PDA

View Full Version : Sorcerers


SPARROW94
08-01-2007, 09:30 AM
i would like to know little bit more about sorcers for each faction. also like some one from reverier said if you go up post rank there will be an unit so i will try this but not morgan style ;)....


orc- orc shamon

human- human mor??? i think human wizard

elvs- high elven defender??? lol i dont think im getting any where with this sorcer thing

dragons-wyvern!!! sounds like it could be a sorcer

but if any members find any thing when your post rank goes up post that unit here

Morgan Milliea
08-01-2007, 09:38 AM
i got a drake slave its proobaly going to be an peasent for the dragons army

Morgan Milliea
08-01-2007, 09:40 AM
ok so when i switch to orcs i got goblin archer

jap88
08-01-2007, 09:41 AM
I shall indeed be interested to find out about the sorceror units for each faction.

SPARROW94
08-01-2007, 09:41 AM
then help our couse jap!!!

Morgan Milliea
08-01-2007, 09:44 AM
i would like to know little bit more about sorcers for each faction. also like some one from reverier said if you go up post rank there will be an unit so i will try this but not morgan style ;)....


orc- orc shamon

human- human mor??? i think human wizard

elvs- high elven defender??? lol i dont think im getting any where with this sorcer thing

dragons-wyvern!!! sounds like it could be a sorcer

but if any members find any thing when your post rank goes up post that unit here


WAIT A SECOND MORGAN STYLE :mad:....well im proud you didnt do it my way

jap88
08-01-2007, 09:45 AM
I am by simply posting here, i'll wait until we get an answer from one of the folks at Reverie.

SPARROW94
08-01-2007, 09:46 AM
its just me and morgan were switching sectons so we can find sorcers maybe but that didnt work so yeah the folks at reviere would be a bgi hand

Morgan Milliea
08-01-2007, 09:47 AM
i agree i dont wanna keep on swicting its hard work...i think i even broke a nail

SPARROW94
08-01-2007, 09:50 AM
poor girl want me to kiss it better

Morgan Milliea
08-01-2007, 09:51 AM
sure but i dont think thats going to happend if were 500 miles apart there

SPARROW94
08-01-2007, 09:51 AM
got a point there

Morgan Milliea
08-01-2007, 09:52 AM
well yeah duh

Ryan Zelazny
08-01-2007, 10:00 AM
Alright guys... getting a little OT there.

I'll give you guys some clues,

Human Mor is correct.

Elves have 2 spellcasters, one of which is the 200 Post title for Elves.

Orc Shaman is also correct, as it's your title Sparrow.

Dragons are mystical creatures, and in some fantasy worlds they are the essence of magic. You'll have to wait for more info on these guys.

SPARROW94
08-01-2007, 10:02 AM
but what is a human mor

Ryan Zelazny
08-01-2007, 10:04 AM
A Mor is a type of magic user. Just another name for Sorceror.

Sharku
08-02-2007, 09:37 PM
I thought it was Elven Mor?!?!?! Now i gotta go change my little unit roster thing :(

Ryan Zelazny
08-03-2007, 07:00 AM
I thought it was Elven Mor?!?!?! Now i gotta go change my little unit roster thing :(

We actually were going to call ALL magic users in our game Mors, when the game was entirely based on magic. Some of the concepts have Mor written on them and can throw you off. At the moment the only Mor is the human one.

Darvin
08-03-2007, 11:21 AM
Well, I've never heard of the term "mor" for wizards. I suppose it must be based off of folk-lore that's never been translated into english, or the term itself has been translated in the process. No matter, it sounds appropriate for a spellcaster.

Whether you call them wizards, mages, sorcerers, warlocks, adepts, or mors, it all ends up meaning the same thing in the end.

entvex
08-03-2007, 01:43 PM
yeah is Mor a term in English


because in danish it mens Mom LOL

jap88
08-03-2007, 02:54 PM
Mor is a term in english yes, not exactly the same as "wizard" per se but more or less the same thing.

Darvin
08-03-2007, 03:49 PM
Well, I've never heard of it.

Ryan Zelazny
08-03-2007, 06:35 PM
Also Mor is the name of a fantasy character who is a wizard. He appears in a lot of my uncle's books, you may of heard of Roger Zelazny. However the term isn't based on his work, it's just an odd coincidence.

Darvin
08-03-2007, 11:27 PM
The word certainly has the right ring to it for a wizard.

ShadowyMoon
10-01-2007, 12:02 PM
Wait your uncle is Roger Zelazny? Btw mor does sound cool for a wizard indeed.

Ryan Zelazny
10-02-2007, 10:41 AM
Wait your uncle is Roger Zelazny?

He is indeed, though I never met him.

ShadowyMoon
10-02-2007, 12:01 PM
Woah... I loved the Chronicles of Amber.

The Witch King of Angmar
10-02-2007, 02:24 PM
Woah... I loved the Chronicles of Amber.

Sorry never read them. I like fantasy though.

ShadowyMoon
10-02-2007, 02:47 PM
One of the best fantasy books I've read ^^

LordSlayer
04-18-2008, 03:37 PM
Ryan mentionned that Elves have 2 wizards. Does any one know what they
are?

Diggz
04-26-2008, 03:29 PM
I hope there are magi heroes.

Personally, I'd love a magi hero who sucks in melee, cant take very many hits, (for balance) and maybe has a weak ranged attack.

But his abilities would DECIMATE!!!!

LordSlayer
04-27-2008, 07:14 AM
Wouldn't that be rigged, I mean, you make a big circle of bodyguards arround him, put a few archers and the middle with him and go on a rampage accros the whole ennemy army?

Diggz
04-27-2008, 12:13 PM
It probably wouldn't be like that... but i am still holding out for a spellcaster hero!

Also, heres a suggestion for the workings of non-heroic spellcasters:

The more mages of a certain type you have closer to one another, the more they can work in unison to produce a more powerful spell.

maybe one fire mage's fireball hits a small area, but if you cluster 3 together the fireball would have triple the area of effect.

Maybe heroes would be as strong as about 5 clustered, but cannot participate in any group spells.

Toralero
05-05-2008, 05:16 PM
for humans standards human mage

for elf elvan high sorceres or some druid guy

for orcs classical shaman and i dont now if this wil belong2 the undeads but myb a warlock?

and for dragons wel depends i hope you could make the dragons in2 special typs frost fire dark exampel the blue dragons of wow they hawe frosts and arcane magic at ther display i dont now if dragons could wield magic but myb the greatest drake or the king of drakes mounted on a dragon?(lol reminds me of Nazgul):p

wou129
05-07-2008, 07:33 AM
wel most dragons are tolt to beathing fire dont know if thats in Dof to but iif u can breath fire i sea that as i kind of spell sorser thing to

The Witch King of Angmar
05-07-2008, 02:34 PM
I'd say dragon wizards should get different flame abilities and that regular dragons should be able to breath fire.

Neotyguy40
05-07-2008, 02:35 PM
I'd say dragon wizards should get different flame abilities and that regular dragons should be able to breath fire.

I just hope the magic is realistic... Wait, does that make any sense?

The Witch King of Angmar
05-07-2008, 06:20 PM
It should be since the title has fantasy in it. :p

Jean=A=Luc
05-07-2008, 06:32 PM
Yeah, they should make Dawn of Realism next. :)

Axal01
05-07-2008, 06:46 PM
I just hope the magic is realistic... Wait, does that make any sense?

It does to me...... :D

Puppeteer
05-08-2008, 02:34 PM
lol nice Jean.
Undead aren't in it... yet. We'll just have to wait for the expansion I guess, and then I can't see the hero having a good and a bad side. Generally speaking, Undead and Good are contradiction in terms. But I suppose that would make them unique in their magic system, as their branches of magic are restricted but perhaps that means in the fields they do have they have stronger spells or more variety.
What I would like to see for them is the ability to sacrifice soldiers for the magic. !. Maybe that's their magyck system, they don't use mana but sacrifice units around them. Or they still use mana but the more units around them the stronger the spells are. That could make sense, if that and fantasy can go together, as the dark force running through the animated beings aid the magycks...

wou129
05-14-2008, 11:58 AM
Yeah, they should make Dawn of Realism next. :)

lol vary funny dont know ware thats going about then but wat ever.
puppeteer how do u com at undead all the sudden

(sorry for my bad englich)

Puppeteer
05-14-2008, 01:37 PM
quote from Toralero:
or orcs classical shaman and i dont now if this wil belong2 the undeads but myb a warlock?


Then, as I often do, go off on a tangent

Neotyguy40
05-14-2008, 04:15 PM
(sorry for my bad englich)

Don't worry, no one really notices... You don't need to include that in every post.

Jean=A=Luc
05-14-2008, 04:51 PM
I think it's his sig.

Neotyguy40
05-17-2008, 07:38 PM
Nah, there would be a line there...

frankein_fish
05-19-2008, 11:21 AM
Yes i already said to him that he should make it his sig but he couldnt make it to work,

wou129
05-20-2008, 12:22 AM
yep i tried but dident work

frankein_fish
05-20-2008, 01:12 AM
I wonder why it didnt work, u made it right then?

wou129
05-20-2008, 09:52 AM
dont know typt it in when i made my account dont know hot to get back to that screen

Ryan Zelazny
05-20-2008, 11:13 AM
dont know typt it in when i made my account dont know hot to get back to that screen

You can get to your Signature by going to your User CP, it's a link toward the top left of your screen. From there is a menu on the left side, the top link is "Edit Signature". Click that, then fill in what you want your signature to say and click the "Save Signature" button at the bottom.

Puppeteer
05-20-2008, 12:22 PM
As The Witch King of Angmar would say, "Attempting to go back on-topic"...
I can't wait to specialise my first unique sorcerer. Can you assign them names/different apparel? If so great, but don't make it as indepth as Oblivion (*sigh* all those hours trying to get the cheekbones and jaw right)

Jean=A=Luc
05-20-2008, 01:04 PM
As The Witch King of Angmar would say, "Attempting to go back on-topic"...
I can't wait to specialise my first unique sorcerer. Can you assign them names/different apparel? If so great, but don't make it as indepth as Oblivion

They're just units I think. "Special" units but units none the less.

LordSlayer
05-20-2008, 04:03 PM
[QUOTE=Puppeteer;6716]As The Witch King of Angmar would say, "Attempting to go back on-topic"...
I can't wait to specialise my first unique sorcerer. Can you assign them names/different apparel?

I hope we can but that there will also be some pregenerated ones so people don't have to waste alot of time customizing their characters.

Darathor
08-27-2009, 05:12 PM
This brings the question to me of how do you obtain heroes?
And will there be a way to create a hero in DoF or a future game?

sneaky_squirrel
08-27-2009, 05:19 PM
Sorcerers can be customized?

Sounds a little complicated and a ton of awesome ;p. Can't wait to see all the unnecessarily fun features this game has.

The Witch King of Angmar
08-27-2009, 08:57 PM
As The Witch King of Angmar would say, "Attempting to go back on-topic"...
I can't wait to specialise my first unique sorcerer. Can you assign them names/different apparel? If so great, but don't make it as indepth as Oblivion (*sigh* all those hours trying to get the cheekbones and jaw right)

Lol, I like that. But please, spare me from the overpowered "create-a-hero" as was in BFME2. Personally, I think the game is already pretty in depth as it is. Why add a customization for heroes when there are already a lot of other outlets to fill it in?

Thanks

Talfryn
08-27-2009, 09:45 PM
*Has not decided if I will go for an elite group of Sorcerers to be my main line, or just go orc and Get a massive juggernaut of pure orc soldier. :D

Aametherar
08-28-2009, 12:00 AM
I'm just gonna love if you can find/obtain equipment that you can equip on any unit in your army and totally pimp a unit out. The best part of that as I mentioned in a previous post is not only the devastation it can bring but that it's also just another unit in the army of a massive RTS and can still be overrun by the hoards like any other unit. So if this does happen lvled up pimped out sorcs could be potentially devastating, as well as potentially crushed under the heels and hooves of my orcish brethren, which is totally awesome.

sneaky_squirrel
08-28-2009, 12:53 AM
I just hope it's fun to play.

Such as taking decisions of not messing with that guy and not losing all your army and getting pwned. Not too easy, not impossible.

I want to be able to actually think of the world around me as hostile territories, potential allies and precious resources and relics XD.

I wonder how quests will work exactly though.

Josh Warner
08-28-2009, 09:56 PM
I'm just gonna love if you can find/obtain equipment that you can equip on any unit in your army and totally pimp a unit out. The best part of that as I mentioned in a previous post is not only the devastation it can bring but that it's also just another unit in the army of a massive RTS and can still be overrun by the hoards like any other unit. So if this does happen lvled up pimped out sorcs could be potentially devastating, as well as potentially crushed under the heels and hooves of my orcish brethren, which is totally awesome.

Reminds me so very much of a mod for company of heroes called europe in ruins. The game involved levels for your units, 3 and basic units. Basically if you kept your army alive in games, they'd be there for the next game and be that much stronger. But if they died, they were dead. Added a lot of depth, do you want to risk losing a veteran unit in order to give your side a better chance at winning that fight, or recall it off the field to fight again another day.

I love persistent leveling units. I really hope there is some system for protecting your leveled up units (And that if they die in one game, they're gone, otherwise it's meh) If you know you're going to lose you can retreat that unit out of the particular game sort of thing like the mod I mentioned works.

sneaky_squirrel
08-29-2009, 12:12 AM
Now that you mention it, that would be really cool ;p.

The Witch King of Angmar
08-29-2009, 11:21 AM
I don't see why they wouldn't implement that into the campaign of MMO mode of the game.

wills370
08-29-2009, 11:56 AM
I don't see why they wouldn't implement that into the campaign of MMO mode of the game.

I agree with that, single player campain you could get away with that but online you would become to powerful to quickly. would create to little a gap between amking a good player and one who just saves his troops doing hit and runs all day lol

OrcSlayer
09-01-2009, 02:00 AM
I thought mmo persistenet leveling was what the devs are planning to implemint

wills370
09-02-2009, 05:17 PM
I thought mmo persistenet leveling was what the devs are planning to implemint

Hmm maybe, im not sure guess we will have to wait for word from the developers. I think there will be a number of diffrent leveling systems in this game though. Through armour leveling and equip to the magic spell based leveling with them talkingabout rewardds for players who invest heavily on training there spell casters.

sneaky_squirrel
09-02-2009, 06:11 PM
I hope this unit leveling doesn't get too much out of hand (An invincible unit the size of a human pawning 50 normal units).

Generation
09-02-2009, 06:25 PM
I agree but that y u has upgrades :D

Josh Warner
09-02-2009, 08:48 PM
I thought mmo persistenet leveling was what the devs are planning to implemint

It is. I'm still curious if death reduces/removes the exp of a unit, and if so are there ways to protect them in case of an inevitable defeat. If you know you're going to lose can you still keep those units, or will your armies power only last as long as your current winning streak.

wills370
09-03-2009, 06:32 AM
I hope this unit leveling doesn't get too much out of hand (An invincible unit the size of a human pawning 50 normal units).



I think thats the case with any game. There has to be a hero and it is pointless to have a hero that cant take a beating. Otherwise you would never do anything with him.

This could be aplied to a mage who we know can produce spells that can defeat entire armies :P

Therefore it could be 2/3 mages powning 700-1000 units lol :P

Puppeteer
09-03-2009, 11:38 AM
No, as far as I'm aware they're not going for that at all. Heroes aren't going to be OP. They can't hold their own against outnumbering foes, and some are only useful for support spells and leadership. They're only mortal, after all.

Darathor
09-03-2009, 02:59 PM
The hero will be tougher than normal units, but not be out of control. A fully(or highly) leveled hero will be able to kill roughly 200 normal un-upgraded level one units. This seems fine to me because in this game there are going to be 1000s of units.

MrBlack103
09-03-2009, 05:13 PM
...and a lot of them will not be still on lvl 1.

wills370
09-04-2009, 04:20 AM
Nice to get some numbers. Yeah sounds fair to me. With stats like that i might just send a hero in to delay the enemy while i rally my troops. Should make the battle system more dynamic also :)

Puppeteer
09-04-2009, 10:52 AM
Nice to get some numbers. Yeah sounds fair to me. With stats like that i might just send a hero in to delay the enemy while i rally my troops. Should make the battle system more dynamic also :)

You do realize that Darathor just made those stats up, right? It could be, and probably will be, different ingame.

Darathor
09-04-2009, 04:21 PM
I did not! Those were spoken by one of the Reverie guys concerning heroes. (Still might change a bit)

Heroes will not be "that" powerful. Don`t forget that you`ll see armies from 100 units early game to 2000 unit strong late game assaulting the castle. Hero if used properly should be able to take out 25 (lvl 1), 75 (mid level), 200 (maxed out). And don`t discount the fact that your regular units also gain experience and improve over time.

Puppeteer
09-05-2009, 04:56 AM
I did not! Those were spoken by one of the Reverie guys concerning heroes. (Still might change a bit)
Heroes will not be "that" powerful. Don`t forget that you`ll see armies from 100 units early game to 2000 unit strong late game assaulting the castle. Hero if used properly should be able to take out 25 (lvl 1), 75 (mid level), 200 (maxed out). And don`t discount the fact that your regular units also gain experience and improve over time.
Ah right, but they're not official numbers. The bold part suggests that the hero is not used on its own, but when properly supported and used effectively. You might not even make half that.

blackfang
09-05-2009, 12:26 PM
hmmm, is it possible for units to walk through eachother for reaching a goal? if not then by having a op hero in a small entrence would be enough to hold the enemy back for quite some time, allowing your army to regroup and mayby call reinforcements. Because as they say in tight areas its not the quantity its the quality. but i guess there will be few areas like that...

Puppeteer
09-05-2009, 12:41 PM
Heroes won't be OP.

blackfang
09-05-2009, 12:54 PM
well they need something that makes them special except from morale... PERHAPS a horse? then they can run away from the frontlines before they are crushed...

xsacha
09-06-2009, 12:03 AM
I like that sorcerers will be more useful in this game due to the inherent ability to do mass damage with AoE (Area of Effect). There will be plenty of bunched up units to kill, right?

Sorcerer was always my favourite class.

wills370
09-06-2009, 11:50 AM
Hmmm heros could hold a few magic abilitys perhaps heal units etc. Make them work for there keep. Lilke the horse idea also. Even if that is a late gain for a stronger hero :D

Means more running :P