View Full Version : Question about the longevity of the game
12-14-2012, 04:57 AM
I have had the game now for 3 days, Allready am online and have 2 cities up and running, Human and Elf.
Really liking the concept and the hard work that is going into it.
My question is though, how does Dawn of Fantasy as a game plan to stay around for a long time, especially online.
E.g you can buy the game at only $20 which is a great price, but after that there is no subscription or anything like that, so how can the wages of good people be paid? and relying on the odd purchase of 'crowns' how can that sustain an entire company?.
More curious than anything else as DoF is a great concept and i would hate to see it wind up in a few months due to lack of funds..
12-14-2012, 05:55 AM
I could think of Special-Online-Content, like special quests (with awsome rewards), mby even a up and running Dwarfen-Faction.
Steam is the perfect platform for stuff like this...
Atm, most work is layed on getting the servers full, to give the players the expirience that has been intended. (i think) Aswell, as getting the expansion out.
First of all, there needs to be more endgame-content, that is giving longtime motivation. Archievements, and conquerabe NPC-towns are a great step into that direction, imo.
12-14-2012, 11:56 AM
Thanks for the kind words and your comments. And to sum it up - DoF will be around for a long time, as we plan to keep on running game servers into 2014 at the very least. And for us it`s really not about the money, however growing player base and getting better sales does help.
So while we might at some point stop doing weekly patches, bi-monthly events and releasing free expansion packs - looks like we`ll keep on going strong for awhile and even step up our efforts in 2013. With Dawn of Fantasy finally getting on Steam, and no direct competitors on the market things look promising - there is even a chance our staff might start getting regular paychecks:)
And our players can always help the game stay alive longer by inviting their friends and posting player comments and reviews on various networks. The major obstacles on our way is 40%-50% reviews the game got during the first couple of months - it was released as a total-buggy-unfinished-mess by our ex-publisher. And while new reviews are in the 70-80% range our Metacritics score is still extremely low, as only some gaming media sites count towards that score.
First of all, there needs to be more endgame-content, that is giving longtime motivation
I couldn`t agree more. The only "chance" we got of making DoF successful is to turn it into a long-term, inexpensive experience (with price probably dropping to around 9$ towards end of 2013) with viral community (almost 30% of all our new players are invited by our current players already). And long term and social content is definitely a priority. With Siegeworks we are laying a good foundation to that, but still ways to go before we are done.
12-14-2012, 12:03 PM
You do hit a roadblock once you complete quests in the game right now. I'm definitely waiting on Siegeworks to bring more mmo to this rts. Attacking cities is fun, but not having conquerable towns to fight over kinda makes it dull. Once you build your city defenses up all the way you can do pvp fights or just take out towns for supplies to make more troops. The two expansions coming definitely will add a lot to this good basic structure of this game
vBulletin® v3.6.4, Copyright ©2000-2015, Jelsoft Enterprises Ltd.