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Konstantin Fomenko
03-30-2009, 03:38 PM
Quite often during playing the game - testing or just enjoying it there is an epic moment - which just got to be captured.

So I figured I`d start the post - all of our employees would be allowed to post their epic - gameplay only moments here.

Just attach a .jpeg and add a story - and epic stuff only:)

Hopefully our fans who`ll get to closed beta will join in soon.

Konstantin Fomenko
03-30-2009, 03:41 PM
Screenshot 1 - I was just testing new Crossbowman unit in singleplayer Siege mode - laying siege to the Denwall stronghold. During the cinematic portion where I need to select position for my army camp and my forces - an epic thunderstorm kicked in.

Screenshot 2 - Joseph, Eric and Bryan just finished another one of CPU controlled MMORTS world towns - this one Elven, and I just had to take a screenshot - now this is epic!

Screenshot 3 - Joseph post editor screenshot.

Screenshot 4 - Singleplayer campaign menu screenshot.

Ovocean
03-30-2009, 04:26 PM
Whew, good idea, and so adventurous for a developper ! *thumb up*

What a shower on your ss ! I'm eager to see the weather effects in real time, I think I've never seen such a heavy rain in a game. Could be cool to have the water level of pounds and rivers to rise after the storm.

LordSlayer
03-30-2009, 04:32 PM
Unfortunately I can`t post a 15 second video showing thunder, but here`s a screenshot of the rain.

Does weather affect visibility, and can flyer get zapped by lightning ?

Konstantin Fomenko
03-30-2009, 04:42 PM
Weather does effect visibility - but not to the point where it significantly effects gameplay.

Units can`t be zapped by lightning:)

Most likely archers will have good 40%-60% reduction in range, accuracy and damage during rain - as realistically their bow-strings would be wet and they won`t be able to fire.

We can also make all the torches and stuff go out during rain to reduce visibility - but debating this - as the night-time without torches doesn`t look that good.

nickson104
03-30-2009, 05:45 PM
Weather does effect visibility - but not to the point where it significantly effects gameplay.

Units can`t be zapped by lightning:)

Most likely archers will have good 40%-60% reduction in range, accuracy and damage during rain - as realistically their bow-strings would be wet and they won`t be able to fire.

We can also make all the torches and stuff go out during rain to reduce visibility - but debating this - as the night-time without torches doesn`t look that good.

Perhaps you cover them so they are protected and they are simply dimmer? it woudl also have a good effect as the light wouldnt shine upwards but downwards

Generation
03-30-2009, 07:13 PM
i say picture looks pretty cool in my opinion but I never seen a game like that and im being honest

Phylast
03-31-2009, 12:01 AM
Who can I give a pat on the back for creating the weather features? Even in .jpeg form it is beautiful, can't wait to see it in motion.

Kell Aset
03-31-2009, 12:27 AM
Looks nice and really wet.

Andy Joslin
03-31-2009, 06:39 AM
Who can I give a pat on the back for creating the weather features? Even in .jpeg form it is beautiful, can't wait to see it in motion.
Andrej Kulgan coded the automatic weather system, and Joseph Visscher made the lighting settings for each time of day, type of weather, etc (harder than it sounds; basically making the game look realistic). Andrej Kulgan also made the FX for rain and snow.

The Witch King of Angmar
03-31-2009, 07:42 AM
Looks awesome! Now, is that castle in front of the camp the one you were attacking? I wasn't exactly sure.

Thanks

Andy Joslin
03-31-2009, 08:07 AM
Yep, that's the one you're attacking.

LiTos456
03-31-2009, 02:36 PM
Wow, looks very nice!
By the way, will you be able to see vegetation be wet and water dripping down from it or such when it's raining?

Grizzlez
03-31-2009, 04:55 PM
Heavy rain doesn't make the game lag does it? In BFME if you tried to have some decent weather effects it made the game lag loads. Also I like the screenshot and how weather actually has specific effects on units and not ones like all the men for instance are 50% weaker during rain, where as orcs are 50% weaker in daylight.

LeopardX
03-31-2009, 11:34 PM
I was just testing new Crossbowman unit in singleplayer Siege mode - laying siege to the Denwall stronghold. During the cinematic portion where I need to select position for my army camp and my forces - an epic thunderstorm kicked in.

Unfortunately I can`t post a 15 second video showing thunder, but here`s a screenshot of the rain.

Wow! That looks amazing. :) Love the weather effects, but I hope they won't take a heavy toll on computer resources.

Bryan Oakley
04-02-2009, 03:30 AM
High quality wide screen shot (2+ MB)

Of an elven eye candy scene. I know this is suppose to be gameplay only but you've all been wanting a high quality shot for awhile so pray the higher ups don't notice. Shshshsh. It'll be our little secret....

Kell Aset
04-02-2009, 08:47 AM
Not bad for tree lovers heh :p .

Joseph Visscher
04-02-2009, 09:53 AM
Heavy rain doesn't make the game lag does it? In BFME if you tried to have some decent weather effects it made the game lag loads. Also I like the screenshot and how weather actually has specific effects on units and not ones like all the men for instance are 50% weaker during rain, where as orcs are 50% weaker in daylight.

We are still working on it, when the game is done, it shouldn't be noticeable, if we have to, I think we'll lower the quality of some graphics during weather to compensate the weather effect. We are not EA, we will try our best to make the best, and bfme2 was in production for,,, 6 months?


Who can I give a pat on the back for creating the weather features? Even in .jpeg form it is beautiful, can't wait to see it in motion.

Andrej Kulgan coded the automatic weather system, and Joseph Visscher made the lighting settings for each time of day, type of weather, etc (harder than it sounds; basically making the game look realistic). Andrej Kulgan also made the FX for rain and snow.

I got the ball rolling, made the first muti cycle with lightning effects, but the coding was a complete mess, as I was simply trying to create a fun new feature,,, thats where we got Andrej to come in and make it shine in the sun with bran new coding. :)

LiTos456
04-02-2009, 02:48 PM
High quality wide screen shot (2+ MB)

Of an elven eye candy scene. I know this is suppose to be gameplay only but you've all been wanting a high quality shot for awhile so pray the higher ups don't notice. Shshshsh. It'll be our little secret....

Looks very nice. Although I think you seriously need to work on those reflections.

Konstantin Fomenko
04-02-2009, 04:26 PM
Joseph, Eric and Bryan just finished another one of CPU controlled MMORTS world towns - this one Elven, and I just had to take a screenshot - now this is epic!

Andy Joslin
04-02-2009, 04:48 PM
Looks very nice. Although I think you seriously need to work on those reflections.
I don't see any reflections in that shot.

The camera/sun angle aren't right for reflections.. What you are probably seeing is submerged things (you'd understand when it's animated in game and all).

Joseph Visscher
04-02-2009, 04:50 PM
Here is same map from other side in editor! :eek:
I opened many of the map editor tools in the shot.
Was messing around with the lighting also, you can see we have a quite powerful lighting tool, you'll be able to create almost anything with lighting,,,, even some weird alien planet with bright blue everywhere, hell yea you can do that! Add some upside down giant trees while your at it with our pitch rotating and size scaling tools.

Darvin
04-02-2009, 05:04 PM
Sounds great. I can't wait to get my hands on that editor!

fyro11
04-02-2009, 05:17 PM
Joseph, Eric and Bryan just finished another one of CPU controlled MMORTS world towns - this one Elven, and I just had to take a screenshot - now this is epic!
Wow...must say this is my favourite screenshot yet!

Mmm, the spikes on the battlements seem paper-thin; maybe they need to be thickened somewhat? Also noticed that, the walls seem pretty plain whereas maybe being entangled with vines, and plants would make them more Elven and 'natural.'

Andy Joslin
04-02-2009, 05:23 PM
The battlement spikes are not part of the stone, they are metal and are supposed to shield from arrow fire.

Ovocean
04-03-2009, 05:16 AM
I opened many of the map editor tools in the shot.
Yum, these tools look quite exhaustive.

The player colors we see in the Add Unit tab, are they the ones we'll have in game ?

Can we make plugins for the editor, like for Neverwinter Nights 2's Toolset ? If yes, in what language ?

Are there (customizable) keyboard shortcuts ? (I especially think of the terrain tools, having to click buttons each time you want to switch between raise/lower/soften/etc. or change the intensity is a bit tedious)

Andy Joslin
04-03-2009, 07:53 AM
Colors: Those are the colors we have right now. They are very easy for us to change, though (just changing some R,G,B settings in a text file).

Plugins: I don't know if we'll add this capability.

Hotkeys: Yep, another text file change (may eventually add it to an options menu too).

nickson104
04-03-2009, 10:12 AM
Editor looks quite extensive and beyond me hehe :)

iceblast
04-03-2009, 01:16 PM
nice screenshots.

ea are bad at everything they have just said they aint brining madden10 to pc like 09 for that they lost a customer for life.

i hope it dont lag with to much rain.

LiTos456
04-03-2009, 02:28 PM
Wow omg, I love that shot.
Thanks Joseph, I've been trying to see a screenshot of the editor for a while now.

Puppeteer
04-03-2009, 02:48 PM
Alright, if you insist, I will ignore the water :) T'is a strange function, indeed. Can't wait to try out that editor!

Grizzlez
04-04-2009, 04:14 PM
Liking the look of the elven fotress :) . The Editor looks good, any chance of seeing some of the other tools :p .

Alex Walz
04-04-2009, 09:43 PM
The editor looks amazingly powerful... yet so simple. :D Good job.

nickson104
04-05-2009, 06:15 AM
The editor looks amazingly powerful... yet so simple. :D Good job.

looks complicated to me ;) ah well i shall have to live with it i suppose ;)

Bryan Oakley
04-05-2009, 01:52 PM
looks complicated to me ;) ah well i shall have to live with it i suppose ;)

When you first start using it it does seem to be a little complicated but after spending five minutes with it is fairly simple.

nickson104
04-05-2009, 02:18 PM
When you first start using it it does seem to be a little complicated but after spending five minutes with it is fairly simple.

good to know :) never been good at using editors, especially when they want you to put in triggers and such that confused me XD

LiTos456
04-05-2009, 08:53 PM
Good, I've always been confused by them. But even if this editor isn't too simple for me, I'm still going to use and learn it!

The_Biz
04-06-2009, 01:27 AM
good to know :) never been good at using editors, especially when they want you to put in triggers and such that confused me XD

triggers are the most basic thing though... you can't make anything without them beyond a map

MrBlack103
04-06-2009, 03:49 AM
I hope you plan to include a trigger-sorting system with the editor. Organising them in AoK was a nightmare (still had some good fun with the editor, though). Make sure there's no AoK-esque trigger bugs either.

Andy Joslin
04-06-2009, 08:01 AM
We don't exactly use a seperate made up trigger language; we use LUA. This is infinitely more powerful than any trigger language could be.
We do plan to add a GUI for it though, so you don't have to learn much.

And we definitely have organization....:)

LiTos456
04-06-2009, 02:23 PM
Sorry if this is a dumb question but... what's LUA?

nickson104
04-06-2009, 03:38 PM
triggers are the most basic thing though... you can't make anything without them beyond a map

my point exactly...

Bryan Oakley
04-06-2009, 04:02 PM
*puts "LUA" into google search*

http://www.lua.org/about.html

http://en.wikipedia.org/wiki/Lua_(programming_language)

:rolleyes:

The_Biz
04-06-2009, 05:29 PM
nice

lua's way better than triggers

Ovocean
04-07-2009, 02:51 AM
*puts "LUA" into google search*
www.lua.org (http://www.lua.org) says :
"Lua" (pronounced LOO-ah) means "Moon" in Portuguese. [...] Like most names, it should be written in lower case with an initial capital, that is, "Lua". Please do not write it as "LUA", which is both ugly and confusing
:D

LiTos456
04-07-2009, 11:39 AM
Yeah, I was lazy to go to google.
Easy scirpting languages ftw. :P
I cant wait to see how to navigate the editor. Im mainly interested in creating a unique terrain and texturing it as well as placing vegetation and noticable landmarks. How well is this implemented in the editor?

Joseph Visscher
04-07-2009, 02:15 PM
Im mainly interested in creating a unique terrain and texturing it as well as placing vegetation and noticable landmarks. How well is this implemented in the editor?

HA.
No we dont allow any of that, all you can do is plant 1 tree 1 bush and 1 rock with 1 type of terrain, but none of these can be within 10 feet of eachother and can not be rotated or scale in any of the 3 axises; therefore eyecandy (http://en.wikipedia.org/wiki/Visual_appeal) is completely out of the equation and is completely and utterly impossible to even think of.


Here is some eyecandy (http://en.wikipedia.org/wiki/Visual_appeal) Bryan watched me helplessly try to create, I plundered with it, failed hopelessly after battle of Hundreds of days of intense intellect it took to produce this deprived pitiful inactive nongameplay static piece of work.


:D ;) Lol.

nickson104
04-07-2009, 04:08 PM
HA.
No we dont allow any of that, all you can do is plant 1 tree 1 bush and 1 rock with 1 type of terrain, but none of these can be within 10 feet of eachother and can not be rotated or scale in any of the 3 axises; therefore eyecandy (http://en.wikipedia.org/wiki/Visual_appeal) is completely out of the equation and is completely and utterly impossible to even think of.


Here is some eyecandy (http://en.wikipedia.org/wiki/Visual_appeal) Bryan watched me helplessly try to create, I plundered with it, failed hopelessly after battle of Hundreds of days of intense intellect it took to produce this deprived pitiful inactive nongameplay static piece of work.

:D ;) Lol.



awesome... is that a parthway tool i see you using on that fallen tree to make it walkable? or is that just me seeing things out of hope :/

Andy Joslin
04-07-2009, 05:11 PM
Yes, you see a 'pathway tool'. Although that's not what it's called, rather it's called a Bridge Marker, which creates a walkmesh there. Bridge markers are units, which of course are fully 3D scaleable, rotatable, etc. ;)

MrBlack103
04-07-2009, 05:27 PM
Awesome! I'm going to have some fun making a ridiculous amount of things walkable. Perhaps I could position a trebuchet in the top of a tree?:p

Esculas the Mighty
04-07-2009, 06:11 PM
wow a editor better then the aom editor this game will grab so many pro editors

i might even get into it

Konstantin Fomenko
04-09-2009, 03:40 PM
Continuing with our epic screenshots, here`s a shot from the Singleplayer Campaign menu.

SvN
04-09-2009, 04:06 PM
where is the horizon? it looks like the ships are floating in the air.

Maeode
04-09-2009, 04:30 PM
it's just that calm a day :D You can tell their on water at the very least because of the reflections :P

maybe the horizon is more apparent when it's animated instead of a static screenshot?

Esculas the Mighty
04-09-2009, 05:11 PM
eh i love it

epic water

Andy Joslin
04-09-2009, 05:56 PM
You can tell that the water is water in-game: ocean sound effects plus the water flows a bit.

Joseph Visscher
04-10-2009, 02:59 PM
where still working out bloom and water effects so yea that screen shot isn't that good.

LiTos456
04-11-2009, 03:37 AM
HA.
No we dont allow any of that, all you can do is plant 1 tree 1 bush and 1 rock with 1 type of terrain, but none of these can be within 10 feet of eachother and can not be rotated or scale in any of the 3 axises; therefore eyecandy (http://en.wikipedia.org/wiki/Visual_appeal) is completely out of the equation and is completely and utterly impossible to even think of.


Here is some eyecandy (http://en.wikipedia.org/wiki/Visual_appeal) Bryan watched me helplessly try to create, I plundered with it, failed hopelessly after battle of Hundreds of days of intense intellect it took to produce this deprived pitiful inactive nongameplay static piece of work.


:D ;) Lol.



Dude you suck at mapping. It looks awful, horrible, just terrifying to even THINK about. I mean look at that tree, it looks like a dead antilope's leg.

Can you hide your units under it or will they be seen on the radar? :P


Kon, the screen looks good... I don't like the way the character models look there though... It doesn't matter when it's a battle but when you're using only a few it'll be something to look at and unfortunately it's not very pleasant... But then again, it should matter less when it's zoomed out.

Village Sock
04-11-2009, 08:00 AM
Is that a picture of the editor I see on the earlier pages? :) :) :)

I've been wating for a picture of that for over a year, and it looks great!

Alex Walz
04-11-2009, 10:45 AM
The water in the campaign menu looks fantastic. :) Especially how it almost blends into the horizon.

Andy Joslin
04-12-2009, 02:02 AM
My little town's local farm, with some stone miners and woodchoppers near it.

You can also see the dead bodies of some goblins who attempted to take what is mine.:p

LiTos456
04-13-2009, 01:31 PM
Hmm...looks nice, I like places like that but what's with all the darkness? I think you should increase the view area...for example, I think those soldiers could see much further, but it blacks out so near.

Andy Joslin
04-13-2009, 01:38 PM
Perhaps. That is balancing. Balancing = later.

wou129
04-14-2009, 01:39 AM
Hmm...looks nice, I like places like that but what's with all the darkness? I think you should increase the view area...for example, I think those soldiers could see much further, but it blacks out so near.

and you see the end of the map

nickson104
04-15-2009, 01:17 PM
and you see the end of the map

aha finally proof that the earth REALLY is square and isnt round!!! :p

Joseph Visscher
04-23-2009, 05:06 PM
Here yea guys go, some Dynamic Lighting mini showcase within the Human, Town of Darssen, a town right on the border of the Elven Forest that only has a small keep at its peek to seek enemies that eek in terror at first peak of the town. ;)

This is like 5% of the town, heheh. its pretty cool, it has mine scaffolding right into the cliff bed for mining gold.

Alex Walz
04-23-2009, 05:16 PM
That is... awesome! :D

Reverie never fails to please. =]

LiTos456
04-23-2009, 09:50 PM
Wow, I love these. For once the models of the soldiers look good (high poly).

Puppeteer
04-24-2009, 12:15 PM
Because they're zoomed in...

SvN
04-24-2009, 01:48 PM
looks really nice:) but where are the shadows?:p

szebus
04-24-2009, 02:23 PM
Werry nice. On the picture from the left you can see the face of the pikeman almost clearly.

Mrdash
04-24-2009, 02:24 PM
Theres some shadows. Look real close. Although I noticed all of them are pointing in the same direction. Even if the guy is on the opposite side of the fire.

Or maybe those arn't shadows at all and I'm imagining things...

Andy Joslin
04-24-2009, 09:35 PM
You have a point, SvN. Our Dynamic Lighting isn't done yet, and it doesn't make units cast their own shadows. The shadows you do see are from the global nighttime lighting.

Mrdash
04-24-2009, 10:19 PM
That would explain why they all go the same direction XD They still look sweet though. Its crazy how well you can see their faces.

OrcSlayer
04-25-2009, 12:22 PM
is that as far as u can zoom?

Joseph Visscher
04-25-2009, 03:13 PM
is that as far as u can zoom?

Heck no hahahah, if zoomed all the way in was 1 and zoomed all the way out was 10, those pictures (http://reverieworld.com/forums/showpost.php?p=13618&postcount=66) would be 2 and 3.

Andy Joslin
04-25-2009, 05:28 PM
Only a few of the forest invaders remain. Haha, they're trying to away.:p

LiTos456
04-26-2009, 08:59 AM
Wow, I love that shot. It looks totally cinematic! But it is gameplay!

Andy Joslin
04-26-2009, 02:39 PM
It's gameplay, but I admit I did hide the user interface. :p

Joseph Visscher
04-28-2009, 04:01 PM
Here is a picture of a the ending of a large battle,,, my Human army vs Orc Army,,, I had like 800 guys, now only have 100 dang it,,, atleast I get to loot them all now, not all is lost.:o

Warning: Blood and Gore.

Alex Walz
04-28-2009, 05:30 PM
Bloodshed, much? :p

And it's about time we can have real armies. Is there a limit to population?

LiTos456
04-28-2009, 05:49 PM
wow, once again that looks also cinematic like. Damn inteface hiders :O But the tree in the middle looks like a big splash of green in the blood, lol.

Mrdash
04-28-2009, 05:59 PM
lol that is gory XD

LiTos456
04-28-2009, 07:02 PM
Yeah, I wanna see those bloody faces like in M&B.
Sorry for mentioning M&B so much, I'm addicted :P

Joseph Visscher
04-28-2009, 08:53 PM
Right now, when units die, most times they do roll on the ground still alive for a while,,, when this happens there is a jet stream of blood spraying out of them most commonly in the neck area, we will have settings to remove gore and blood, but for now its pretty awesome for grownups. :D

LiTos456
04-28-2009, 10:05 PM
Aw bloody hell!
Literary!

szebus
04-29-2009, 12:09 PM
Too mutch TV is bad for You :P

Puppeteer
04-29-2009, 12:27 PM
I hope that you do have settings to exclude blood. Whilst it may be cool at first, after a while I'd view it as an unnecessary waste of system resources. Gore isn't something I value as too important.

LiTos456
05-02-2009, 10:29 AM
I dont think it'll take up too much system resources. it's not even that well developed individually, it looks better when it's coupled with the rest of the bodies like on that screenshot. But I'm pretty sure there will be an option to turn it off, because most games offer that (UT3 for example).

Andy Joslin
05-02-2009, 01:59 PM
I hope that you do have settings to exclude blood. Whilst it may be cool at first, after a while I'd view it as an unnecessary waste of system resources. Gore isn't something I value as too important.
Firstly, yes we will have an option for gore level (or may just on/off).

Secondly, it takes up almost no system resources.

Andy Joslin
06-04-2009, 02:44 PM
Another editor screenshot.

I just spent a couple of minutes in the editor to achieve the effect of a 'green planet' after someone asked about being able to do sepia or black and white overtones for a cinematic.

You can't quite do black and white, but most any color scheme is possible. Most of the things you see in the environment window are, of course, modifiable in SCN scripting.

Alex Walz
06-04-2009, 03:04 PM
That's really cool, thanks for answering. :)
Nice toolset too.

nickson104
06-04-2009, 06:01 PM
It looks cool... but I would have made it a bit lighter! it is so hard to see in that shade! :p

Generation
06-04-2009, 06:26 PM
You know what be funny? If this was the new warcraft 3 lol

The_Biz
06-04-2009, 07:39 PM
You know what be funny? If this was the new warcraft 3 lol

that would be sad, not funny

Konstantin Fomenko
06-04-2009, 11:51 PM
To follow up on the demonstration of environmental effects:

nickson104
06-05-2009, 05:59 AM
Oh my god I love that screenshot kon!!! The top one just looks misty and awesome, night attack? :) :p and the bottom screenshot looks awesome :) and it looks like someone has been working on the water lately because it looks better than it did before (which was pretty good anyway) it looks awesome guys! :) Love the reflections now :) especially as you can even see the sky reflected in it! :o :)

Alex Walz
06-05-2009, 10:15 AM
Hey! That's a pretty good black and white overtone. :D

Grizzlez
06-05-2009, 10:42 AM
I like how you can edit all that in the map editor to get that type of finish.

Andy Joslin
08-14-2009, 12:30 PM
Someone was asking how the worldmap in MMORTS looks. Here's a shot of the worldmap when I first open it. As you can see, I don't have any armies created and many of my units are damaged (an ogre creep rampaged through my town..I accidentally lured it there :mad:)

szebus
08-14-2009, 01:13 PM
Cool, that someone had a great request. Nice picture, can you upload more ?

Darathor
08-14-2009, 04:16 PM
Awesome!
Do you name your own city?

Andy Joslin
08-14-2009, 07:58 PM
Yeah, I named my city Tirim.

The Witch King of Angmar
08-15-2009, 12:10 PM
Looks good! I have a question, though. What does the tutorial show you? I noticed the button in the top right of the screen.

Thanks

Joseph Visscher
08-16-2009, 07:11 PM
Looks good! I have a question, though. What does the tutorial show you? I noticed the button in the top right of the screen.

Thanks

A tutorial.




... Shhh its a secret cheat button for noobs, tells them what to do. ;)

Generation
08-17-2009, 01:51 AM
that worth loling tutorial just shows u basics and who the hell does tutorial i like to learn as i play :D

Aametherar
08-18-2009, 06:11 AM
I always play tutorials in rts's from start to finish even the most basic ones <.< I like to cut off the voice over before he can tell me what to do by beating him to it >.>

Josh Warner
08-18-2009, 06:38 AM
that would be sad, not funny

I'm pretty sure he meant in terms of success/popularity. Which would likely be a good thing.

I always play tutorials in rts's from start to finish even the most basic ones <.< I like to cut off the voice over before he can tell me what to do by beating him to it >.>

Never read manuals or play tutorials, in fact, games that 'force' you to play the tutorial I usually mod my way around it because it's so annoying. Learning it on my own does more for me.

Darathor
08-18-2009, 07:22 AM
I try to generally do tutorials and skim through the manual because many games have things that are hard to find out about by just playing it.

szebus
08-18-2009, 07:28 AM
I try to generally do tutorials and skim through the manual ...

Hmmm... the manual of the game, the holly game book. How would it look like? I really hope that will be similar to the webpage. :D

Kire
08-18-2009, 11:18 AM
Hmmm... the manual of the game, the holly game book. How would it look like? I really hope that will be similar to the webpage. :D

Yea and i love also fat manual books =P, not just 2,3 site long.

Generation
08-19-2009, 01:36 AM
haha noob jk :D

Kell Aset
08-20-2009, 01:00 PM
Here is a picture of a the ending of a large battle,,, my Human army vs Orc Army,,, I had like 800 guys, now only have 100 dang it,,, atleast I get to loot them all now, not all is lost.:o

Warning: Blood and Gore.


That is really a lot of blood indeed.

Darathor
08-20-2009, 04:14 PM
So... what rating is this game shooting for?

Andy Joslin
08-21-2009, 09:22 AM
So... what rating is this game shooting for?
Released, Finished.;)

Darathor
08-21-2009, 04:55 PM
lol:D, but seriously, what ESRB rating are you guys going for or are you just going with whatever? I don't know if I was clear enough.

Andy Joslin
08-21-2009, 07:39 PM
Teen, I'm 90% sure.

OrcSlayer
08-22-2009, 01:59 PM
The world map screenie gives us insight into the mmorts game thanks guys

szebus
08-22-2009, 02:25 PM
Teen, I'm 90% sure.

With that quantity of blood and gore? or you just make it possible to turn blood on/off?

Andy Joslin
08-22-2009, 02:31 PM
With that quantity of blood and gore? or you just make it possible to turn blood on/off?

We have significantly lowered the blood amount since then, don't worry.

szebus
08-22-2009, 03:59 PM
This way you should release a patch for 18+ what makes the game blodier for those who feel the game more realistic that way. :)

Darathor
08-22-2009, 04:35 PM
That would be nice.:) I like a game better if their is a good bit of blood, bfme2 would have been better if it had blood. Blood just really adds to the atmosphere.:D

Andy Joslin
08-22-2009, 05:30 PM
Making a fan-modification with tons more blood would be a few minutes' work.

wills370
08-31-2009, 07:28 AM
Making a fan-modification with tons more blood would be a few minutes' work.

Woo good to hear :D i also prefer blood ads depth instead of if your units keel over with no apparent injury lol.

And thoose screens were amazing. I like the fact you said a thunderstormsed kicked in. Meaning it is a free range enviroment.

Generation
08-31-2009, 05:38 PM
having gore is fun :D

Artilla
09-03-2009, 06:14 AM
blood blood blood..

wanne see trails of destruction.. :)

sneaky_squirrel
09-03-2009, 05:18 PM
Can you make a patch for more mature players where there is ^&%, nude warriors, drugs, alcohol, stealing and...lol.

;p

FlaschePommes
09-04-2009, 07:55 AM
Can you make a patch for more mature players where there is ^&%, nude warriors, drugs, alcohol, stealing and...lol.

;p

In most cases this would end in a patch for less mature, childish people.
My opinion.

LiTos456
09-04-2009, 06:37 PM
In most cases this would end in a patch for less mature, childish people.
My opinion.

Thumbs up, quoted for extreme truth lol.

Generation
09-04-2009, 07:12 PM
Rofl that was funny

Athos
09-06-2009, 10:35 PM
Can you make a patch for more mature players where there is ^&%, nude warriors, drugs, alcohol, stealing and...lol.

;p

Hmmmm... the nude warriors would actually be more Greek... most likely the Spartans, or the Amazons, or the Sabines... As featured in every single painting on the subject. :rolleyes:

Drugs and alcohol would be featured in taverns, I presume. :p

Darathor
09-06-2009, 10:45 PM
Greek warriors(especially Spartans) wouldn't be nude or close to it. This misconception has gone on for quite a while. Spartans didn't fight in little more than a loin cloth. They wore breastplates and a skirt of some sort generally. The movie "300" depicts Spartans and Greeks in general a far cry from what they truly were. Spartans were taught to evade rather than die and to survive/win at all costs.

At the battle of Thermopylae, there were originally several thousand Greek hoplites there. They saw after a few days of fighting that it was hopeless and many retreated to a more defensible place in southern Greece. The 300 Spartans decided to forget their training and keep the enemy off of the retreating Greeks' backs. About 1000 other Greeks from another city-state stayed with the Spartans to make a total of roughly 1300.

FlaschePommes
09-07-2009, 12:37 PM
Thumbs up, quoted for extreme truth lol.

Rofl that was funny

Hah! 2 people commending my post.
This is constructive posting! Ill get into the beta for sure! :p

@ Darathor:
What you said about the Spartans in this timeline is right, but in the Bronze Age the Greek Hoplites fought very often naked or with bronze cuirass without clothing the nether regions. The Greek people believed in the beauty of the human body so they saw no need to hide it :D .

Darathor
09-07-2009, 06:47 PM
Perhaps they wore little early on but they wore the muscle-looking armor around the time of the battle of Thermopylae.

Generation
09-08-2009, 09:37 PM
oh? rly now? jk i have no idea wat ur talking about :P

Kaznafein
09-11-2009, 01:29 PM
In training they wore nothing to nearly nothing but while fighting they wore some of the best armour to come by at the time. Read the book Gates of Fire had to read it in a 9th grade history class and loved it. Very good descriptions of how the spartans trained and fought and has the battle of Thermopolyae in it. The movie was nothing like what happened I actually find the true story to be much more interesting. They would always fight in an organized matter not like in the movie were they would just run around. Most of the time they would use there spears and the first four lines of troops would be able to reach over there people in the front and stab. They would have a ton of backups for when they broke but they did have a short sword if it came down to it.

sneaky_squirrel
09-11-2009, 03:27 PM
This books sounds interesting, I always wanted to see what formations were used in battle etc. (For Fantasy battle descriptions in something I am writing)

Darathor
09-11-2009, 03:50 PM
The Greeks used hoplites to form phalanxes, which as described above, was basically a giant spear wall. But for some more formations there were those like the wedge and the pincer move where you would flank them on both sides and surround them.

sneaky_squirrel
09-11-2009, 04:17 PM
Cool, they sure kenw how to kick enemy <This word has totally been censored for your own good by muah, your saviour>.

Josh Warner
09-12-2009, 12:12 AM
This books sounds interesting, I always wanted to see what formations were used in battle etc. (For Fantasy battle descriptions in something I am writing)

Depends on the period. For that period the phalanx was unmatched, long spears/sarrissas etc which could depending on the army/time reach the front of the formation anywhere from 3-6 rows deep. The more advanced armies were also trained to move effectively in this formation, most were restricted to simply walking towards the enemy, but properly trained you could shift into a still relatively slow, charge while maintaining the phalanx.

Can also recall medieval variations on the phalanx, less rigid, but still essentially blocks of men with spears. Easy to use, effective, cheap. properly equipping a swordsman required lots of money, resources and training. Just not as cost effective.

nickson104
09-12-2009, 06:51 PM
still essentially blocks of men with spears. Easy to use, effective, cheap. properly equipping a swordsman required lots of money, resources and training. Just not as cost effective.

I suddenly got a flashback to watching Braveheart

"No dont shoot at them, send in the Irish, Arrows cost money..."

Conscripts and untrained forces have been common in armies for many years, they form the bulk of many armies and have their place... give them a sword or spear and put them in the frontlines to defend your trained troops, they were essentially the meat shield... Needless to say, these men lived short lives....

Josh Warner
09-12-2009, 10:07 PM
I suddenly got a flashback to watching Braveheart

"No dont shoot at them, send in the Irish, Arrows cost money..."

Conscripts and untrained forces have been common in armies for many years, they form the bulk of many armies and have their place... give them a sword or spear and put them in the frontlines to defend your trained troops, they were essentially the meat shield... Needless to say, these men lived short lives....

The cruel reality of it all, life is cheap. Steel and proper training is expensive.

sneaky_squirrel
09-12-2009, 10:15 PM
if only we weren't so dirty and naughty, life would be more rare and valuable ;p.

MrBlack103
09-13-2009, 04:27 AM
Discussions on ancient battle tactics made me think of 0 A.D. (www.wildfiregames.com/0ad), a freeware RTS being developed currently. It's just gone open-source. You guys ought to check it out (if you haven't already).

Back on-topic: Pleeease give us some screenies of in-game formations.

Josh Warner
09-13-2009, 01:33 PM
Discussions on ancient battle tactics made me think of 0 A.D. (www.wildfiregames.com/0ad), a freeware RTS being developed currently. It's just gone open-source. You guys ought to check it out (if you haven't already).

Back on-topic: Pleeease give us some screenies of in-game formations.

There have been formations in the screenshots so far, they don't really stand out and aren't highlighted at all however. We certainly could use more information on them however.

I'd quite like to see a short video showing the UI of formations, like how the selection works, and how the movement looks. Even if it's 30 seconds long with no sound, that'd be kind of very cool.

Darathor
09-13-2009, 04:20 PM
The cruel reality of it all, life is cheap. Steel and proper training is expensive.

Only to the foul and evil.

I would like there to be a few basic formations, but I want it to lean at least slightly towards creating your own formations based off of information of the enemy army from scouting and from the terrain.

Valhalla
09-14-2009, 06:59 PM
lovely screenshots can't wait.

Henry Martin
09-18-2009, 03:13 PM
I just came across this game and it is looking amazing. I hope to get into the beta.

JDmino
09-18-2009, 04:23 PM
I agree mate, I think everyone wants to.:p

Joseph Visscher
09-19-2009, 01:03 AM
I just came across this game and it is looking amazing. I hope to get into the beta.

I agree mate, I think everyone wants to.:p


If your mature, dedicated to reporting flaws, full of suggestions that are realistic for us to implement, have experience in the industry of any game/mod development, how games truly work, have non ill intentions and meet our other requirements, yea you should right off the bat.

JDmino
09-19-2009, 01:26 AM
If your mature, dedicated to reporting flaws, full of suggestions that are realistic for us to implement, have experience in the industry of any game/mod development, how games truly work, have non ill intentions and meet our other requirements, yea you should right off the bat.

Cool, I playtest other peoples scenarios at HG, it's like practice for proper game betas :p(I am also part of the official review team at AoMH). I am not so sure about suggestions though, you guys have done pretty good at making my dream game so far.

What I really want to have a look at is the world editor, that is the most interesting bit for me.

Henry Martin
09-19-2009, 10:33 AM
If your mature, dedicated to reporting flaws, full of suggestions that are realistic for us to implement, have experience in the industry of any game/mod development, how games truly work, have non ill intentions and meet our other requirements, yea you should right off the bat.

I mention this in a thread, but I am a game design student and I am always look for experience before I graduate. I am on some mod teams for medieval 2 total war. As for how games work I have experience in concept art, programing and scripting (not my strongest area), modeling, texturing, animation, and working with some game engines.

Puppeteer
09-19-2009, 11:47 AM
Guys, please don't go off topic - if you want to talk about the beta, then talk in the official thread. Thanks.

JDmino
09-19-2009, 09:10 PM
Guys, please don't go off topic - if you want to talk about the beta, then talk in the official thread. Thanks.

Sorry.

I have to say, stop posting screenshots... it makes me want the game more :p. Some of these are great.

Henry Martin
09-19-2009, 10:19 PM
Guys, please don't go off topic - if you want to talk about the beta, then talk in the official thread. Thanks.

Yeah sorry try not to do it again.

Andy Joslin
10-06-2009, 12:43 PM
Someone asked about how damaged buildings look, so here's a screenshot.

Kire
10-06-2009, 12:50 PM
Someone asked about how damaged buildings look, so here's a screenshot.

It would be nice if we would also see how does gear look on ppl on different lvls =P.... tho we just know that it changes trough lvls....

wills370
10-06-2009, 01:17 PM
Someone asked about how damaged buildings look, so here's a screenshot.

wooop that was me and really nice screen shot. Any chance you can show us the same buildings from perfect condition untill they reach un operational?

sneaky_squirrel
10-11-2009, 07:36 PM
I was checking DoFsource if there were any new posts and saw this screenshot flashing by, I clicked it and saw Joseph comment on how he loved making it.

Image (http://dofsource.com/photogallery.php?photo_id=8)

Quikc question, are the rocks really falling on the orcs?

LiTos456
10-12-2009, 12:28 AM
yeah I think it's a campaign script (?)
not sure but typically that's what it would normally seem like to be

Nick Nord
10-17-2009, 02:21 PM
Well this thread seemed like it needed a couple more shots; so here you are.

One is a simple human village with it's brand new palisade walls. The other is a sad scene of death after a fight between some elves.

Blatant7
10-17-2009, 02:22 PM
Thanks Nick, these are great. :D

The Witch King of Angmar
10-17-2009, 05:14 PM
How sad... Screens look good, though.

LiTos456
10-17-2009, 05:25 PM
they're so random
oh wait, this is the random screenshot place.

Puppeteer
10-18-2009, 06:39 AM
0 influence? Disgraceful ^_^

Supreme
10-18-2009, 10:32 AM
I notice there is a max pop :(

Andy Joslin
10-18-2009, 10:53 AM
I notice there is a max pop :(
MMORTS population isn't really done yet.

But in its current state, he does not have many houses hence the low limit. Also he can create armies to split his forces.

Joseph Visscher
10-18-2009, 11:25 AM
Nick's game build is way behind ours hence why i didn't want any interns to post anything, I want to show you the visual updates but they aren't quite done yet.

Supreme
10-18-2009, 12:41 PM
MMORTS population isn't really done yet.

But in its current state, he does not have many houses hence the low limit. Also he can create armies to split his forces.

Ahhhh alright then, thats great. :)

Darathor
10-18-2009, 01:16 PM
Very nice screenshots!

Josh Warner
10-18-2009, 01:21 PM
Nick's game build is way behind ours hence why i didn't want any interns to post anything, I want to show you the visual updates but they aren't quite done yet.

People still like it even with the old build :p that's how good it is!

LiTos456
10-18-2009, 09:31 PM
Oh is he gonna get spanked? Bloody annoying interns eh?
Rawr D:<

Konstantin Fomenko
10-19-2009, 09:06 AM
Ok, something new from the "new" build. I got a feeling Joseph won`t be happy about me posting a screenshot of his work in progress (But don`t tell him:p)

Presenting dynamic wild-fires. In caseyou wondered what happens when flaming trebuchet shot lands in a forest...
You better hope it rains soon - or most of the map will be covered in this fire, causing wild animals, creeps and even player units to flee... GJ Joe!

Chris Harshman
10-19-2009, 09:23 AM
Ok, something new from the "new" build. I got a feeling Joseph won`t be happy about me posting a screenshot of his work in progress (But don`t tell him:p)

Presenting dynamic wild-fires. In caseyou wondered what happens when flaming trebuchet shot lands in a forest...
You better hope it rains soon - or most of the map will be covered in this fire, causing wild animals, creeps and even player units to flee... GJ Joe!


Scorched Earth policy anyone?

Josh Warner
10-19-2009, 10:43 AM
Ok, something new from the "new" build. I got a feeling Joseph won`t be happy about me posting a screenshot of his work in progress (But don`t tell him:p)

Presenting dynamic wild-fires. In caseyou wondered what happens when flaming trebuchet shot lands in a forest...
You better hope it rains soon - or most of the map will be covered in this fire, causing wild animals, creeps and even player units to flee... GJ Joe!

I can't wait until we can start using fire as a weapon :). Lure an enemy army into a densely wooded area, then light both sides of it on fire. Dynamic fire is going to be lots of fun.

Konstantin Fomenko
10-19-2009, 11:13 AM
So far I found wildfires quite useful to clean the map from creeps. Light the forest around Ogre, or a bunch of goblins, and as they run out use ranger battalion to arrow them down.

Joseph Visscher
10-19-2009, 11:44 AM
Kon stop leaking pictures!!! :p the visual fire effects arn't ready, and there isn't even decals on your version yet!

SvN
10-19-2009, 12:46 PM
looks good:) is there any way to stop these fires or do you just have to wait for rain?

Konstantin Fomenko
10-19-2009, 12:57 PM
More like pray for rain:)

Actually I think are of effect water school magic spells will put out fire as a side-effect of the spell.

LiTos456
10-19-2009, 02:16 PM
Looks really nice, I feel bad for poor Joe.

Konstantin Fomenko
11-13-2009, 12:36 PM
Been a while since I posted something here. Here`s two random screenshot I took today while play testing out some stuff.

zach12wqasxz
11-13-2009, 01:00 PM
very pretty, i love these new screenies!. i was thinking maybe you guys could post a picture of like a field battle.....a HUGE feild battle, and some orcs gettin OWNED by some humans...as it will be when i am playing online

nickson104
11-13-2009, 01:21 PM
Been a while since I posted something here. Here`s two random screenshot I took today while play testing out some stuff.

The second picture looks like it has some clipping issues... In the bottom right corner, it looks like there has to be about 20 units all in one space, layered on each other... Will units do this in game like in other games? I know it helps pathfinding but it does look silly when units walk through each other as if they werent there...

Konstantin Fomenko
11-13-2009, 01:27 PM
Clipping issues will be mostly fixed, unfortunately we are saving this till after the beta starts. You can also see 1 of the rams clipping another a little bit on the first screen.

nickson104
11-13-2009, 01:34 PM
Clipping issues will be mostly fixed, unfortunately we are saving this till after the beta starts. You can also see 1 of the rams clipping another a little bit on the first screen.

Oh indeed... I didnt spot that...

Dont worry about that, as long as it is playable then it should be fine... The point of the beta is to find flaws and refine...

And by the way... those shots were really good... The first one looked epic... Is that a common sight or not?

Puppeteer
11-13-2009, 02:08 PM
What a bloodbath!

Josh Warner
11-13-2009, 04:19 PM
Oh indeed... I didnt spot that...

Dont worry about that, as long as it is playable then it should be fine... The point of the beta is to find flaws and refine...

And by the way... those shots were really good... The first one looked epic... Is that a common sight or not?

You'd have to change the normal view angle to get that same effect but other than that, yup. Normally it's more of a birds eye instead of that.

Darathor
11-13-2009, 05:25 PM
They look very nice! And what are those spiky bear things that the orcs are mounted upon?

Andy Joslin
11-13-2009, 05:46 PM
You'd have to change the normal view angle to get that same effect but other than that, yup. Normally it's more of a birds eye instead of that.
Well we are currently testing having the zoomed in pitch be much lower, as seen in these screenshots:)

Josh Warner
11-13-2009, 06:29 PM
Well we are currently testing having the zoomed in pitch be much lower, as seen in these screenshots:)

I didn't mean modify the game or anything, just that the default view when you're playing is the birds eye which is easier to actually play in but it does look amazing when you do zoom in and take the time to just watch things unfold.

Alex Walz
11-13-2009, 08:29 PM
They look very nice! And what are those spiky bear things that the orcs are mounted upon?

Those would be the wargs. :)

The Witch King of Angmar
11-13-2009, 08:49 PM
Quick question: Why are the Orcs battering rams so large?

Thanks

OrcSlayer
11-14-2009, 03:10 AM
bigger ram = bigger smash or at least that's what the orcs think...

The Witch King of Angmar
11-14-2009, 08:57 AM
That must take a long time to make indeed considering how big of a tree you would need to find to make a battering ram like that.

Alex Walz
11-15-2009, 12:44 PM
Well surely you've seen the great Elven trees? I'm sure the Orcs have no problem with invading Nhob'ru. ;)

Konstantin Fomenko
11-17-2009, 04:40 PM
Another random siege screen from the same level. It`s fun to zoom in and watch battles at the ground view.

Kire
11-17-2009, 06:10 PM
Another random siege screen from the same level. It`s fun to zoom in and watch battles at the ground view.

Why do swordsmen have swords in left hand? o.O

SvN
11-18-2009, 01:22 AM
Why do swordsmen have swords in left hands ? o.O

yeah, noticed that too. and the archers have the bow in their right hand o_O

wills370
11-18-2009, 07:25 AM
yeah i did pick up on that also thought it is probably either the races are a race of lefties or a small mistake easily righted :)

Espadachim
11-18-2009, 02:03 PM
I would prefer wielding a weapon with my right hand and a shield with my left one. But I guess that it's a matter of hand ability. :p

Or maybe some soldiers are right handed and other left handed. You never know :D

Andy Joslin
11-18-2009, 03:04 PM
I don't know why. Almost of the soldiers are actually left-handed, come to think of it. I guess it's just another unique thing about Mythador.;)

Espadachim
11-18-2009, 03:22 PM
Heh, in Earth only 10% are left handed. Guess that in Mythador things are inverted. :p

Darathor
11-18-2009, 05:43 PM
Nice screenshot, I like zooming in too.

The sieges look really cool and realistic, I wasn't too attracted to them at first.

The Witch King of Angmar
11-18-2009, 06:44 PM
Very nice! I enjoyed the screen.

Joseph Visscher
11-19-2009, 09:29 PM
Isn't everyone left handed? When did the right hand become such a fad?
...
...
...
lol
that is just a stupid harmless engine glitch with rendering the models... should be fixed before beta.
You could look at all your men in a reflection of water, then they all will be right handed!
Like this swordsman Hes Right handed! See! :p

wills370
11-20-2009, 01:21 AM
lol nice :O its like a shadow with a fully formed reflection... Little late for haloween though :P lol

Nice to see everyone will be right handed :) i think it looks more natural that was as thats the way everyone naturally presumes people will be. Could be intresting if you wanted to have certian regions where the people were indeed lefty's to either show the segregation and muliplier affect within the gene pool or whatever. :) like the tribe mercenaries etc are lefties. :D

Josh Warner
11-20-2009, 07:10 AM
I would prefer wielding a weapon with my right hand and a shield with my left one. But I guess that it's a matter of hand ability. :p

Or maybe some soldiers are right handed and other left handed. You never know :D

Professional soldiers almost always wielded their weapon in their right hand because it was the only way to maintain formations, so a left handed person either became ambidextrous or didn't join the military.

Outside of formations though it was usually an advantage, the left handed person spends most of his time practicing against right handed people. The right handed person however has no idea how to fight them and is at a disadvantage. A good example is fencing - an average left handed fencer is almost always going to trounce a right handed opponent with a similar skill level. What's really amusing to watch though is two left handed fighters. Neither of them have any clue about what to do.

Kire
11-20-2009, 06:49 PM
Outside of formations though it was usually an advantage, the left handed person spends most of his time practicing against right handed people. The right handed person however has no idea how to fight them and is at a disadvantage. A good example is fencing - an average left handed fencer is almost always going to trounce a right handed opponent with a similar skill level. What's really amusing to watch though is two left handed fighters. Neither of them have any clue about what to do.


Well here i will make you little wrong ... =P. I am learning in swordfighting and there we practice both with left and right hand and also defend with left and right hand ... so dont know why they wouldnt practice that also in more medievalish times =). Beside it is not hard/much different if you have sword in right hand to fight one that has sword in left hand. (talking about one-hander doh =))
Just my opinion.

Josh Warner
11-21-2009, 05:52 AM
Well here i will make you little wrong ... =P. I am learning in swordfighting and there we practice both with left and right hand and also defend with left and right hand ... so dont know why they wouldnt practice that also in more medievalish times =). Beside it is not hard/much different if you have sword in right hand to fight one that has sword in left hand. (talking about one-hander doh =))
Just my opinion.

This is just historical fact - the majority of people are right handed and formations HAVE to be consistent, it would be pointless to make 9/10ths of an army fight with their off-hand.

People didn't train for one on one combat back then, maybe knights or rich and spoiled aristocracy would have practiced swordplay like that, but no military would have. True one on one combat is more of an artform than actual combat, it would be very rare on a battlefield - and I've done plenty of one on one and field battles with SCA myself. You either learned to fight with the right hand, or didn't join a professional army back then.

Alex Walz
11-21-2009, 10:39 AM
Back then, many left-handers were viewed as sly and sinister. Few were in professional armies but when two people met, they would shake eachother's right hand or, if wary, pad the other's right side to check for weapons. A left-handed soldier could not be trusted as his weapon would be concealed on his left side, undetected by these simple checks. So in this aspect, left-handed soldiers were superior.

I don't know how many of you are Christian or familiar with the Bible, but using this trick as a left-handed soldier, Ehud was able to sneak a short sword and assassinate and the king.

Puppeteer
11-21-2009, 01:46 PM
Left-handed people aren't always at an advantage. Consider the direction of stairs in medieval spiral towers. Whilst attacking they would have an advantage, defending they would be at a severe disadvantage.

Josh Warner
11-21-2009, 02:01 PM
Left-handed people aren't always at an advantage. Consider the direction of stairs in medieval spiral towers. Whilst attacking they would have an advantage, defending they would be at a severe disadvantage.

I'd rather have my shield in my right hand defending, actually. Assuming it's a relatively small staircase and a large shield. Simply knocking them down in such a situation would be more than enough to cause serious damage. Especially if there were people behind them lol.

Alex Walz
01-01-2010, 11:35 AM
http://reverieworld.com/departments/marketing/alex/orcbeasts2.jpg

A preview of the first showcase of the New Year, perhaps? ;)
Bonus points to whoever can name the stronghold this was taken in.

Darathor
01-01-2010, 12:52 PM
Cool screenshot! I love how you can mount any unit onto the horse.

Is the city Nokkrasol?

Supreme
01-01-2010, 01:00 PM
Bonus points to whoever can name the stronghold this was taken in.

Orc-capital (Makkada)

(Do enough bonus points grant me a cookie?)

Alex Walz
01-01-2010, 01:11 PM
Both wrong. :p

I love how you can mount any unit onto the horse.
Not any unit, but many of the melee and ranged units.

GPS51
01-01-2010, 01:47 PM
The elves with the bright green capes are what kind of unit?

Alex Walz
01-01-2010, 01:50 PM
Sentries, common melee units. Although the capes won't always be pure green - it's the player color mask, in this case the elves are player 5 and marked with a green mask.

GPS51
01-01-2010, 02:03 PM
OK. I was having trouble finding the weaponry to indentify them. Thanks

Puppeteer
01-01-2010, 02:20 PM
Ral Nistro?

Alex Walz
01-01-2010, 07:07 PM
Ral Nistro is correct!

SvN
01-02-2010, 05:38 AM
Will the archer have less accuracy when mounted?

zach12wqasxz
01-02-2010, 07:40 PM
Ral Nistro is correct!

so wheres his cookie? it would be funny if u posted a pic of the worlds largest cookie :D

Konstantin Fomenko
01-25-2010, 08:04 PM
My current wallpaper.

http://www.reverieworld.com/forums/attachment.php?attachmentid=93&stc=1&d=1264471386

GPS51
01-25-2010, 08:10 PM
Is this a custom build or a NPC city?

Konstantin Fomenko
01-25-2010, 08:16 PM
NPC - Dagbor. It`s a bit hard to see the whole scope of this town on this screenshot.

Darathor
01-25-2010, 09:29 PM
Looks very nice, I might have to make my wallpaper a picture of my mmorts city too, from just the right angle.

lol129
02-10-2010, 02:33 AM
looks nice those wall papers

Miclee
06-17-2010, 06:34 PM
Going through this thread, everything looks really awesome. Can't wait to see it in action.

Khan kreiger
06-18-2010, 08:02 AM
I actually love it when title pages have a little scene going on in the background, Love the campaign title screen:)

Alex Walz
07-08-2010, 11:58 PM
It's been a while since we've posted anything here.

Here's one I took during a game I just played. I call it "The Fall of Dagbor." ^_^

Khan kreiger
07-09-2010, 08:49 AM
Thats pretty sick

Miclee
07-09-2010, 10:35 AM
Makes me want to try out the game even more. Thanks for posting it. :P

Alex Walz
07-17-2010, 12:12 AM
From today's defense of Gelmeerim. :)

Yami-Yagari
07-17-2010, 04:42 AM
Kinda blurry up close, but still nice screens.:)

LoveToKill
07-17-2010, 04:07 PM
Thankyou for the screenshots Alex i appreciate it ^^

yulikemeso17
08-03-2010, 05:51 PM
I must say that from what you guys have done so far, these screenshots make me want to switch from FPS games to give this a try! Good job to Reverie!

blackfang
08-04-2010, 01:25 AM
no need to think just act.

Konstantin Fomenko
08-05-2010, 08:50 AM
First look at the Elven Navy in-game showing Sloop and Carrack class of ships.

Raulaun
08-05-2010, 12:54 PM
Ah, nice! I'd like to reccomend customizable figureheads for the ships that have them. Maybe a few different models to choose from? Or maybe just different figureheads for different types of nations (the land they live in.)

wou129
08-06-2010, 01:49 AM
Ah, nice! I'd like to reccomend customizable figureheads for the ships that have them. Maybe a few different models to choose from? Or maybe just different figureheads for different types of nations (the land they live in.)

thay gave the different type of ships different figureheads

Raulaun
08-06-2010, 04:52 PM
First look at the Elven Navy in-game showing Sloop and Carrack class of ships.

Where did they get the giant leaf for their sales? Was it sewn together or made by magic? Or perhaps harvested from the largest tree in Teria?

Arctopus
08-10-2010, 04:20 AM
are the screenshots taken in low or high quality graphics?

GeneralFredrik
08-19-2010, 01:44 AM
It's been a while since we've posted anything here.

Here's one I took during a game I just played. I call it "The Fall of Dagbor." ^_^

That looks really really nice. It looks like there are some serious fighting going on. I have to ask though, your population count isn't that high but from the looks of it but you have a large army. Doesn't it lag when there are so many units at the same time? :eek:

I'm new here and I am really excited for this game.

Alex Walz
08-19-2010, 11:38 AM
are the screenshots taken in low or high quality graphics?
The wide-angle screenshots were taken by Kon with his high performance PC. The rest of the screenshots were taken by myself with a not-so-great computer, which is why they're kind of pixelated. But I'm getting a new laptop soon so they should greatly increase in quality. :cool:

But if you have a computer that meets or exceeds the recommended specs, you'll be seeing Kon's graphics.

Our graphics also improve every week, so I can only imagine what they'll look like after our artists finish the ships and start reworking some of the original graphics. This is already happening a bit - for example, the town of Darssen looks totally different than it did in last week's showcase. All the buildings have a more rustic, wooden look to better tie into the small hill town, and the palisade walls were reworked to tie in and look more realistic. And then there's some misc. updates, like the hay stacks, farms, and rocks were just reworked for more detail and to be less sensitive to the harsh midday light.

I have to ask though, your population count isn't that high but from the looks of it but you have a large army. Doesn't it lag when there are so many units at the same time?
I'd pay no attention to the population count right now. ;) It hasn't really been reliable since we switched from a single unit system to a battalion system.

The lag's not bad though. As I'm sure you've noticed, we have pretty low-poly units to be able to afford battles of epic proportions. So it shouldn't lag much in-game, but if it does, there's several graphic options you can toggle with for optimal performance. The only problem is that it may take a little bit to load the instanced map, but you should be fine after that. And part of this reason is that, when loading that map, you're often loading more than what you see on the screen - for example, when loading a homeland map, you're also loading the world map which means that there will be no additional loading times whenever you toggle between map view and homeland view.

Konstantin Fomenko
08-19-2010, 10:44 PM
The wide-angle screenshots were taken by Kon with his high performance PC.
Alex, actually I usually use my desktop to take the screens - and that`s 3 year old dual-core, with 9800 Nvidia card.

While I`m here might as well post something... I was just testing Kingdom Wars mode, soon to be added to the beta test, and took this screenshot of my castle.

<a href="http://www.reverieworld.com/screenshots/Random/MyCastle.jpg"><img src="http://www.reverieworld.com/screenshots/Random/MyCastle.jpg" width="600"></a>

GPS51
08-20-2010, 12:03 AM
So in kingdom mode do you build on the map of which region you choose to settle in? IE thorndale looks just like the thorndale castle if you chose to move to that region. So if I choose to settle in pultak do I get the basic wall plan of pultak to play with which causes my fortress to look like pultak?

Supreme
08-20-2010, 04:35 AM
reminds me of stronghold kingdoms, lol, but a real game :p

nickson104
08-20-2010, 05:52 AM
While I`m here might as well post something... I was just testing Kingdom Wars mode, soon to be added to the beta test, and took this screenshot of my castle.

so not fair *cries*

Khan kreiger
08-20-2010, 01:52 PM
you guys are just doing an amazing job on this game and you guys just keep hyping me up for it. As soon as this game is out im throwing starcraft 2 out the window and playing this all day long.