Konstantin Fomenko
04-03-2012, 01:33 PM
Dear Players,
Just wanted to share our progress - we have big plans in the coming weeks, and hoping to have a MAJOR performance and feature patch for you with-in two weeks.
This time around we`ve focused on making DoF run better, load faster and lag less, as well as pathfinding updates. So lets recap what`s in store:
-The loading time for all scenarios should go down greatly by around 75% - so if some level would take you 40 seconds to load now it would be under 10 seconds. Unfortunately we could only reduce PvP scenario load time by 50% or so.
-Visual performance for low-end video cards (as well as high end) is increasing greatly! Some of you might have noticed how well Orcish Desert homeland, or Pultak stronghold level worked for some of you (on minimal requirements video card), with this update you can expect the same type of performance on all levels, in some extreme cases this would mean perfect 30 FPS over 4-6 FPS you were getting earlier.
-Pathfinding Part 1 - is finally ready and expected in this massive patch as well. This pathfinding updates will feature first pathfinding functionality that was mainly directed to increasing performance. So - the massive lag you are getting on tasking large armies, or delays in tasking large armies will be completely gone. This in turn will make PvP game mostly lagless as well. This first pathfinding update will not include some cool features like new battalion controls or better visual behavior for battalions, or automatic positioning on walls - we expect this to be featured in the next major patch.
-As for new features - we are adding massive upgrades to the social features. For example - in chat and social window text will be in different colors and you`ll be able to interact directly with player names. So in a chat window you can click on a player name to add him as friends, send private message e.t.c
-In addition we plan to throw in a lot of balancing changes as well as a few minor new features - hopefully ability to send resources from one player to another.
We`ll keep you posted on our progress, the current ETA is around April 15th.
Just wanted to share our progress - we have big plans in the coming weeks, and hoping to have a MAJOR performance and feature patch for you with-in two weeks.
This time around we`ve focused on making DoF run better, load faster and lag less, as well as pathfinding updates. So lets recap what`s in store:
-The loading time for all scenarios should go down greatly by around 75% - so if some level would take you 40 seconds to load now it would be under 10 seconds. Unfortunately we could only reduce PvP scenario load time by 50% or so.
-Visual performance for low-end video cards (as well as high end) is increasing greatly! Some of you might have noticed how well Orcish Desert homeland, or Pultak stronghold level worked for some of you (on minimal requirements video card), with this update you can expect the same type of performance on all levels, in some extreme cases this would mean perfect 30 FPS over 4-6 FPS you were getting earlier.
-Pathfinding Part 1 - is finally ready and expected in this massive patch as well. This pathfinding updates will feature first pathfinding functionality that was mainly directed to increasing performance. So - the massive lag you are getting on tasking large armies, or delays in tasking large armies will be completely gone. This in turn will make PvP game mostly lagless as well. This first pathfinding update will not include some cool features like new battalion controls or better visual behavior for battalions, or automatic positioning on walls - we expect this to be featured in the next major patch.
-As for new features - we are adding massive upgrades to the social features. For example - in chat and social window text will be in different colors and you`ll be able to interact directly with player names. So in a chat window you can click on a player name to add him as friends, send private message e.t.c
-In addition we plan to throw in a lot of balancing changes as well as a few minor new features - hopefully ability to send resources from one player to another.
We`ll keep you posted on our progress, the current ETA is around April 15th.