View Full Version : Necromancy

04-04-2013, 10:57 PM
So I know there are going to be some people against this but I feel it needs to be said: This game would work great with a necromancer faction/race.

The mechanics already exist, especially corpse looting. If instead of peasants a faction were to have some from of "blood-slaves" or something similar, bound to the lord. These slaves could then "loot" corpses, picking them up and bringing them to a building/wagon that can reanimate the bodies. Or even a special character type that can reanimate using his stamina.

These "reanimated" soldiers could then NOT regenerate health. Skeletons, zombies, etc. would be unable to "heal" from wells and such. This would open up the dynamic to mercenaries being even more valuable, or even including Lich's and Vampires who could "heal" of sorts.

Any thoughts on this?

04-04-2013, 11:06 PM
I think that sounds awesome. This game has so many possibilities. I think it's headed in th right direction if it starts to implement for classes like your suggestion and also maybe some more races.