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zach12wqasxz
06-29-2009, 03:13 AM
why is it that in a bunch of forums ive seen ppl saying that this game will be able to support thousands of units but in every video and screenshots ive seen of this game they all have only like 80 ppl in them???in one thread they were talking about the game supporting up to 16,000 units, is that true?

Kire
06-29-2009, 04:37 AM
why is it that in a bunch of forums ive seen ppl saying that this game will be able to support thousands of units but in every video and screenshots ive seen of this game they all have only like 80 ppl in them???in one thread they were talking about the game supporting up to 16,000 units, is that true?

Well you could make better title for your thread.. =) anyway as i guess even if there you can have thousand of ppl fighting there you also can have 80 ppl fighting and not always 1000. Tho i that videos if there arent 1000 those orcs than it is because they were not needed so much to be there to make that battle. (and dont worry if they say we get 1000 we will get it no mater what you see on old video trailer).

Jean=A=Luc
06-29-2009, 05:13 AM
Sparrow, is that you?

Darathor
06-29-2009, 07:51 AM
Don't worry, they said there will be thousands of unit under you command and in some screenshots they show the pop cap and it is 4200 or some other number around that.

Alex Walz
06-29-2009, 10:38 AM
The pop cap is around 1,000 for the humans, a little lower for the elves, and significantly higher for the orcs.

Konstantin Fomenko
06-29-2009, 12:28 PM
To confirm - Alex is right on the mark. Slightly higher actually: ~1,500 base pop.

So while not quite 16,000 pop, with 6 players it could get as much as 5-6 battles. Keep in mind - some of your pop, be it in mmo or skirmish will be taken away by economy units - for example human player might have something around 300 farm animals, and 300 peasants, leaving 900 pop for units.

But as far as user made scenarios, or single-player skirmish goes armies could/would be bigger.

Kire
06-29-2009, 12:41 PM
To confirm - Alex is right on the mark. Slightly higher actually: ~1,500 base pop.

So while not quite 16,000 pop, with 6 players it could get as much as 5-6 battles. Keep in mind - some of your pop, be it in mmo or skirmish will be taken away by economy units - for example human player might have something around 300 farm animals, and 300 peasants, leaving 900 pop for units.

But as far as user made scenarios, or single-player skirmish goes armies could/would be bigger.

can peasants arm themselves in time of war ?=P (just like at warcraft 3 at human faction)

Andy Joslin
06-29-2009, 01:12 PM
They have pitchforks.;)

nickson104
06-29-2009, 01:23 PM
They have pitchforks.;)

No torches? :o shameful! :p I can totally see some scenario's where there has been a rebellion either 'put down the rebels' or 'lead the rebels to victory'

Andy Joslin
06-29-2009, 02:57 PM
One of the subplots in human MMORTS does involve a peasant revolt, actually. In one part, some of your peasants try to run from town and you have to attack them (trying not to kill them) to scare them into not leaving. I always feel bad for the peasants when I play it.:(

Generation
06-29-2009, 03:55 PM
*cough cough* *dictatorship*

Puppeteer
06-30-2009, 06:52 AM
That's probably what started the revolt. Liberal democracy ftw

szebus
06-30-2009, 07:37 AM
No torches? :o shameful! :p I can totally see some scenario's where there has been a rebellion ... 'put down the rebels' ...

Yes, in you're own town with the town watches, it would be cool.

rolzuc
06-30-2009, 08:14 AM
Let's free the poor peasants! All power to the people! :p

Aametherar
06-30-2009, 02:39 PM
There's no such thing as a democracy unless there's only 1 person left, in which case it's a dictatorship anyways.

Puppeteer
06-30-2009, 04:34 PM
Clearly you don't know what a democracy is.

Aametherar
06-30-2009, 04:46 PM
I do, that was my way of saying all democracies are corrupt lol.

zhaoyun23
02-11-2011, 12:36 AM
I'm more worried of a massive lag given all the units- would hate that i'm not able to see anything or control anything through the lag and lose the battles or have to wait too long for things to load.

elielikesnow@hotmail.com
02-12-2011, 09:58 PM
I always say the more the merrier especially for games like Dawn of Fantasy, Age of Empires, etc., I always found AoE more appealing than Warcraft and Starcraft simply because you can select more units at once.

canibauz
02-16-2011, 05:04 PM
I always say the more the merrier especially for games like Dawn of Fantasy, Age of Empires, etc., I always found AoE more appealing than Warcraft and Starcraft simply because you can select more units at once.

So very true. The more units the better looking the war looks IMHO. Just as long as it does not bog down someones system too much and make it a slide show for other people.

MurdaMunkey
02-16-2011, 06:40 PM
hahaha i personally think it would be awesome to see two giant hordes meet in a field and just charge at each-other

Kaiserjoe
02-16-2011, 07:34 PM
I always say the more the merrier especially for games like Dawn of Fantasy, Age of Empires, etc., I always found AoE more appealing than Warcraft and Starcraft simply because you can select more units at once.Agreed, it's one of the many reasons i love the Total War series. With all those thousands of troops at your command, feels like you actually have an army and not a little group.

Dracus
02-16-2011, 07:54 PM
Agreed, it's one of the many reasons i love the Total War series. With all those thousands of troops at your command, feels like you actually have an army and not a little group.

Problem with that mentality or paradigm is you end up mostly worrying about economy and then just Zerging with no REAL strategy since you have soo many troops that micro manage just becomes meh. I think we can all see that SC2 manages to pull off epic battles with not as insane unit caps. However, I do believe this game should have higher then SC2, but still leave room for micro manage and actual player skill to determine the outcome of a fight.

acepilot23
02-16-2011, 09:39 PM
A cap of around 1000 seems decent;maybe it could be expanded for certain scenarios or pvp matches?

Kaos90
02-17-2011, 01:15 AM
A cap of around 1000 seems decent;maybe it could be expanded for certain scenarios or pvp matches?

I think it was mentioned that it will be expanded in some scenarios

Neutral884nz
02-17-2011, 03:20 AM
I assume 1000 wont actually mean 1000 troops, So maybe a squad of 15 soldiers might use up 60 cap like in BFME2. I would be surprised if 1 pop cap equals 1 soldier

DorianLuthis
02-17-2011, 09:51 AM
900x2=1800 Meaning a Min of 1800 per battle if scaled to the limit. I would say that's not to bad at all and that's is just two players.

My concern is the lagging. I live in South Africa and I would like to know where the servers of Dawn of Fantasy are. That can be a bit of a problem for me... :/

hocus
02-18-2011, 12:18 PM
Am really looking forward to some epic battles but I too have concerns about lag, have seen some potentially great games over time fail due to connestion issues, server problems ect ect ect ect. Ravonous hordes of orcs rampaging across the screen is gonna be awesome:D

Tolbby
02-19-2011, 12:40 AM
The game supposedly is made to support 1000 units battles. As for a unit limit, the only limit is probably however much you can support. I don't know how food is going to work in this game though, that will just have to wait!

As for their video's, I could see at least a few hundred units at one in parts. Most of the time hey seemed to be zoomed in, or even possibly recording with a low resolution.

The game can probrably handle all those units cause the models details were low. I'm going into game design, and I've learned how to study specs of a game.
1) The units animations were low and definitely limited. (still looks nice)
2) The model detail was low. Some of their game footage showed how detailed the models were, and there were many solid points in those models heads. This should be OK since you're not zoomed in studying every unit during the game, so they should look fine from a distance.

Hope this helps.

Brian Shingles
02-20-2011, 01:14 PM
Ok, bear in mind we're still in beta and things are subject to change, but since a lot of people are interested in this topic I thought it best to give some answers.

We've switched from an individual unit popcap to a battalion based popcap.

Armies are currently limited to 60 battalions with up to 5 armies roaming the world map.

Battalions vary in size depending on race and unit type with the smallest battalion being about 10 units (e.g. Peasants) and the biggest 30 units (e.g. Goblin Raiders). Large but individual units like Siege Equipment, Horse Carts and Ogres take 1 battalion slot.

So, you could have an army made up of Ogres and only have 60 units or you could have an army of Goblins and have 1800 units.

Some PvE quests limit the number of battalions you can send to help with keeping them balanced and to fit in with the storyline.

Home city population is based on the number of Houses/Residences/Huts you have and will most likely be capped at the same amount of battalions they can be attacked with to make PvP attacks on home cities fair.

To give an example of the size of battles, I played Singleplayer->Castle Defence as the small Orc city of Pultak with 45 battalions plus my King:
2 battalions of 24 Berserkers = 48
6 battalions of 24 Slayers = 144
4 battalions of 24 Impalers = 96
4 battalions of 30 Goblin Raiders = 120
6 battalions of 24 Marauders = 144
5 battalions of 15 Beast Riding Slayers = 75
5 battalions of 24 Labourers = 120
3 battalions of 15 Wargs = 45
5 battalions of 30 Goblin Prowlers = 150
5 individual Ogres = 5
1 King = 1

Total = 948 units

My enemy was a smallish army of Men and I chose to face only one attacker instead of two although I did face two waves. Each wave consisted of:
5 Siege Rams
6 Siege Towers
6 Trebuchets
3 battalions of 20 Archers = 60
3 battalions of 20 Macemen = 60
2 battalions of 15 Cavaliers = 30
4 battalions of 20 Swordsmen = 80
2 battalions of 20 Crossbowmen = 40
2 battalions of 20 Halberdiers = 40

Total = 327 units per wave

I also had a small number of re-inforcements arrive mid battle - 5 battalions of 10 Beast Riding Impalers - and I was able to gather resources to buy more battalions and place wall defenses (e.g. wall-mounted Catapults).

You will be able to fight much bigger battles than this :)

grim-101
02-20-2011, 01:57 PM
:) :D ;) :cool:

Dracus
02-20-2011, 06:15 PM
Oh my god. That kind of battles is what I want to see. Open beta needs to come early DO IT.

Neutral884nz
02-20-2011, 10:55 PM
Armies are currently limited to 60 battalions with up to 5 armies roaming the world map.

Wow 60 battalions, thats gonna be a damn lot of troops. These battles are gonna be massive.

Wolverine80
02-21-2011, 05:30 AM
That mean we can command more or less not more of 5000 troops crossing in the map,it seem very good.

supemecom
02-21-2011, 07:20 AM
Well i guess it would be cool on one hand. but could be bad on the other hand if u have that many troops

kleratzia
02-24-2011, 07:34 AM
5000 troops? i will call it: wow ;)

strelekt
02-24-2011, 07:59 AM
i agree with kleratzia :)

geniadrim
02-24-2011, 11:05 AM
oha
veeeeery biig troops. now, i must have a beta key;)

grim-101
02-24-2011, 11:07 AM
i think that will suck. to much time to chass them down

klefussos
02-24-2011, 11:47 AM
yeah i agree with you 101. not all computer are good anough for a big game like this.
sometimes you send your army and afterwords your pc are crashing down and you cant do anything with your army because your not online... maybe that will be a problem

dernialis
02-24-2011, 01:38 PM
maybe you cant manage all troops in the same time.