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View Full Version : Unit Space


JDJ525
04-05-2009, 09:14 AM
In Stronghold 2 the units when you selected them to go to a certain location they would all mesh together as they were running. You could have several soldiers in one spot making it look as if it were only one soldier. This made combat awkward and difficult to manage.

So my question is will each unit hold a certain amount of space, so that they do not mesh together when they are sent to a certain point on the map or enter combat?

SvN
04-05-2009, 09:24 AM
I really hate when that happens..

Grizzlez
04-05-2009, 10:54 AM
Makes taking screenshots really difficult as well if hordes are combined.

Alex Walz
04-05-2009, 10:56 AM
From the screenshots it looks like they all hold their space. I couldn't imagine Reverie just meshing them all together. :/

Konstantin Fomenko
04-05-2009, 11:44 AM
We try to have units hold their collision radius,

But if there is a pathfinding conflict - for example a bunch of your units are blocking your gateway - your and ally units will be able to go "through" them - but it`s not as noticeable - and I think we`d rather have that than pathfinding conflicts. Keep in mind that if you still can block the path against enemy units though.

Darvin
04-05-2009, 12:09 PM
We try to have units hold their collision radius,

But if there is a pathfinding conflict - for example a bunch of your units are blocking your gateway - your and ally units will be able to go "through" them - but it`s not as noticeable - and I think we`d rather have that than pathfinding conflicts. Keep in mind that if you still can block the path against enemy units though.

That's the best of both worlds.

Feweh
04-05-2009, 12:12 PM
We try to have units hold their collision radius,

But if there is a pathfinding conflict - for example a bunch of your units are blocking your gateway - your and ally units will be able to go "through" them - but it`s not as noticeable - and I think we`d rather have that than pathfinding conflicts. Keep in mind that if you still can block the path against enemy units though.

Nicee, thats exactly what i wanted to hear :D

Cobra
04-05-2009, 12:45 PM
Yeah, that's really the best way of doing it, and the most realistic. After all, your soldiers would of course let allies through, but would be a lot more resistant to enemies just strolling in.

I can't imagine a system where a whole crowd of units meshes together... although maybe you could exploit it to hide your numbers?

LeopardX
04-05-2009, 05:34 PM
Yep, that sucked in Stronghold, but good to know you guys are making it right.

The_Biz
04-05-2009, 05:58 PM
glad to hear it

unit stacking sucks

LiTos456
04-05-2009, 07:48 PM
Good, it looks stupid when they mesh.

ash12181987
04-11-2009, 03:51 PM
:D Cheers, was always worried about that myself.

Gigz
04-24-2009, 09:26 AM
so it will be more like medieval total war were they try to avoid merging mesh as much as possible but take priority of pathing and combat , but how u guys are taking the angle on walls and narrow paths ?

OrcSlayer
04-25-2009, 05:50 AM
meshing is stupid but it is good you guys have found a soulotion:)