View Full Version : Orc - Gates/Gatehouses and Walls Bug

04-20-2013, 10:30 AM
On my main Orc Stronghold i have built all upgrades/technologies and should be able to have the big walls instead of palisades but problem is that they never want to finish building and remove the palisades, I have tried to repair, restart the game log out and in of my account but nothing happens. So i tried to build all towers and wall upgrades i could do at the moment to see if that would help but it does not still the "continue wall construct" icon is faded gray. And on top of the cake now my upgraded Gatehouses and Gates have spawned beneath the ground so i have a huge hole in the front of every outpost. Please help me fix this bug it is driving me nuts not to mention UN-protected. :eek: Might it have to do with that i have the game on steam maybe. anyhow please help, in-game name is Wolferon.

04-20-2013, 11:19 AM
in honest i hope they don't fix the "remove palisade" function its an extra layer of walls thats saved me twice from being breached

04-20-2013, 11:31 AM
ya i get the same issue with my walls for orcs. th egates sometimes goe invissible after they have been upgraded, i validated my files which seamed to have fixed that. but the walls not completing is whats really got me irritated.

although i do have to laugh when an attacker find 4 gates and 2 walls to bust through

04-21-2013, 04:17 PM

can we get a dev reply here for this issue pls

04-21-2013, 04:20 PM
DEVs are pretty busy, and will respond, but i can assure you they are already working on it :)

Meanwhile, try to use repair walls function (if you didn't), and other usual stuff. Also, post your log.txt files to help DEVs resolve this issue :)

04-21-2013, 04:27 PM
ya like the other guy ive tried repairing and all that.

also im attaching a couple screenshots to show what we see

any possible info you can give on upcoming fixes would be helpful as well

04-21-2013, 07:15 PM
jus occured to me to add my logs, also i just had the loading screen crash after pvp it should be in the logs