View Full Version : Vac

06-20-2009, 06:22 PM
Will the game be vac-secured because i don't want hackers in this game ploxerz just like css is vac-secured

06-20-2009, 08:38 PM
CSS has tons of hackers. Anyways every game has some, but i'm sure the developers are aware of that on top of it. Hopefully it'l be kept to a minimum here and result in harsh punishments as well as patches protecting the game.

06-20-2009, 09:46 PM
vac has been hacked just as much as other protection schemes

valve is just good about banning people when caught, but vac itself isn't all that great

and since this is a reverie game and not a valve game i doubt it'll be vac secured

06-21-2009, 07:20 PM
Systems like Vac are unnecessary for RTS games. The scourge of RTS is the map hack, but virtually every other type of cheat is impossible to create. There are key differences with the structural design of a multiplayer RTS than there are in a multiplayer FPS that make it much more difficult to cheat.

06-22-2009, 10:29 AM
Although map hack is a seriues issue when playing online.

So just report those ppl and get them banned :P

Joseph Visscher
06-22-2009, 02:44 PM
VAC is for steam games only.

A anti-hacking program will inevitably be hacked, even the muti million dollar DRMs (http://en.wikipedia.org/wiki/Digital_rights_management) have been hacked within months after release.

The only way to stop hackers from cheating is a fear factor of getting completely perm banned and a cd key rejection by being reported by you.

06-22-2009, 03:53 PM
do we need to do any port forwarding for this game?

06-22-2009, 04:39 PM
Although map hack is a seriues issue when playing online.

So just report those ppl and get them banned :P
Done correctly, a map hack is virtually impossible to detect. Even if you do have an inkling that your opponent is map hacking, it's difficult to actually prove anything. After all, just because someone seemed to have the clairvoyance to predict your actions and outmaneuver you, it could have been a stroke of luck or an educated guess.

06-22-2009, 05:17 PM
VAC - Valve Anti Cheat. It's for valve games only. Or steam games, not sure.

06-22-2009, 08:58 PM
I'm not sure either, but I believe it's more specific towards the multiplayer architecture of a shooter.

06-23-2009, 12:09 AM
Dosen't the new games uses p2p connections, or something like this ?

06-23-2009, 01:31 AM
Some new games have been using P2P, but this isn't an overly significant change to the way RTS games work.

In a RTS game, everyone's computer is running the game independently. Because code is deterministic, we know that given the same input, all machines will produce the same output. Whenever someone makes an action (ordering units around), everyone agrees on a time the action actually occurred, and then every game executes it at exactly the same point in game-time.

The consequence of this is that internet delay is experienced as delays controlling your units. This system doesn't work for twitch-reflex games like FPS, which is why they need to use (less secure) architectures. However, for RTS games it's suited quite well. P2P doesn't change the fundamental architecture or its strengths and weaknesses. It has its own set of advantages and disadvantages.

06-25-2009, 10:28 AM
Is this a joke...?