feature to have in game I can see the problem of the camers going into empty space, which isnt so good... Im sure something will be worked out!!

LiTos456
01-25-2011, 03:06 PM
You can zoom to an extent, but it isn't as free as the CoH camera. That thing is like, big brother, haha.

Vulcanisik
01-25-2011, 03:40 PM
Yeah I like the idea of a zoomable camera. However it shouldn't be so distracting as to take away your focus from important aspects of the game.

Shadowhand
01-25-2011, 03:56 PM
problem is when u zoom in too much and you find ou they are all idental
not to bad when they are in full armour but other wise need to be a bit of random generation...

pkdavid
01-25-2011, 04:09 PM
And the camera can track a group unit which advances in tracking mode or not?<br><br>Hey LiTos <img smilieid="4" src="http://www.reverieworld.com/forums/images/hybrid/smilies/wink.png" border="0">, you have not answered my question in my introduction post.

LiTos456
01-25-2011, 11:15 PM
Oh, sorry. Hard to keep track of things here sometimes.
And no I don't think the camera has a tracking ability yet. Something that should probably be implemented though, somehow I doubt it'll be too hard (but hey programming is one hell of a world so I could be wrong).

pkdavid
01-26-2011, 03:37 AM
I hope you could implement it, it's really nice to follow his armed without using the mouse and keyboard. It adds a good point.

And the other players, what do you think of this?

hawkravengold
01-30-2011, 12:43 PM
I agree that I definitely like to be able to zoom in close. As a game designer I love to be able to see the model/texture work close-up.

Can't the issue with the camera getting stuck in things be averted by just fading out objects that the camera is within a certain radius to? Like, suppose if it's in an ogre's head (which I would never want to be in) the ogre's head would just be faded to a 0 alpha, or moved a little in front of it etc.