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View Full Version : Patch # 1.3.8 - The Follow Up!


Konstantin Fomenko
02-02-2013, 04:09 PM
We are excited to see how well our Homeland Expansion was received! Thanks for all your warm comments and as promised - it`s time for a follow up patch, adding few features that didn`t make it in time for the Homeland Expansion, as well as a few fixes. We would also like to thank everyone who provided feedback and helped us rush this follow up patch. Meanwhile we are hard at work on another huge project - brining the last set of features and fixes we planned before Steam release later this February.

Patch # 1.3.8

:::::Major Fixes and Additions:::::
-Rebalanced prices at NPC markers. This allows players to generate high profits with trading goods and livestock between NPC towns. Profits between 10% to 120% depending on distance
-Profitable market trade routes between NPC towns are now visible on the world map
-Added new menu that allows purchasing Wealth points for gold
-Added new daily sale system to the market, with random items on sale daily
-Added new achievements: King Of The World, Home Sweet Home, Building A Future, Military Complex
-Added new Orcish tax system - each hut building adds small tax income in food resource
-Added new Human tax system - each house building adds small tax income in gold resource

:::::Minor Fixes and Additions:::::
-Fixed minor issue with old homelands not building few of the new houses
-PvP pay-out now adds pay-out converted to gold into attackers army
-Fixed black screen error on the Orcish Thikken Dal homeland
-Elven and Orcish building now properly deduct influence when leveling up
-Orc Armory now shows disabled Siege Tower and Catapult buttons until they are researched
-Fixed Orc homeland start-up, with some Labourer units become stuck on spawn
-Profile Window now shows how many armies player has, and of what strength
-Renamed buttons in CoOp battle window - to show Accept and Decline for the invited player
-Upgraded buildings show new FX on upgrading

:::::Balance Adjustments:::::
-Greatly reduced building construction time. Under two hours for the largest building
-Greatly increased all research prices from 20% to 100% of the cost
-Upgrading buildings reduce unit training price by 12% per level
-Upgrading buildings boost wardens resources drop off, adding 25% more to drop off per level.
-Upgrading buildings producing or exchanging resources improves income by 10% to 15%
-Upgrading buildings reduces research prices by 10% per level
-Fixed overwhelming resources income from Elven Residence and Alchemy labs

dropkick_jxy
02-02-2013, 04:52 PM
Good patch guys... looking forward to more..

For anyone that doesnt understand the trade option just follow the carts..

Buy resources at the town the carts are leaving and sell them at the city they stop :) EASY ;)

Xhodan
02-02-2013, 09:35 PM
nice glad to see the added fix for the hometowns

question do you guys know if it will ever be possible to give units to another player? or if it is possible somehow to move bought dragons or bought units to another hometown?