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Phylast
03-24-2009, 03:04 AM
I didn't specifically read anything about field healing units, but I'm sure there will be some. I was wondering though if there will be units specifically designed to boost morale of nearby allie units. Have them mana based (or equivalent), easy to kill, limited, etc.

Also, will there be buildings able to be built that allow for boosted morale or healing in the vicinity? Basically a place where important damaged units can retreat to and rest.

Kell Aset
03-24-2009, 09:12 AM
Mages and heroes will have magic, abilities and bonuses.

Andy Joslin
03-24-2009, 09:25 AM
There are some abilities/spells which increase the statistics of units in the area temporarily.

norbici
04-24-2009, 03:07 AM
How about Heroes having the ability to capture enemy units after battle taking them hostage and asking a ransom for them(in money or resources), from the enemy player. But if the captured units are from the same race as u, after the ransom expires u can keep them and use them in your own army. Same with the mercenary units that u will encounter during quests or raiding, for example after u killed the majority of the mobs u could have 3 options: Exterminate enemy, Let them flee or Capture/Enslave enemy and take them home where u can use them after a while. :D

Esculas the Mighty
04-24-2009, 09:46 AM
How about Heroes having the ability to capture enemy units after battle taking them hostage and asking a ransom for them(in money or resources), from the enemy player. But if the captured units are from the same race as u, after the ransom expires u can keep them and use them in your own army. Same with the mercenary units that u will encounter during quests or raiding, for example after u killed the majority of the mobs u could have 3 options: Exterminate enemy, Let them flee or Capture/Enslave enemy and take them home where u can use them after a while. :D

:confused:

nickson104
04-24-2009, 10:15 AM
How about Heroes having the ability to capture enemy units after battle taking them hostage and asking a ransom for them(in money or resources), from the enemy player. But if the captured units are from the same race as u, after the ransom expires u can keep them and use them in your own army. Same with the mercenary units that u will encounter during quests or raiding, for example after u killed the majority of the mobs u could have 3 options: Exterminate enemy, Let them flee or Capture/Enslave enemy and take them home where u can use them after a while. :D

Sounds similar to Total War's system of surrendering units... and we have discussed this in another topic where we debated the use of morale and possibly defection/surrender of units

Benjen
05-09-2009, 11:36 AM
Hello everyone, this is really my dream game, great job :)

Sounds similar to Total War's system of surrendering units... and we have discussed this in another topic where we debated the use of morale and possibly defection/surrender of units

I think have read that if your army, led by an hero is defeated, he appears hurt in your home settlement. It will be cool if he could be captured by the enemy and you have to pay for him rescue in gold or whatever that his captor demands, and if it's posible, with your captured troops :rolleyes: .

sorry for my bad english

MagicOPromotion
05-29-2009, 05:03 PM
As far as I know the battle group moral is directly connected to surviving units. ie lose half your teams, and your moral is down half, but then again I think some units effect the moral more when the get killed or damaged.
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nickson104
05-30-2009, 06:29 AM
I think have read that if your army, led by an hero is defeated, he appears hurt in your home settlement. It will be cool if he could be captured by the enemy and you have to pay for him rescue in gold or whatever that his captor demands, and if it's posible, with your captured troops :rolleyes: .

Or perhaps as one of the available quests where you have to infiltrate a settlement and rescue the hero? :)

And as for the morales effect, I think it should be like games such as Dawn Of War, where it decreases under attack and when it gets low the units take increased damage and perhaps flee? :)

Generation
05-30-2009, 02:48 PM
i played something similar to that in rome total war and the fleeing part I don't really like it that much it so annoying

The Witch King of Angmar
05-30-2009, 02:57 PM
Or perhaps as one of the available quests where you have to infiltrate a settlement and rescue the hero? :)

If you do a little searching, there are several mentioned quests that are exactly like this.

nickson104
05-30-2009, 04:59 PM
If you do a little searching, there are several mentioned quests that are exactly like this.

Indeed, which is why I said it :) But as far as I can remember they only mentioned that as a way of 'obtaining' these heros, not as a way of recovering lost ones? :)

OrcSlayer
05-31-2009, 02:31 AM
mabye you could negotiate a ransom for your hero if you don't want to lose them

The Witch King of Angmar
05-31-2009, 09:00 PM
Yes, again that would go in with the captured units. Personally, I'd rather get rid of an enemy's hero and cause him to buy him again therefore using resources than capture him/her and there being a chance that he/she can be recovered.